Helping with Adventurer Party Management

Lesson 65: The World Is Complex

I looked at the list of tasks I had previously drawn up and realized that there was another major problem.

What to do with the shoe store guild.

The guild of shoe shops is a gathering of artisans who manufacture shoes individually.

Most shoe shops make stylish shoes for citizens and nobles in second-class neighborhoods and above, for walking in so-called mid-upstream, pointy-toed cities or going to prom, and they don't run into each other commercially because they make routes to purchase materials from leather street craftsmen.

However, it is possible that they will interfere with the manufacture of these shoes.

To avoid that, if I get in the way of the extra, the Cowaiian Warriors (Jilboa and the others) are trying to create a system where they go to the workshop to butcher, but I don't like it and want to be hostile to them either.

Besides, I don't want to crush Osama's shop, which makes fine shoes in 3rd class neighborhoods.

Because I want them to take on two important roles in selling what I consider to be adventurous shoes at low prices to runaway adventurers.

The first is to engage in the manufacture of shoes for adventurers.

I intend to make shoes for adventurers in a thorough division of labor.

Since the backlash of shoe shops accustomed to the traditional way of making everything by themselves is expected to be huge, I intend to recruit those who wish to do so from craftsmen in 3rd class neighborhoods who would be working at relatively low wages.

The second way is to open a traditional shoe shop while taking on after-sales service.

I had to admit, in conceiving a shoe sales company for adventurers, that the price of shoes, at first, had to be sold at high prices.

If I had just created a business on my own and sold about 100 pairs, I would have had an estimate to sell low-cost products, but if I wanted to develop them as an industry, it would be problematic to share the profits to the people involved.

We cooperated, so give us your share. It will be.

So to speak, the price of the shoe will be put on the price of the caution stick.

Naturally, the price of shoes increases. So luxury is the focus.

Doing so will allow the business to gain stability and the parties involved will be lubricated.

Making popular products for rushing adventurers will be after enough shoes for high-priced adventurers have gone to the market.

The sale of low-cost shoes must receive opposition from interested parties.

Because we have no reason to reduce our own profits.

But I want to make shoes for low-cost adventurers.

Perhaps there are two ways.

defective products and developing a market for second-hand goods.

The first method, the sale of defective products, is the sale of objects in which leather is scratched and not sold during the manufacturing process of shoes at low prices, for example.

In the modern world, it is also a commercial practice that can be blamed for damaging brand value.

Well, I'm the only one here who knows that's not good.

Another is to develop a market for second-hand goods.

The shoes I plan to manufacture are expensive and sturdy, but they are also expendable for the people who use them.

In the Sword Tooth Corps, I wanted to order 100 pairs immediately, which would be an indication.

As such, they pick up damaged shoes, repair them and sell them at a low price.

I'm going to entrust that repair and after-sales service to Osama and the other shoe shops in 3rd class neighborhoods.

If you pick up damaged shoes, you can get information on where and how they can easily be damaged, which also leads to improving the shoes.

Comparing the two methods, it has seemed that the proposed development of the second-hand market is good, so I decide to go this way about negotiating with shoes and guilds.

And I'm tired.

I just want to sell cheap, good shoes to the adventurers and the world gets more and more complicated.