Helping with Adventurer Party Management

Episode 290: Eliminate Cash Payments

"But if you're going to ask the Adventurer Guild, it's normal to pay in cash, right?

And sarah says.

If you're asking an adventurer, cash is the rule.

Because adventurers have no involvement or base in the city, no credibility, no guarantee. So because we always need cash for adventurers to live in the city.

Now I have a land and business called a shoe factory, I have a credible business partner such as a church, and I keep a good book, so I just need to settle it once a month with my business partner. Most importantly, it was a cash-for-trade settlement at the beginning, but the intervals grew gradually. That means credibility.

If you're an adventurer, you don't even know when you're leaving the city, or you could die in the middle of a request. Even if it doesn't go that far, an injury could drastically reduce your retirement income. From a business partner, the risk is too high to trade outside of cash.

Unless, of course, you start to have the size of a regiment of sword fangs.

With all that arm and reputation, I have credibility. The deputy commander, Swiberry, is married to the daughter of a large merchant.

So there are as many merchants to lend money to, and they belong to the Sword Tooth Corps, even if they don't have the cash on hand to make a credit deal.

The motivation for young adventurers to join a first-class clan called Swordtooth Soldiers comes with the social status of credibility.

For this reason, the Adventurer Guild always holds large amounts of cash to pay the Adventurer.

But just leaving doesn't make management, so I ask my client to pay cash as well.

Adventurers have a lot of one-off requests, so they have to be.

You say you're going to drill a hole in that mechanism, so from Sarah, a former adventurer, you won't have a choice but to see it in an outrage that breaks the rules of the world.

"But there's no cash in the countryside. You know that too, Sarah.

As long as the peasants live in the countryside, there are few occasions in their lives that are necessary.

In this world of poor distribution, the countryside is basically turning as an autonomous living area, and if it is within the countryside, trading takes place on loan as an extension of relationships. For taxes, too, it is basically storage. I have some cash in case a pedestrian comes from the outside, but that was also limited to wealthy farmers.

So when you ask an adventurer, a wealthy farmer, such as a village chief, will make a stand up payment, grab that cash, and a village man will run to the city.

"But it's the village church with you that doesn't have the money, right?

and Sarah argues.

Indeed, little cash is also placed in the village church.

For a different reason from the villagers, because church clergy also do not consume cash as long as they live within the countryside.

The necessities are basically paid for by the church, and the servants who repair church buildings are voluntarily fulfilled by the villagers.

So the cash barely even has a village church.

"But the central church has enormous cash, and the village church has credibility. The priest of the church will pay you, and you won't step down, will you?

"Well, yes. Because he's a priest."

And Sarah tells me to blame me for some reason.

"That's what credit is. So I get the rural church to decide I made a replacement payment, and the Adventurer Guild pays cash from the central church. That way, you don't have to let the villagers carry the cash, you're safe, right? So, the church can also get you a fee for carrying you safely. The Adventurer Alliance is sure to receive the money. Villagers are less dangerous. We can all be happy."

And I explained how it worked, but Sarah saw something kind of frigid.