Helping with Adventurer Party Management

Episode 81: I Can't Save You Alone

When the sun is getting high, even the Adventurer's Guild in 3rd class neighborhood, picks up Sarah.

They're starting to know I've been working with the Sword Tooth Corps, and I don't think there's anything rare about it when it's bright, just in case.

Softly, as she enters the Adventurer Alliance, Sarah is running out and colluding with the adventurers.

After watching for a while, after handily explaining the tour to the runout, he is handing over a booking form made of wooden sticks.

That guy, he's really good for sales.

And the adventurers who have guided me before have found me and called me out.

"Mr. Kenji! Good luck!"

"Mr. Kenji! Thank you for your help!

Mr. Kenzi? What the hell. and said he was baffled by the abrupt "Mr." call

The adventurers in the guild began to zazzle, "It's Mr. Kenji..." "Oh... that's..." etc.

Looking around the left and right without knowing what was going on, Sarah noticed this way.

"Ah, Kenji! Are you here?

"Ah, oh. Isn't that some kind of weird vibe? Is something wrong?

And Sarah came sticking out her bracelet arm.

"Hmm, I spread the word for you! Kenji is already part of the Sword Tooth Corps! The captain and I were directly solicited to make magic shoes! What?"

"Uh... so..."

When I heard Sarah's energetic explanation, I could understand the misunderstandings of the adventurers here.

Then, until this time, a man who had broken down as a middle-aged adventurer and earned change in a corner of his guild is welcomed straight into the first-class clan by the leader.

That would look like a success story you can't imagine for the runaways here.

Sarah told me about the rumors and I got a headache.

Says, in fact, he's pulling the blood muscles of a sara aristocrat... or he's a big sponsor of a regiment of swordtooth soldiers with three boys from a big merchant, or his sleeping magical talent has woken up to use uninterrupted grand magic...

With cheats like that, I wouldn't be struggling like this.

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It was just good to hear the views of the Running Adventurer, so I'm having a little meeting with Sarah at the Adventurer Alliance table.

From beyond the Adventurer Guild counter, a bald Osama who was able to interact before comes looking at this one with a flicker, but doesn't seem to have the guts to actively interfere with it.

This one is also an adult, so I did it just to say hi with a smile. The bald spot was rushing out of sight.

"Sarah, how are the runaway adventurers doing these days? Anything different from before?

Sarah answers as she takes out and turns the parchment on which she is taking the record.

"Hmmm... I don't know if it's going to change much. After all, he's hurt a lot, and he doesn't seem to be making any money. Oh, there might be fewer moments. After all, it's like a party lasts a long time when you do a tour. It seems pointless migration is decreasing."

Is the situation any different?

If you're only doing adventurer tours, it's good news that the behavior of the runaway adventurer doesn't change.

If the market environment does not change, commerce will stabilize.

But it keeps sending out imperfect adventurers at their current proportions.

No matter how hard we try, there are just over 10 people who can guide the tour. 20 people can't guide us.

I can reduce the party's slight expense savings and pointless migration, but that's all.

Humans who want to be adventurers come from the countryside every day on a 100-person basis in some seasons, and many of them are wounded in several adventures while unprepared and underequipped, becoming imperfect or dying to end their short adventurer lives.

This city isn't the only problem that's going on. How many senseless losses are there across the world? I get dizzy (dizzy) just thinking.

You can't count on my skills to flip this structure.

The power of the individual has its limits. The spread of knowledge is too slow in this world of high illiteracy.

After all, it strengthens the thought that we have to use the widespread power of things.

Similar to climbing an adventure, the tour is like a mountain guide.

Talks about mountain guides working are heroic and good looking, but developing and improving mountain supplies can lead to more successful climbing.

Besides, things don't discriminate against people. Adventurers or nobles, but they can be used in the same way.

As soon as possible, I want to make Adventurer's shoes fast.

What needs to be done in front of me is waiting like a mountain, but the rush was just to recruit.