Helping with Adventurer Party Management

Episode 186: Church Adventurers

Finishing my face and greeting to Urbano, and gathering information from the guild's receptionist for the preparation of the report, as a result, I found that I had not had a special hearing on the injuries factors of the adventurer or the reasons for the adventurer's death, the same as before.

Why, it took a good consciousness to blame someone, but I realized that this was a problem that the Adventurer Guild was not lazy and that there was no established system of communication between the Church and the Adventurer.

I mean, if you're to blame for this, it's you.

If an adventurer is injured or a member dies, the adventurers are now going to church. At that time, I don't know what information I'm taking in the church, but the report will not be exchanged without an obligation to report it to the Adventurer's Guild.

If the information does not come in, the motive to set up measures does not work for the organization.

This needs to be visited by the church as soon as possible and measures put in place.

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I quit my Adventurer Guild. On that leg I head to a nearby church.

The joint cemetery for adventurers prepared by the church was in the corner of the church attended by the common people of the 3rd class neighborhood.

Neither can compare to the cathedral of the First Class neighborhood, the tiny, standing church enters and exits with men wearing harsh armor and weapons that do not suit its quiet atmosphere, giving it an odd sense of liveliness.

When we went through the gateway to meet the Church priests, the adventurers who had just finished their treatment were just about to come out.

Wearing fine iron armor, he pokes a weapon with a large spear on his right hand like a cane, and the big man with a mustache who fished his left hand with a cloth gives way because, more than that, he came out borrowing the shoulders of a man with slightly smaller leather armor. The big man is rough with injuries, and the little man seems to be forgiving.

"Damn! You're not getting hurt by a goblin opponent! Besides, I was wondering what would happen if they hit me in the arm! Besides, silver coins fly! Honestly, it's not on!

"Hey, don't say that. You were lucky. I was treated because it was close to the city, and my arm muscles connected. In half a month, you'll be able to make money again. You can't buy life in silver."

"Well, yeah, but it seems..."

Sarah said potpourri as she watched the men walk away with the sound of chain armor rubbing between the rattle, rattle, and metal armor.

"Really, those guys are really lucky. I had to retire from the Adventurer if I got hit in the arm."

"Totally."

To Sarah's statement, Kirik the escort agrees. It would have been an even more familiar issue for Kilik, a soldier of sword fangs and still holding his body against a mighty monster opponent. And that must be a stumbling block for me, too.

I got hit in the knee, basically because I had the same type of injury, and I didn't get church treatment as soon as possible.

The injured place was far from the city, and I had to take a few days to get back with my buddy's shoulder to the city, and I ran around looking for a strange wizard handout that would treat the adventurer even after I returned to the city.

While doing so, the adventurer who made his knees worse was abandoned by his companions, and I, the retired adventurer, was born.

Well, now he's fully cured thanks to the generosity of Priest Nicolo, but at that time, if he had been treated with the magic of the priesthood early, he would have been fully cured with low-ranking magic.

"Anyway, you seem somewhat helpful..."

I saw evidence in front of me that the system I had built was working, and just a little bit, I felt my shoulder load go down, rewarding my efforts so far.

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The Church clergy was cooperative with my request.

I guess Priest Nicolo is keeping it well rooted as a Church policy.

I can't help but feel the advantages of having the Church's leading men on my side.

Even the clergy wore what was in the treatment record.

It's obvious if you think about it, magic treatment needs a catalyst, and for that you have a budget.

The budget is twisted through the church's bureaucracy, so reports are needed, and records need to be kept for that.

There is a charity from adventurers, but that is not a good thing for the clergy in the field to nostalgize for in the Church's income.

In short, the record about the money is that it was well kept.

Because of the short period of time since the system of cooperation had yet begun, the clergy who had been treated remembered one or one reason for injury.

I cut into a priest who was in therapy at the church.

"Actually, I'd also like to include in the report on the injuries factor for adventurers..."

Of course, it is not genuine to push the reporting burden on the field of treatment.

A checksheet format was prepared that roughly categorized the injury factors heard from the clergy and that only common factors should be checked.

"Here's the thing, I just want to know about the monster I dealt with, the shape of the wound, and why..."

"Ho! This is really easy to fill out! Ha... Does this inform the Adventurer Guild and lead to requests and equipment improvements! No, that's interesting, this is..."

The clergy I consulted seemed to be a young man seconded by the handout of the Nicolo Priest, and more interested in the format and methods of analysis of classifications and reports than in the consultation itself.

I feel somewhat overwhelmed, but this will make it easier for the Adventurers Guild to share the report.