Helping with Adventurer Party Management

Episode 185: Report to Urbano

Urbano, what is the double jaw of that jobless guild doing?

Urbano, who hasn't seen him in a long time since he was put through upstairs in the guild, was looking a lot different.

First of all, the surroundings were decreasing.

Plus, there were fewer ornaments to put on my clothes.

My body shape is hidden in my clothes and I'm not sure, but I also feel refreshed with no heart.

Will my face be tight?

More importantly, that expression is very different from where we first met.

"Oh, Kenji, it's been a long time."

"Long time no see, Master Urbano"

Greetings from Urbano are also normal.

It used to be a lot different, even though it was a wind of indifference to work.

"Today, I come back to you with a report on the joint work with the Church, which was laid down by the Priest Nicolo"

"Oh, is it about the church? Priest Nicolo told me that you had been briefed on your practice. Um, I'll report it."

The fact is that there was talk between Priest Nicolo and me, but in Urbano's head, it seems that he was the one who talked about it and that he was supposed to throw only practice at me. So there's nothing wrong with that, so I won't correct it.

"With the Church, we are to be buried in the joint cemetery of the Church site for the dead adventurers, but we are to compile here for the management of the roster and the funeral schedule for this purpose"

"Hmm. I know that. What's that?

Urbano is Urbano because I say what it is, but I have no complaints there.

Saying that a joint cemetery has been set up to allow the dead adventurer to be buried does not mean unlimited use was allowed. If you ever bury a weapon or body that you used in your lifetime, it will overflow quickly, such as cemeteries throughout the limited city of the land. Around that time, adventurers with many rural origins and funerals around the city have different habits, so they need to be briefed in church.

There are also a limited number of people who can handle it in the church, so there is also a need to meet about rosters and schedules and soak up some budget and personnel.

Although it is inherently an Adventurer Alliance job, I want to investigate the cause of the adventurer's death, so I try to take on the task in the name of preparing a report.

"We also hear that the treatment of adventurers in church is working better. I'm sure we'll be able to report on that area, too, in the near future.

Injured adventurers were also able to receive treatment for their injuries in the church more easily than before, although for a fee.

Easy, which also means that if you belong to the Adventurer Alliance, you can get treatment without having to pay a referral fee, so cheap.

Previously, Zara was also introduced to priests who could use the Church's therapeutic magic after being wounded, and it would take a few days before they could be treated that way.

In the course of those days, the survival rate of adventurers has greatly improved because of the deterioration of the injured area and the deterioration of the capacity to die.

On this too, it is significant that the survival of previous adventurers was held up in numbers in the name of report making. Because by comparing how church treatment contributes to improving the survival of adventurers, we can show the numbers.

Discounts and subsidies for adventurers may also be considered for treatment costs if the effectiveness of adventurer treatment can be shown in figures at a time when there is a shortage of manpower to promote pioneering business.

This is an item that I would most certainly like to sneak into the next report.

"Well, you are. The adventurers, they are increasing their offerings to the church, aren't they? Damn, I just need more money for the guild."

Apart from the cost of treatment to the church, it would mean that we are increasing the bounce.

Indeed, the church, which had also excluded itself from the roster, paid for but treated us, so that when we died, we could even bury ourselves in the cemetery. For an adventurer who was a rootless grass who came out of the countryside, that would be very big.

They're unschooled and rough with big figures, but they're all very young. Some of them are still of childish age.

No matter how frustrating, how disturbing. No one makes life and death jobs routine and doesn't feel anxious.

In vague reply to Urbano's stupidity, I could not help but pray that there would be a whisper of salvation in the adventurers' daily routine.