Hollywood Hunter

Chapter 621 Introduction of Aaliyah (3)

When many media tried to contact Simon to verify the authenticity of a series of news, the Hirst family again threw out a number of “heavyweight” gossip related to Simon, including Catherine is actually Simon’s lover, Simon and a certain The wife of an action man has an affair, the Westeros system once interfered with the last election of the mayor of New York, and so on.

It is a pity that perhaps most of them are facts, but the Hearst Group's media have basically failed to produce any substantial evidence.

Without evidence, it is tantamount to slander.

In the American society, defamation is also a felony.

Simon certainly would not sit idly by.

The public relations team of the Westeros system has launched all its efforts to resolutely fight against the Hirst Group media companies.

Not only that, Westeros also issued an ultimatum to other traditional paper media forces in the Federation. As long as this incident is on the side of the Hearst Group, it will always be the enemy of the Westeros system in the future.As long as it is an enemy, there will only be confrontation and no cooperation in the future, and the Westeros system will not give any possibility of reconciliation.

In the face of Simon's strong position without leaving room, not to mention the few media that are negotiating cooperation with Igret, many other traditional media forces quickly collapsed when they initially followed suit.

The Hearst Group originally wanted to use its own media platform to lead a public opinion storm against Simon Westeros. However, when other large-scale paper media in North America with some strength were down, the Hearst Group barely Barely revealed.

The public is self-proclaimed and very smart.

When they discovered that the media platforms that attacked the Westeros system gradually became all of the Hearst Group’s media, other paper media either remained neutral and lively, or they still said good things to Simon Westeros, Hearst. The credibility of the group's media platform broke the news immediately.

Simon's handling of the "waist essence" and "leg essence" tax evasion incident that was initially exposed even caused a lot of netizens' favor on the Internet.

After the two lovers were arrested by the Internal Revenue Service, the young super tycoon did not rush to publicly deny himself because of the media's breaking news. It is conceivable that this must be the common practice of many other celebrities and rich people.However, Simon Westero publicly asked his team of lawyers to bail out the two girls in less than an hour, and then generously brought the two to pay the tax.

Don't say lover, even many husbands may not be able to achieve this level.

This is a man who can bring a real sense of security to any woman and have many lovers. Isn’t it a matter of course?

As for the Hearst family.

The ins and outs of the whole thing have been exposed clearly on the internet media platform.

Such a media family that was once infamous for inciting exaggeration by instigating itself, did not keep its promises, but still had to rely on its own media resources. There was no need to exist at all.

In addition, Doris Fitcher, the employer’s privacy before the recent exposure, was also dug up by all media.

The waitress who once enjoyed the generous treatment of the Westeros family not only did not know how to be grateful, but she was arrested for selling the employer’s privacy for the Hurst family’s huge sums, so she was forced to be out of the game. This is obviously still for the benefit. Is there any credibility for a woman who jumps out to fabricate facts?

When Doris Fitcher interviewed a local television station of the Hearst Group, he had “unintentionally” revealed that he had been kidnapped by Simon Westeros, like the Mafia, and nearly died in the remote island of Tierra del Fuego. Experience, the result is not sympathy, but many people on the Internet expressed great popularity.

For the betrayer, it was too cheap to throw it to Tierra del Fuego.

Should be thrown directly to the Antarctic to feed the penguins.

So, after all this tossing down, the impact of the whole thing on Simon is probably only a series of listed companies in the Westeros system because of the market's concern that the Westeros may start a divorce battle.

It's just that when some short capitals realized that the short contracts they had thrown out were immediately absorbed by the market, the associated capital of the Westeros system was still generously lending the shares of each subsidiary, immediately suppressing the idea of ​​short selling.

The ups and downs of the technology stock market in the past month have already made many bearers with huge losses shudder.

Sensitive movements in the hedging field are also transmitted to the stock market.

Even if the exact news cannot be obtained from the Westeros system, in the last few trading days of March, the stocks of Cisco and AOL, which are the core of the Westeros system, although the stock prices were volatile, they did not appear in the first half. Ten-day downward trend.

Even many sensitive people realized that Simon Westero did not clarify this intentionally.

Because March is the last delivery month of the first quarter, many contracts will be delivered in the near future, and there are also a large number of new positions to be established.

