Alongside the pioneering business, another earnings pillar of the Adventurer Guild. It is the purchase of monster materials.

When you defeat a monster, you can get hard skins that cannot be removed by livestock or some sort of magic catalyst.

It is assumed that the Adventurer Alliance will earn money by buying them for a certain amount and accumulating them as inventory to prevent the adventurer from being bought down and flowing them to the market at the right time.

But I doubted that before I built it.

Looking at the efficiency of the guild's operations so far, I don't have the hassle of doing such a small, clever thing.

Besides, when I was an adventurer, I hardly ever saw anything like where I was reviewing the price of monster material, and conversely, the Alliance often bought me material.

I started putting my own price list on the material because of it.

But since the accumulation is connected to this business, I don't know what would be fortunate.

In the meantime, it was decided to accompany Sarah and the contact person to the warehouse of the material first.

The warehouse was on the back of the guild, the ceiling was high from the outside, and the opposite side seemed to be provided with a space where carriages could be put on to facilitate unloading.

When I opened the door, it was chaos there. You can call it trash.

The warehouse is dim, and the material of the monster is raw, so there is a cage of unproductive odors that have become muffled with blood odors, and they are put in boxes and stacked messily near the ceiling. I have no idea where or what it is.

Me and Sarah ran out the door for now. I've never known the smell hurting and tears coming out of my eyes.

Sarah is coughing up to throw up.

"What, that one!," he shouted to the contact person who accidentally accompanied him.

I went to the warehouse, and when I went, the reps shy away from each other, and I also found out why I was away when I opened the door.

"Whatever they say, it's a warehouse of materials"

"Who's in charge of the warehouse?

"Nothing in particular"

"So how are you disposing of the material?

"The contracted workshop will be there to pick it up in the carriage if necessary"

I didn't do anything about it.

In the meantime, it was found that no management-like controls had been carried out.

First of all, if we don't do something about this warehouse, we can't start anything.

But this warehouse, how many years has it been abandoned...

However, the materials in the warehouse are assets of the Alliance, even if they rot, so be careful how you proceed with your work.

The truth is, I'd like to collect my manpower and feet in copper coins under my arrangement and dump and clean them with man-made sea tactics, but even bad stock is stock. Even raw waste, on the books, is an asset of the Alliance.

Most of all, if you look at this situation, it's still suspicious whether you keep a proper book or not... Still, there's no material to attack Urbano politically. I've never crossed it.

We will have to proceed with garbage disposal, cleaning and material inventory in parallel.

First, I created a list of materials, and Sarah filled out the tables and numbers while counting them, and the contact person checked for fraud.

Even though we've gotten along, they're also ordered to be adventurous because it's hard to do it.

I can only laugh bitterly at the fact that my first job of good offices to the adventurer is garbage disposal and warehouse cleaning, while I rush out the people and feet in charge of hard work and arrange for bronze coins from the adventurer.

When will the rushing adventurers be able to wear their guardian shoes for work?

I mean, I'm trying, too, but that day seemed pretty far away.