Helping with Adventurer Party Management

Episode 124 Criteria for Requests

Even that day, I was softly overheard talking to the person at the desk to draw up the report.

You know, I've been getting a little eyes on you lately.

"To whom?" If you ask, there are factions that are in conflict with Urbano, and recently there is an air of neglect for him that has suddenly become.

They argue that the current policy is excessively sympathetic when it comes to adventurers who are just peasants' gratitude and cannot be placed in the wind of aristocratic society, and that the way in which they do not perform should be changed with all the more managerial effort.

It is true that the task of managing is increasing, so even if it is a statement originally out of factional consciousness, some reasoning may have gone through. Besides, I was also interested in the way they claimed to perform and do it.

"So, what's the way you're going to do it?

And when I heard the contents out of curiosity, I was stunned.

The problem is not the management method. It is a performance. You just need to recruit and put in more adventurers in order to achieve results. That was their claim.

It's so ridiculous. What a tragedy it would be if we did that in the present system.

There is no support for rushing adventurers, and there is no system of efficient nurturing. It will produce a large number of dead and imperfect.

The productivity of the remaining villages also falls. From the civilian aristocracy that lives in the city, is that not what you learned about the rural situation?

Sarah's lonely face, who was talking about her rural days, lifts her breasts.

I would never give these guys the lead or anything.

I decided to hold Urbano back for a while now.

If they're going to attack about their performance, why don't we give them some credit?

◇ ◇ ◇ ◇ ◇

What are the main achievements of the Adventurer Alliance? It is the aid of pioneering projects through monster crusades and the purchase of monster materials.

I looked at the aid of the pioneering business. Because there seemed to be a lot of room for improvement here.

For example, suppose ten goblins build a nest and have to crusade it.

There are many similar requests. How do I distribute it to adventurers and set a request fee?

Until now, the priorities have been purely in the order requested, in the order of political power of the nobility with territory, and in the order of remuneration of the villages and towns requested. Simply put, the money is paid well and in the order of the fast of the powerful.

However, this ranking method does not fit the purpose of the adventurer business of pushing and expanding the realm of human society.

To put it a little more vulgar, it is easy to get caught in the small gold in front of you and incur significant economic losses.

That means that the adventurer's life is wasted.

I wanted to put a scalpel in here.

Introducing a complex method never turns around, so I succeeded in instigating Urbano to introduce two criteria that prioritize requests.

1. How much money does the crusade of monsters make?

2. How much will it lead to cost savings?

You'd think it was a very normal standard. But that's the point this time.

At first glance, a change to normal-looking standards. However, this is 180 ° different from the traditional criteria for evaluating requests.

Below are my thoughts. I haven't talked to Urbano because no matter how much I explain it, it won't be understood.

Initially, the evaluation criteria shall be defined with clarity and documentation. Of course, I will make this definition and it will be written in the report with my hands.

1. What is making money from crusading monsters?

It is the future benefit of agricultural products derived from exploitation, the benefit of agricultural products derived from the stability of current agricultural land.

2. What are cost savings from monster crusades?

It is a reduction in defence costs due to the organisation of defence lines in pioneering areas and a reduction in escort costs due to guaranteed traffic route security.

Since we do not have enough statistical information at hand to calculate detailed economic benefits about the crop harvest that serves as a basis for making money, we flipped over the maps stored in the guild, listened to information on people of local origin and also used Kossoli to examine past tax records and so on to roughly create criteria regarding the priorities of the request.

As regards this criterion, it will always change due to the spread of pioneering areas or the changing shape of defensive lines.

The map, which we considered which land to protect and make money from acquiring, turned out to be something of a price valuation of the value of the land.

Is it like the price of the route we call it in modern times? I feel a little overdone, but I don't care.

It's not outside the Adventurer Alliance anyway. No problem because it's inside information.

Anyway, the ranking of requests was to change dramatically by the introduction of new criteria.

Until now, priority has been given to the way clients receive day-to-day work requests that they pay and that the Alliance receives.

From now on, how much more pioneering ground and safety will be enhanced by fulfilling the request. Priority shall therefore be given to the request that the value of the land be increased.

This change will work over time.

It means that the adventurer business itself will be shifted from a daily job of chasing the money in front of us to a real estate service that pioneers and conserves profitable land by the standards I have created.

Land real estate makes more money than day jobs.

If you don't make your adventurer business a lucrative structure, your adventurer will not be treated better.

I don't understand this obvious, I can't give the initiative to people who make adventurers disposable.

While stirring up Urbano, I was happy with the hand I threw down my weight and hit him sneaky.