Helping with Adventurer Party Management

Episode 283: How All Get It

"I don't know, you've been exaggerating a lot"

And sarah says.

"Right."

With that answer, I was feeling uncomfortable, too.

There's nothing wrong with the way we're doing it right now, but I have a sense that it's somehow not a smart approach.

Is there some way wrong?

When this type of intuition works, you should stop and think about it.

I feel like there's a more efficient way to do this.

For once, I'll go back to my starting point and think about it.

In the first place, when you move things, you have a PUSH-type approach and a PULL-type approach.

A PUSH-type approach is one that moves people, and a PULL-type approach is one that lets people move.

A PULL-type approach is the way in which the purchase price of the nucleus of the slime has risen and consequently more work for the runaway adventurer.

A characteristic of the PULL-type approach is that it can achieve great results with less effort.

In contrast, the attempt to put a booklet for adventurers in the church that I'm planning now is a PUSH-type approach.

It's an approach that uses church organizations to put mechanisms together from above.

The PUSH-type approach is characterized by convenience in order to move things together, but the disadvantage is also that it puts a lot of stress on the organization.

"Hey, maybe you're putting too much power on the church"

And, inadvertently speaking, Sarah has also agreed.

"Me too, that's kind of what I thought"

As much as Sarah says, so maybe my thoughts are too biased toward the PUSH type that relies on the power of the Church.

It's hard to put it clearly, but I just want to think of a PULL-type mechanism that makes clergy and adventurers in the field want to work together unexpectedly.

"First of all, you can raise the price of the core of the slime a little bit."

"Right."

Originally, a really small percentage of the cost of shoes, such as the purchase price of slime nuclei.

The quantity required will continue to increase, and if that makes life better for the runaway adventurer, it's cheap.

Besides, if prices go up, more adventurers will be asked to eliminate slime, and the city's people will have a better impression of adventurers.

If those soils were up, the mechanism whereby the Church would mediate between adventurers and city people would also work well.

"Now the city church is better. I'd like to put in a similar mechanism in a rural church."

"What similar mechanism?

Sarah's been listening, so I'll make a point.

"The priest of a rural church is happy to put the booklet down, the adventurer, the mechanism we get"

"Priests and adventurers are good, and we have to get them, too?

And Sarah asks. Somehow, I guess I sounded confused by the dsaxa and fattening my personal clothes.

But I have a point, too.

"What we don't get is that it's flawed as a business. The mechanism that someone loses doesn't last."

"Is that what it is?

"That's what this is all about."

"Hmm..."

Sarah seems a little uncomfortable.