Helping with Adventurer Party Management

Episode 279: Churches Across the Street

It would be easy if only to spread the adventurer's success stories in the church throughout the city.

Using the Church's network of contacts: "To recommend requests to the Adventurer's Guild if you have any problems with slime exorcism of the side ditches for the Church's followers. The approximate price is two copper coins" and so on.

Because of the consistency of the maintenance of the city's facilities, small donations may be collected and pooled from the followers of the city in the form of autonomous dues, and periodically requested from the church. Now that the market for slime nuclei is on the rise, you won't be handicapped by cheap, commissioned rushing adventurers.

I'm glad that the company (of which) has not enough slime nuclei.

Even as a church, you must be happy to have a fundraising route to solicit donations from believers. Even with this low donation, the habit of donations takes root, because it leads to an increase in the Church's ability to collect money.

As residents, you can clean the city for a small amount of money without the risk of injury, and the rushing adventurers get jobs and money.

It's a mechanism that makes everyone involved happy.

Business has to be this way.

The problem is to encourage rural churches to introduce them to adventurers.

If it's all over the city, there's a regular means of contacting the church, and the rumors are spreading fast. If you care about that, you can walk and check the information.

If there is any information that a church is doing well, there must be a sense of competition between churches, so the method must soon be imitated and spread.

And to be honest, I'm not familiar with the relationship between church and adventurer in the countryside.

In my adventurous days, I've hardly ever asked because I used to move based in this city, and requests to protect the countryside were not rewarding well over time.

When I asked Priest Serio if he could tell me honestly to that effect and introduce me to a priest familiar with rural life, I was to be introduced to a priest who had been a priest in the countryside until last year and now serves in another church in this city.

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A few days later, I was finally able to separate my work and even get to the church I was introduced to.

The neighborhood was just opposite the Castle of the Count, far from both the Adventurer Guild and the Leather Street, so little had ever come.

The condition of the township is similar in that it is the same 3rd class neighborhood, but the type of shops and the condition of the houses are slightly different.

Sarah looks at the surroundings unusual because she's never been around here before, just like me.

In a corner lined with shops and the like across the city, the church was there.

Looking only at the entrance, it was like a church that had been renovated what was originally a store, which was likely to be mistaken for the continuation of the store next door. The cemetery is not co-located, as in the Church of Adventurers, but perhaps it is a church limited to its function as a meeting place for prayer and consultation.

Comparatively, if the Church of Adventurers is to be a branch, this church feels like an outpost.

Its slightly smaller entrance ceiling was low, and as it limped through without a heart or neck, the assembly area of a space with unexpectedly high ceilings was widening.

And on the front was a priest who was consulting with follower-like city people.

Even though I have a letter of introduction, I have pressed myself to wait in the corner of the assembly hall until the consultation is over.

Nevertheless, it should not be such a large assembly area, but it has succeeded in creating a solemn space because of the structure in which the high ceilings are taken and the lights outside come in. Quite a sensible design.

I have also been to cathedrals, mosques, etc. in overseas tourist destinations, but hymns and prayers often echo when the ceilings are higher in stone buildings. It's probably built for the acoustic effects around it, too.

That's how Sarah followed her flank with her elbow as I was looking at the ceiling and killing time.

"Hey, the priest to whom that man was introduced?

And I hear it whispering.

"I hear so."

Sarah whispered her impression, not satisfied with my reply.

"You don't look like a priest."

From my position, people in the city can't see me very well, but I do get a slight body shape (silhouette).

Lots of lean shapes, may look different from other clergy.

Plus, my hair is slightly thin, or I can see my age up there.

Of course, I didn't say that.