The uncertainty of the market is the best situation to attract capital to venture into the market.

If the Westeros clarify publicly, the stock price will tend to stabilize regardless of whether it is true or false, and many hedge capitals that have just lost a lot in the volatility of technology stocks in March will inevitably shrink their hands and will not rush into the market again.

This is indeed the case.

In recent days, Cersei Fund Management has closed out long positions of USD 5 billion, while continuing to establish new positions of USD 2 billion. The total longs for technology stocks are still as high as USD 9 billion.

As of March 31, according to statistics, the total book capital of Cersei Fund Management Company has increased from US$ 5 billion at the beginning of the year to the current US$ 6.7 billion, but the book profit in the first quarter reached US$ 1.7 billion, with a high growth rate 34%, which has exceeded the one-year return of many hedge funds.

This momentum continued. In 1994, Cersei Fund Management Company could still bring investors not less than 100% of the annual net income.

Under the strong suppression of the Westeros system, the storm caused by the Hearst Group, although it was to let the public see some unknown aspects of Simon, but if it has an impact on the Westeros system, it still remains Equivalent to none.

The users did not refuse to use the World Wide Web because of Simon’s negative, and the audience did not stop watching Daenerys Entertainment’s films because of Simon’s scandal. The capital market continued to pursue Westeros concept stocks. The development in the first quarter is still strong.

As for Simon's personal reputation, as a person with a strong heart and a hard and cold heart, so many years of various disturbances from the outside world have never been able to fundamentally change his state of mind.

The general public is always forgetful.

When the tide has passed, what more people see is just a figure standing at the top of the world pyramid that everyone can look up to, even if they still have negative feelings, it is difficult to say whether such thoughts are based on real moral principles, or Pure jealousy.

Friday, April 1.

April Fools' Day.

On this day, the Hearst Group is still using its own media platform to tirelessly attack Simon. In the morning, Igrid suddenly released a joke industry news.The thing is about "Happy Farm", the first web social game in Internet history that opened last Friday. This is a practical application of the animation technology developed by the company.

From 9 o’clock in the morning of last Friday to 9 o’clock in the morning of April 1, 7 days, I was recommended by the home page of the Igrid portal to recommend "Happy Farm" relying on the large Facebook social network of user groups, just a week Time, harvested 6.97 million game players.

6.97 million, what is this concept?

A series of popular Nintendo console games in recent years, all of which have sold more than 5 million, are few.

Therefore, a social game that has gained 6.97 million users in just a week of release, except for "miracle", it is difficult to find other more appropriate adjectives.

Of course, many people realized the difference of this game in the first time.

"Happy Farm" is a free social game. Although it has an in-app purchase system, most users can try it without spending a penny.

This seemed to be immediately exploded by the actual sales of console games.

According to the high price of $60 or $70 for stand-alone games, if the same is 6.97 million, the concept is completely different.

However, Igrid Portal also announced the first week's revenue of this social game.

In seven days, not only the increment of up to 6.97 million players, but the relatively simple fertilizer props through Happy Farm, but in the first week, this game brought the operator's Facebook team $2.61 million into the account.

$2.61 million, which seems to be not much, converted into console game cartridge sales, about 30,000 or 40,000 boxes.

However, no one can ignore that this is just the first week of revenue for this game.

Even if we don't consider the continuous increase in the number of users of Happy Farm, if we keep a single weekly income of $2.61 million, in theory, this game will bring in a huge income of $135 million in a year.

135 million US dollars, which is no longer the revenue scale that most console games can match.

In fact, the total number of users of "Happy Farm" in the official report given by the Eaglenet portal is expected to reach 50 million in the next two years, and the preliminary estimated annual income figures are even more terrifying, 300 million to 400 million US dollars .

Although the article is also frank that the life cycle of social games may be short, at most only two years, but the average annual revenue of 300 million to 400 million US dollars, two years, needless to say, based on the total revenue of 700 million US dollars, whether it is development Business EA or operator Facebook are absolutely soft.

Be aware that a subsequent Facebook well-known game blogger revealed that this web social game with a development period of only two months, the budget expenditure is mainly the salary of the development team, and the overall production cost is even less than 1 million US dollars.

The budgetary expenditure of less than US$1 million in exchange for the estimated total revenue of US$700 million over two years can already be described as grabbing money.

