Hisshou Dungeon Unei Houhou

3rd dig: Working out means beating yourself

Working out means beating yourself.

The wake of the smartphone rings. As always, I wake up and get ready for work...

"Oh well, you've come to another world... for real"

He didn't promise that it was normal everyday when he slept and woke up.

I mean, aren't I, like, sleeping in a mental hospital right now and not actually going to another world or something?

I'll think about it, but as in dreams and delusions, I'm not willing to run wild. I also have ethics and admiration.

and well let's stop escaping reality and run a crisp dungeon.

But all we can do is bottom-up (teach tactics) the demon goblin and green slime, which are subordinates.

Sadly, just because it's been a day doesn't seem like a friendly design where DP is replenished. They don't convert dungeon distribution or anything produced in the dungeon to DP even if it's magic.

Speaking of which, how do you get a DP, because the purpose of this dungeon is to circulate magic, which means that magic is reduced to DP only for what it incorporates from the outside.

Yes, if it comes from the outside, that is to say, if it is distributed, their MP will disappear into their maintenance costs even if it leaks out and is turned into a dungeon.

They say that if you have an extreme amount of MP, you can also deliberately inject it into the dungeon core and convert it to DP, but honestly, it's subtle personally. I'm not willing to convert an MP into a DP that could be my lifeline, even though I don't know when I'm going to be in danger of my life.

Note that, in a sense, it is a remedy, so the DP conversion of MP in the dungeon core becomes one-tenth. My max MP is currently 690, so it's 69DP even if I stick it all in. Honestly, it feels like we should replenish it if the situation goes on for a year or so when no one comes.

So, the easiest way to get DP is to invite enemies into the dungeon and kill them. They say if you take the enemy's life, HP + MP will be converted to DP, because you haven't actually killed one yet. Affirming the lack of data is the type that I'm not convinced of even being in the tutorial.

Next enemy MP usage. In other words, let the magic shoot, the enemy's MP diffuses in the dungeon, so the MP minute DP you used enters.

The last least efficient but easiest way to get DP in the long run.

If there's an organism in the dungeon for more than an hour, it naturally absorbs MP and becomes DP.

Conversion efficiency is 1 DP in an hour, and if you're a powerful wizard or a brave man or something, you're unconsciously drooling. Many MPs come up, but it's generally 1.

In the future, it is an operation to gather people and others within the dungeon to build a town and earn a semi-permanent DP.

But this is difficult. Until now, the dungeon has been a situation that is said to be a gateway to death, so it would be a story about people living in it or something. Even wild animals are fine, but they're subtle.

Back off first, but now, we have to build up the strength to defeat the hostiles coming to the dungeon and gather DP.

The goblins and green slime of my current subordinate seem to be in a weirdly strong state, Luna said.

Isn't it because of me from Earth? He said something like that, but I'm not at all comfortable with it.

No matter how strong that race is, it doesn't mean you can defeat the LV100 enemy. Personally, there are demons who can safely bump brave men and demon kings and they are finally at a safe level.

In Lanobe and comics and such, it is synonymous with a reliable partner that a stronger demon has become one, but only in it can he be chronic.

So I used a weapon called the Internet on my goblins and slimes...

"Look, I'm going to train you guys now!! It's training to shoot down enemies, but not really. The real purpose is to go beyond who I am now!! Don't you know what that means? No, you guys would know if you were smart!! After all, it's up to me to fight forever. In other words, suppose you can defeat an opponent you can't win today tomorrow. That means I didn't beat them, I couldn't beat myself yesterday... I beat myself!! Don't take it personally. Learn, and be strong, to not beat yourself yesterday!!

I don't know if you understand or don't properly tease the speech, but I'll pass on the special training to them.

"First, make one team out of five, decide to be captain/deputy captain, platoon, battle training on a platoon by platoon basis... have them learn the CQB Claus Quarter Battle!!

There are no firearms, but this makes a lot of sense, and the difference between the collaboration of civilizations like medieval Europe and the modern fighting techniques we are proud of is dramatic. Technically, mentally.

By the way, it doesn't make sense to teach goblins human tactics, does it? Don't worry about your opinion.

