Helping with Adventurer Party Management

Episode 111: Adventurer Guild

"I want to do something about my relationship with the City Adventurer Guild"

One morning, as I said over a cup of tea, Sarah tried to raise her voice, stopped on the way and shut up.

"Oh, my God, if you have something to say, say it. Doesn't seem."

When I urged her, Sarah replied with a small voice as she held her hand, opened it, and twisted it.

"Yeah. Me too, I don't think we should do anything about our relationship with the Adventurer Guild.

But I have no idea what to do, and...

What does Kenji want to do with the Adventurer Alliance?

I've been trying to sort out ideas lately while I'm talking to Sarah.

Sarah gives us the common sense and rushing adventurer perspective of this world.

On my own, I am thankful to compensate for the fact that I tend to run rationally.

If you're not complacent, I want to believe that Sarah is also developing a habit of arguing and thinking logically by talking to me.

"Right... First of all, I don't think it would be a good idea to have the adventurer guild turn into a premise, to work more, to strain more."

Adventurer Alliance should become a more efficient and effective organization and support adventurers.

But there is no organization that changes just because they say so.

That's like just telling people to "be good from tomorrow" and expect them to be good.

Just as people are willing, greedy, and have varying personalities, organizations have behavioral principles, purpose, and the will of what they belong to.

The Adventurer Guild, by analogy in the previous world, is a less motivated bureau. It specializes as an organization that performs the determined work of the adventurer opponent. Not suitable for doing new things.

Neither as an organisational culture nor doing more work than determined will be appreciated from above. If the achievements remain the same, it is the natural emotions of people belonging to such an organization that try to minimize effort and make it easier as possible.

"Right. I can't do that."

Sarah agreed with me, even if I didn't have to reason hard. I guess she can sensibly understand the circumstances around it, having interacted with the Tanzan Adventurer Guild.

"To put it very conveniently, the Adventurer Guild makes it easier to work, has a higher reputation from adventurers, and we gain. That's how I want to create it."

"... something convenient like that magic, can you?

"If it's small, I have a few thoughts."

When I give her some simple ideas, Sarah gives her an impressive, frightened voice.

"Ha... you even have a little bird in your head?

I'd like to think it's a compliment, but the rhetoric of this world, sometimes, I don't quite understand.

Actually, maybe he hasn't been complimented.

"But to do that, you have to at least build a relationship that just won't let the Adventurer Guild get in the way.

Maybe it'll be a lot of trouble at the tip of the Alliance's nose.

We're not blind people who interrupt our work, and if we use it well, it helps. "

"Isn't that hard? You're completely blind. Especially with that bald guy."

Sarah said that bald guy failed on his own to interrupt my business. It's not my fault.

Users turned to Soppo in an attempt to embezzle the rushing tour I was doing with a free service.

It was the customer who turned to Soppo, not me.

Well, still, it's what makes you want to resent me.

"One more thing, there's a way. It's what we do against the Adventurer Alliance. We can't change the organization of our officials ourselves, but when we have enemies, we make incredibly fast decisions. That bald guy failed, but he made quick decisions. Your organization is afraid that they won't need their work."

"So, but if you do that..."

"Yes, you'll be harassed, and worst of all, your life is in danger. That's what turning an organization with power against enemies, not individuals. No matter how powerful the Sword Tooth Corps says it is, you can't turn the entire Adventurer Alliance against your enemies. So I don't really want to take this way"

"Well, then, stop it! Right?

Sarah desperately stops me.

Neither do I. I don't want to do that. It can only be on the reasoning I gave you in the middle of an argument.

But looking at Sarah's desperate expression, this looks more like a dangerous bridge than I think.

"Okay. I'll stop that way."

Even I don't want to risk my life like that. If we can proceed in a calm way, we'd better.

Explore how they feel first.

Hi. If you don't have your opponent directly in front of you, your thoughts run in the extreme direction.

Even if they say no, why don't we talk from the front for once?

When I worked with Sarah to collect the material, I decided to have the opportunity to discuss it with the Adventurer Alliance.