Helping with Adventurer Party Management

Episode 412: Impact of Shoe Store Manipulation

In the wake of the backdrop of the theft riots, there were some changes.

Firstly, the contract with the workshop, which undertakes the repairs, somehow went smoothly.

Parents of third-class neighborhood workshops, who had previously had heavy hips, were suddenly positive about the contract and the number of partner workshops was set to increase smoothly.

At least, they no longer pay the front door in the workshop.

That's a good change so far.

The bad change is that there are no longer candidates for a new job from other workshops who want to join the company (of which).

To sum up, we have looked at outsourcing repair work, but the burden on the manufacturing site is not reduced.

"Well, I don't even know if the citizens will freak out."

Kilik says.

Am I not a snail?

"But what do you do? If the craftsmen didn't come, the factory wouldn't be big enough, would it?

and Sarah looks worried. I don't have any difficulty eating at all on a current scale, but I need a head count to expand production.

"It may be a little early, but do you want to bring the plan forward"

"Plan?"

"Oh, we're hiring former adventurers and peasants."

◇ ◇ ◇ ◇ ◇

I've always wanted to hire peasants and retired adventurers once the factory was on track.

Only amateurs can hire more than it has made it harder to pull out skilled craftsmen all over the city.

So, if you want to hire amateurs anyway, you want to hire former adventurers and peasants.

That said, there are many things to consider for the employment of former adventurers and peasants throughout the city.

"We have to make a hiring route first. Before that, from a PR campaign? Do you want to use the Adventurer Alliance?

Even when peasants come to work in the city, the technology of agriculture does not help them to live throughout the city, so they have no choice but to get a hard job, such as a construction worker on a castle wall, or a job that, like an adventurer, is life-threatening.

So the peasants who come to the city generally come to the Adventurer Guild. That's where I'm going to grab it.

But for the most part, farmers are still ignorant of the dangers of the adventurer's job, and there has never been a workshop or anything like hiring amateurs, so they may be suspicious and not respond to applications in the first place.

"I want you to hire me from a little girl. Like the threesome kid we talked about before, or something that was really a kid. You can be an adventurer, but I want to at least let you do your work around the city until you can do your body. Besides, the younger kid's better at his job, right?

Even if we hire people, we don't hire all of them, so we need to set a policy.

As Sarah said, hiring children is one of the policies that can be considered.

The noise the other day reminded me that the policy of this factory is still unique.

It may be difficult for artisans who grew up in other workshops to get used to company (of which) policies.

It makes me think like a company that only employs new graduates, but kids remember technology quickly.

Boys like Toma just showed the other day that it helps enough.

The craftsmen in this workshop are also centered on young people, and it may be better to hire younger people than they do.

Administrators can be trained or managed by improving management methods.

"But then you need someone to live and care for. You can't have Sarah, 'cause you have things to do."

When it comes to hiring a large number of children, they need facilities like dormitories and manpower to look after them.

"Um, then why don't you let the craftsman's wife do it? You can arrange for me to live at the company (of which), and you're having breakfast at the company (of which), right? I just need you to have dinner."

I see. Then maybe we can go.

If so, will the company (of which) hire needy children to build luxury goods?

Besides being resistant to violence.

What kind of black company?