Helping with Adventurer Party Management

Episode 595: Restarting the Printing Industry

"At the end of the day, the problem is that the information doesn't get to the runaways."

Why were the rushing adventurers left to be exploited?

Conversely, how could Martin continue his impossible business?

That's because the runaways who come to the city are lonely.

If there is no handover in the city, the recommended inn, or the first job to do, is put in a state where you don't know everything.

So if you get your hands on a suspicious job, or take on an impossible request, you're in pain, or you're dead.

"It's because my brother was gone, too."

There is also the option of relying on the people of our homeland.

However, in the case of adventurers, the changeover is intense and often the city has not asked for it.

Even fewer adventurers have just the financial power to set up a determined base, and the lack of the means to get in touch without face-to-face applauds further rushing out adventurers into solitude.

"So what am I supposed to do?

"I can remember the letter, it's the fastest way..."

Being able to write is a powerful tool.

I can get in touch with information even without social connections, and I can make contact with people who aren't in that place.

"You can't have those rushing kids. In the first place, educated kids don't become adventurers enough to write."

If you don't have bread, you should eat cake.

As Sarah says, if you write a letter, you can go into good business with less risk for all kinds of life but adventurers, and if you write a letter in the first place, you don't have to come out of the city with an assistant village chief or church affairs in the countryside.

"But you suggest to the priest that we put a booklet in the church that teaches letters, right? Isn't that what we were talking about?

Running out in the Adventurers Guild As I ran around solving the problem of exploiting adventurers, revealed during the hearings about adventurers, I had completely forgotten, but the day was approaching to present my vision for the future of the printing industry to Priest Nicolo.

The preparation of the dossier itself is in the preparatory phase for talking to Michelino Sabbath, which is roughly over, but does not consolidate the axis of the vision of how it can be persuaded.

Probably fails unconvinced to speak in this state.

I have that kind of vague anxiety.

"I don't know, it's not funny."

Suggestions and businesses that work are creative and interesting.

By analogy with the slides in the presentation, anything that is not interesting from the first sheet is not interesting to the end.

"Hmm... I'm not sure about that, what's that like?

Sarah asks.

"Sarah's an archer, isn't she? The moment you release an arrow from your bow, this arrow hits! It feels like when I feel like it, you know?"

"That's right. This way, it feels like the prey and the line are connected and the arrows are flying straight along the line?

In short, if you have an image of the goal, you can clearly explain the process.

I guess it's a problem at this time that I can't believe the goal of saving the initially listed runaway adventurers because of their grasp of the reality of the runaway adventurers, or simply placing a book in the church to learn the letters, so that they can read the letters or discover a decent request on their own as soon as they come out of the city.

Without a goal that I can believe in myself, I can't convince anyone else.

As a matter of course, it can be described as a fatal problem when it comes to being a Nicolo Priest opponent.