Helping with Adventurer Party Management

Episode 724: Pin Ha Martin's Talent

It took a breath to match Martin's memory to the man in front of him.

Anyway, Martin's impression was that his hair and beard were stretched all he wanted, his exhaling breath smelled like alcohol, his swollen, blue bruised crying face, and his non-busy adventurer collapsed.

"You seem to have a decent life for a bit. Is the request proxy and good offices well done?"

"Hehe. Thanks to you, I changed my mind."

Instead of making him stop imitating the kid jumping forward, Martin brokered a job at Adventurer's Guild, but if you look where the complaints don't come from, you're doing reasonably well.

His breath doesn't smell like alcohol, his clothes are crude but they are washed, his beard is shaved properly and his hair is cut short.

Living a rough life, that's what nature and dressing up for.

From Martin today, he looks like he's living a better life than he did at a time when he was self-depraved.

"Since the small captain disappeared, we haven't had enough men in the workshop."

Claudio explains the situation.

That would be so.

Originally, the shoe factory system could not afford the production staff either.

By getting artisan wives and children to clean up their workshops, clean up their tools, provide meals and engage in so-called indirect work in combination with employment measures, they were barely responding to the growing demand on the one hand, so it is decided to come to bankruptcy in the personnel plan with the addition of security services that were not traditionally necessary there.

"So that's where I said it. There are people in this city who don't have time."

"Is that what these kids are here for?

"Slime removal kids, yes. Small Team Leader"

Martin corrected it.

"You're not treating me badly again, are you?

Sarah stares down at Martin.

"No way! I'm buying it out at a decent rate! Hey, Claudio's husband!

"Yeah. Here, I'm keeping a good record. I can assure you that this is for the children. We need more orders and more numbers, so it's not all up to standard."

It is a half-public secret that the heel of an adventurer's shoe is drugged with parts of the nucleus of the slime.

Nevertheless, the core derived from monsters is not an industrial product, so the material and shoe sizes are conveniently matched.

Therefore, the workshop takes the method of making a request to the Adventurer Guild to collect a large quantity inexpensively, and later sorting and employing only the products that were in the standard.

"So, even those guys aren't taking slimes all day. We have a limited number of places, so we're taking turns."

and the unexpected reality of the city's slime takers is revealed.

"You're doing a lot fairer. Though I thought it would be a world where I let my arm say a little more."

"I was kidnapped and beaten up by a bunch of swordtooth soldiers, and I think the kids totally beat me up."

Those around them laugh bitterly at Martin's explanation.

I see, I was going to send out a message for adults then, but was it passed on in a different way to children?

"So the people who got the time came to me asking if they had any work to do. I've been sitting on the Adventurer Alliance bulletin boards all day with my chair out."

"It's true we don't have enough hands in the shoe factory" of ours, "but it doesn't make sense to put unskilled kids to work. And to be honest, I don't know if I can trust you."

"Naturally."

Nod to Claudio's attention.

In the shoe factory, the finished products of the shoe are better than the original ones, and many of them, such as jigs for manufacturing, intermediate products and materials, can be a property if they are stolen and brought in.

It is highly doubtful that a child who eats or does not eat, who has previously slept or stolen on the streets, will not be driven by temptation with such property in front of him.

Not least nowadays it also deals with luxury shoes for clergy and nobility, which could develop into a political problem under the present circumstances if there were a theft.

Sometimes my position becomes dangerous, but it is customary for children who commit such crimes to be sentenced to death.

I don't want to kill a child because it's boring.

"So I figured out a way to identify a kid I could trust."

"Well, how do you do it?"

"I give every kid in the slime a bid to keep track of the delivery. The number of nuclei of the slime you brought, the condition of the material, the interval between deliveries, the answers at the time of delivery, right? I give a lot of money to a kid who works properly."

The rows in front of the workshop seem to keep records of deliveries.

In other words, a credit rating based on behavior.

"Funny. No, this is hilarious! Martin thought of that?

"Well it's a pain in the ass. Life depends on it."

In this city, credit is basically determined by identity, wealth, and fringe "Conne".

So an adventurer with a bottom identity and no wealth and no body in the city has no credibility.

Among them, children with zero track record are somewhere negative, such as creditworthiness.

I can't come to work without credibility. I can't get a track record because I'm not coming to work. I don't have credit because I don't have a track record.

For a kid who can't even be a rushing adventurer, it's a negative loop with no exit.

This little mechanism could change the situation.

If you have a proven track record of trusting enough, you can guarantee it in a shoe factory or sword fang regiment.

You can hire me as an apprentice, or you can let me do another chore.

"So, they decided to have the best kids gather rumors about the city."

But Martin's story rolls in a strange direction.