Helping with Adventurer Party Management

Episode 627: A little ingenuity and a church garden

Craftsmen's passion for stone-throwing play with cane throwers has never cooled down since then.

It makes too much gutsy noise, so much so that a complaint came from a neighborhood workshop.

It was dangerous at night and I decided to make a limit on time because too much noise would put my eyes on it in a different way.

On the other hand, there were advantages.

Best of all, the atmosphere at work has improved.

Even though there are craftsmen with wives and children, many are still young.

It seems that the play of moderate exercise approved at work is relieving stress in this way.

When the delivery is too tight, I say, "Damn you, president!" Or maybe I can throw a stone at you.

Let's be careful.

Others became more efficient after pinching the break.

There is also clarity in the number of productions.

The division of labour to increase efficiency tends to push artisans into simple tasks.

Unexpected breaks and exercise contributed to increased efficiency.

Therefore, the introduction of stone throwing seemed to be working.

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A few days later, however, a request was conveyed by the people of Zion in the form of the general remarks of the craftsmen.

"In other words?"

"Well... if you're a small captain, I thought you might have a lot to learn, so..."

The request was "I want you to think of new rules" if you think of something because I say something big.

Since the establishment of the workshop, the first request has been in a complex mood to "think about the rules of the stone-throwing competition," but rather than develop into a labor dispute.

Besides, it could be a good opportunity to educate the craftsmen about unified behavior.

"Got it," Zion said, running with a full smile.

Although he's married, he's still a teenager, too.

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"So I thought about the type of competition"

It took me one night to think about some competitions and present them to the craftsmen.

· Competition to hit at different heights

· Competition to target a lot of stones within a certain time

· Competition for numbers in pairs of two or four as well as one

"I see, this is good!

The artisans, who were no longer satisfied by simple guesses, were greatly impressed and boiled.

Particularly popular is the two- or four-man competition.

Kids who have only ever been able to watch can also participate in the competition in the form of giving stones to adults.

On the other hand, some have noticed my intentions from a step away.

"Captain, that's great."

Kilik approaches and whispers.

"Hitting high is training to increase the projection distance. Lots of stones in a certain amount of time, to increase projection per hour and increase attack power. Two or four players compete to teach collective behavior (teamwork). Totally, think about it. A training instructor will serve as a swordtooth soldier."

I'm not kidding. Run around Noyama with heavy equipment and train the monsters to defeat them.

Whatever you think, I'm set to be the better trained side.

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"Measure the time, duh."

Gorgogo showed no interest in stone throwing, but he showed a strong interest in the request from the craftsmen, who were completely enthusiastic about stone throwing, to "make a tool to accurately measure competitive time".

"So I was wondering if you could come up with a trick. It was the small captain who said it."

Sure, I also feel like half of the blame is on me, so I'll give Gorgogo's consultation a little serious thought.

It's difficult with my knowledge if you want to make an accurate watch, but I also feel like I can make it if I'm a messy timer by breaking it off for fun.

First, turn the workshop upside down and prepare a small wooden stick and a longer hippo, a piece of wood that will weigh.

Roll the hippo that ties the pieces of wood together into the stick of the tree and wind it up.

Releasing a piece of wood while holding the stick loose, it falls to the ground as the hippo unravels.

"Make the time for this to fall to the ground competitive time. If the length of the hippo is constant, the time will be the same"

When the timer principle is shown in kind, Gorgogo seems to be an engineer with an emphasis on the actual surface, pointing out improvements.

"Hmm. I see. Well, that's a little plain. And there's a difference in time between holding a stick and a human being."

"You should build a platform to hold the stick. But if you change the length of the hippo, you can also change the time. If you can build resistance to the bearings of the wooden bars and loosen the speed of rotation, you can also extend the time to measure."

"How do you make resistance?

"Uh, use gear, for example. Put a small gear on the center bar and combine it with another large gear. Big gear meshing with small gear turns slowly, making it easy to measure time"

"Hmm. I'm starting to understand. It works just like the mill on a water wheel. It's not water, it's heavy."

Gorgogo translates my vague description accurately in the knowledge he knows, so it's very easy to do.

"That's right. Put one spot on the big gear, even a popped stick, and try to tap the bell, and you'll see it spinning one turn. Instead of beating the wheat in the water wheel, beat the bell."

The audience called the number of bells "Yichi!" and so on, competitors make stone throws.

Come on, the competition will be exciting.

"With this small size, it's not Honey who gears it beautifully. You should use a skin belt to connect. The bearings should be smooth."

The basic design of the timer for the stone-throwing competition will be completed simply by arguing with Gorgogo.

It's some sort of primitive heavy clock.

But I was relieved that Gorgogo pushed my heartbeat, saying something noisy like, "Well, if this is in the workshop, I don't need a church bell," so I panicked and denied it.

You can't just create a mechanism for play and get your hands on the Church's extraordinary vested right to count time.