On the bulletin board, I wrote down and solicited how to optimize and remind Goblin and Slime of CQB, and a lot came out of it, from interesting opinions to certain ways to deal with it. It is only futile for modern intellectuals to come together and compare their opinion boards to the closed level of exchange in medieval Europe.

But special training isn't enough, it's going to make you stronger, including your classroom. So from time to time I will explain the dungeon.

first tier

Orthodox maze. It is a stone dungeon. Tactics using traps and assault operations from narrow passages dedicated to slime. It is a place where we can demonstrate the CQB's leadership for indoor combat purposes.

second tier

It is a field battlefield using meadows and forests. Make all the things around you your own, make your own traps if you need them, and confuse them.

third tier

It's a hierarchy with my own room in the final line of defense, and the dungeon core rests here. Then don't use it to hunt them down and tell them that alarm is the greatest enemy.

As far as I could think of, I worked out goblins and green slime.

Consequences

Name: None (Evolve to configurable unique monster from a minimum of 10 DP)

Race: Goblin

Identity: Dungeon Defender Dungeon Military

Gender: Male

Occupation: Goblin - Goblin Army Captain (Captain)

Age: 1 year old

Lv.9 15

HP: 400 800

MP: 100 250

STR (muscle strength): 90 190

DEF (Defense): 72 130

INT (Wisdom): 92 100

AGI (Fastness): 72 173

LUK (luck): 22 30

Skills

Unique Skills Reproduction (Allows human-shaped females to give birth to their own race) Benefits from Dungeon Administrator Distribution (Stat Up)

Skills Dagger LV1 3 · Shield LV1 2 · Collective Action LV2 3 · Bow & Arrow LV1 3 · Platoon Action LV2NEW · Commander LV2NEW · Invincible Mind LV2NEW (Stronger against mental loads and abnormalities) · Hidden LV2NEW · Optimal Behavior LV2NEW (Behavior faster in battlefields you know)

Name: None (Evolve to configurable unique monster from a minimum of 10 DP)

Race: Greenslime

Identity: Dungeon Defender Dungeon Intelligence

Gender: None

Occupation: Green Slime - Green Slime Army Secret

Age: 0

Lv.11 16

HP: 320 620

MP: 120 260

STR (muscle strength): 81 130

DEF (Defense): 220 400

INT (Wisdom): 70 81

AGI (Fastness): 40 120

LUK (luck): 20 25

Skills

Unique Skills Software (Cuts Physical Attacks by 50%) - Dissolved Body (Optional Activation) - Body Liberalization (Body Conscious Deformable Tentacles, etc.) - Dungeon Administrator Benefits (Bottom Up Status)

Skill Spear LV1 3 · Tentacles LV2NEW · Platoon Behavior LV2NEW · Commander LV2NEW · Invincible Mind LV2NEW (Becomes Stronger to Mental Loads and Abnormalities) · Hidden LV3NEW · Collective Behavior LV2NEW · Optimal Behavior LV2NEW (Behavior Faster on the Battlefield I Know)

Wisdom and luck are subtle ways up but others are unusual. No, I don't think so, but does it feel like I've already done this because I think it's unusual?

No. Maybe only these two came up too special. So, you see, the general soldier goblin over there...

Name: None (Evolve to configurable unique monster from a minimum of 10 DP)

Race: Goblin

Identity: Dungeon Defender Dungeon Military

Gender: Male

Occupation: Goblin - Goblin Army Sargent Major (Chief)

Age: 1 year old

Lv.7 13

HP: 320 930

MP: 100 220

STR (muscle strength): 90 220

DEF (Defense): 72 160

INT (Wisdom): 92 120

AGI (Fastness): 72 123

LUK (luck): 22 25

Skills

Unique Skills Reproduction (Allows human-shaped females to give birth to their own race) Benefits from Dungeon Administrator Distribution (Stat Up)

Skills Dagger LV1 3 · Shield LV1 3 · Collective Actions LV2 3 · Bow and Arrow LV1 3 · Platoon Actions LV2 NEW · Commander LV1 NW · Assistant Commander LV2 NEW · Invincible Mind LV3 NEW (Stronger to mental loads and abnormalities) · Hidden LV3 NEW · Optimal Actions LV3 NEW (Faster Actions in battlefields you know)

Buha!? Oh Speaking of which, does a chief often have ancient ginseng to train!?