First of all, through the printing industry, what state do you want to achieve?

Imagine being as specific as possible.

The work on this hand should be carried out in front of the blackboard and in an argument.

"Specifically, how do you imagine?

Sarah asks about the image of how to clarify the goal.

"Right. This time I want to think about it because I intend to be a pair of rushing adventurers. How can those young people come out of the city and start running a decent adventurer? With what knowledge or connections do we not have to live under the bridge? Think about it."

"You think in those kids. But wouldn't it be quicker to ask?

"It would be helpful, but we wouldn't even know what we really wanted."

It would be useless to ask them, for example, what they really wanted, just as it would be wrong to ask customers about their real needs.

In the first place, if I could think of such an answer, I wouldn't have been the kind of feather to tremble into hunger and cold and hunt for slime while being exploited living under the bridge.

"To the Adventurer Guild, when those pairs visited the Adventurer Guild, what state, if any, did they start running adventurers smoothly? I think that if I give one answer at a time, I can give an image of exactly what the printing industry can do. I guess it feels like I'm going to give you an example first and verify it."

To specify the goal, the conditions are broken down one by one and concretized.

Not a very smart approach, but it shouldn't be bad as a takeaway.

If you're really smart, you should be able to identify goals by intuition without going around, but as a normal person you just have to consolidate your logic step by step.

"I don't know, but what would have been better for those kids not to be in trouble? If that's what you mean, I think you know. Yes... first of all, you want to know that your brother was dead. What, if I had known, might not have come to the city from the village in the first place"

Sarah, who understands the spirit, gives the first example as a discussion takeover.

"Right. Now if it's clear that he's dead, we can have him buried in the church joint cemetery, but that's it."

Write in white ink on the blackboard, "How you can get survivors to contact you if your adventurer dies”.

"If you keep enough money to send out a letter, you'll contact me about the death, maybe you can."

"But a lot of adventurers can't write, can they?

"I'll leave that up to the bookstore. Leave the funds and letters with the church to contact the dead from the Adventurers Guild. The Church checks the list of dead and the list of letters and places them on church flights, if any, to dispatch suicide notes and death notices. That would make no difference in what kind of information you come to the city and have no place to rely on."

"... Kenji, I knew it was weird"

"No, it's not a natural mechanism, is it?

Now that we can exchange information in the Church and the Adventurer's Guild, it's a mechanism that can be realized.

There will also be an increased motivation (incentive) to enroll in the Adventurer Guild, and churches can deposit funds from adventurers by utilizing their existing network of contacts.

"Would a church person want to do such a hassle?

"Not all adventurers are poor. Look at the swordtooth soldiers, for example. Oh, if those people who earn silver coins die, that legacy will be a good amount of money. If you can devour that property into the job of delivering it to the survivors, the commission should be considerable. If you persuade me to do so, I'm sure you'll take it."

Adventurers are basically a bunch of people who abandoned their homeland. If you die in the middle of an adventure, mostly if you get a spouse in the fellow adventurers or in the city, the estate is distributed in its associates.

But some adventurers must want to bequeath their fortune to their homeland, which they abandoned due to unavoidable circumstances.

Contracting for death notices would be an incentive to feed into the demand for such property management.

"Kenji, I kind of feel like I've got more work to do"

"... that's an odd encounter. I thought so, too."

It's not my fault.

There are so many untapped mechanisms for adventurers, this world is bad.