With the official report of the company, more users who were not too cold on the game have clicked into the game interface of the Igrid portal. A large number of users who did not open Facebook have also opened their own for this game. Social platform.

Both the Internet media and the traditional media were attracted by the sudden popularity of this game in a short time.

Then, when many media reporters collected data to prepare related articles for the next day, more and more people realized that the root of the success of Happy Farm may not lie in the game itself. Of course, for players, This web game that integrates leisure and social interaction is the first web game that uses the animation technology of Igret. It is very interesting and playable, but it is still the most successful of Igrit. Almost monopolized the huge user base of Internet interfaces.

In recent years, analysts who have followed the Internet industry have been curious about how Igrid Portal can realize its huge users. After all, in the past few years, Igrid’s main source of income has always been software sales and rapid-growing advertising. Although business and e-commerce rely on the huge user base of Igret, they are not closely related.

Some media even predict that as the scale of Internet users continues to increase exponentially, faced with the ever-increasing huge operating costs, the company may have to actively allocate this unique interface in order to reduce costs.

Now, a social game with a production budget of less than 1 million US dollars is extremely simple. As soon as it was born, it directly proved the huge commercial potential of the huge user scale of Igret.

In two years, it is estimated that the total revenue of 700 million US dollars, according to the sharing rules leaked in the industry, Igerett first took 20% of the total revenue as operating expenses, of which there is obviously still up to half of the water, the remaining 80% of the company is divided equally with developer EA.

Taken together, Eaglet can make more than 400 million U.S. dollars from the estimated total revenue of 700 million U.S. dollars. Even if it goes out of operations and taxes, the net profit is expected to be no less than 200 million U.S. dollars, with an average annual net profit of 1 One hundred million U.S. dollars.

Among the Fortune 500 American companies in 1993, there were only 129 companies with a net profit of more than US$100 million for the year.

For Eaglet, it's just the revenue that a game brings.

Now that it has become famous for the success of this model, will Eaglet only launch this game?

It is conceivable that the future is only an online game. Relying on its own terrible user base, as long as it is operated properly, it can bring very terrible expected profits to the company.

For Simon, who flew to San Francisco on Friday for "Happy Farm", the popularity of this game was both unexpected and expected.

In the past history, "Happy Farm" can be said to be the first social game that has been a huge success by North American game manufacturers.

China's "Happy Farm" was launched in 2008, and then in 2009, a game studio in the United States, Zynga, followed the follow-up "Farmville". This cottage game relied on the rapidly growing Facebook platform to burst into popularity, just two Within a month, it became the first social game on Facebook to exceed 10 million users.

In the following years, the number of "Farmville" peak players once exceeded 80 million, which brought a lot of revenue to the developer Zynga. In the most beautiful period, Zynga relied on the income of "farmville" and held a grand party every week to All employees gave international travel as gifts, and also built a headquarters building worth hundreds of millions of dollars in San Francisco. Compared with a hard-working studio that Tencent bought out of its operating rights for millions of dollars, Zynga can be described as a glorious moment, and later the IPO It has also been sought after by the market, and once exceeded $5 billion at the highest market value.

Now, relying on the new "Happy Farm" of Igrid Portal, relying on the Internet interface almost monopolized by Igrid, it is also the first Internet social game that utilizes new technology and has more than 20 million active users in a single day. The home page of the Grete portal pushed down nearly 7 million players in just one week, which did not exceed Simon's expectations.

However, due to the fact that the total scale of Internet users at this stage is much lower than in 2009, after the early explosive growth, the operating team's total user expectations for this game are not as high as 80 million in "farmville". Being able to reach 50 million is definitely a miracle.

Of course, this miracle is not difficult to touch. After all, Igriat has almost monopolized the entire Internet interface at this stage, and the number of global Internet users has continued to increase rapidly. Moreover, compared with the previous 2009, users can choose the Internet at this stage. Entertainment projects are really lacking, just like the traditional public TV network at this stage because cable TV streaming and so on have not yet risen, so occasionally there can be TV shows with 70 million viewers. Driven by the overall trend, "Happy Farm" has undoubtedly become a lot. It is necessary for people to network and socialize casually. The number of 50 million users is by no means out of reach.