Helping with Adventurer Party Management

Episode 181: Let's Get More People

The plan describes a three-point management policy

1.1 No additional funding will be provided for one year.

2. Refrain from investments that do not generate funds in the short term, like land and buildings.

3. Early development and production of shoes for churches

What baffled us together was the contradiction between the 1, 2 current maintenance route and the 3 expansion route.

Normally, I can read it as it says, "Increase production without spending money."

Would that be possible? That is.

Naturally, I complain. Gorgogo's reaction, especially in charge of development, was honest.

"If you don't want to tell me, I don't think you can. You want me to work harder? I think they're young, but they're trying."

Gorgogo is right, the young craftsmen are working harder than originally envisaged. Thanks to this, the production of shoes of guardianship continues to increase by 30% to 40% initially foreseen. If we try to increase production speed any more, it will be of poor quality and bounce back. It is Gorgogo's opinion that he wants to avoid it.

"Of course, I wouldn't tell you to work harder. You don't have to work harder to figure out how it works, because it's my role as a small captain."

"Fine, then. What are you gonna do?

"More people."

"I said I'd increase..."

That being said, Gorgogo looked around the workshop.

Originally, it's not even that big of a workshop. As many as 20 craftsmen can work because they organize the interior and ship from the side where they can, but it looks impossible to pack more than that.

I don't think I can do this right now.

Answer that and then add.

"So you extend your working hours by two shifts. I'm going to work from early morning to afternoon and from afternoon to night."

In short, increase the operating rate of the workshop.

In restaurants and restaurants, there is the business of coffee shops in the morning and day, taverns in the evening, and karaoke in the late evening, but the cost of land and buildings is the same, so let's make the most of it as efficiently as possible.

Most importantly, this world is not safe and the lighting bill is not cheap, so we can't keep it running 24 hours a day. That's why it's two shifts. If land and buildings were cheap, I wouldn't want to do this either.

"Hey, you heard me. Yeah. Way to go. Craftsmen don't like it."

and Gorgogo is negative.

Sure, is it hard to force a way of working that you've never even heard of?

So if the craftsman gets away with it, there will be no ex or child.

"I see. Well, how about this. More people. Maybe two people in January will be able to educate them."

"Well, that's about it, I can educate you, and maybe you can take a break."

"In the meantime, please."

That said, once I can pull the idea in.

I thought it was a good idea, but the rebellion seems bigger than I thought.

It may be more productive as a result to increase the number of personnel for auxiliary tasks, such as preparing for manufacturing and cleaning up after manufacturing, in the early morning or at night than to increase the production line itself. Besides, with that kind of work, even children and women can work.

I don't recommend child labor, but it would be more viable to work in a workshop until your body can, rather than having a child coming out of the countryside and not knowing his right or left becoming an adventurer. If you feel like it in person, you can hire it as it is in the workshop.

While arguing with Gorgogo and Anne, he again chewed up the difficulty of the team that solitude still wouldn't be a good opinion.