We drop the wagons and cages suspended in the dark magic Psychokinesis in front of the town so as not to irritate the guards and adventurers who have jumped out of the town.

"Who are you! Answer me!"

"Chise of A rank adventurer [flying carpet]. I found the roots of a bandit while traveling along the highway. I caught it and rescued the person who was caught. I was a bandit. ''

"That [flying carpet]! ? And it ’s [Yangondan]! ?

A voice rises among the gathered people.

In his voice, the bard talks about the A-rank adventurer who has been active for almost 20 years-the appearance of a two-woman female adventurer who appears on a [flying carpet] is younger than he thought You can hear surprises and the captured bandits were famous in the area.

In addition, guardians and adventurers ... feel more angry than the beasts.

"This is a guild card that proves us, please check, and also thieves."

"Okay. I checked the guild card and the bandits would be transported to the town prison!"

Bandits surrounded by a large number of adventurers, whose wrists are restrained by a lump of iron, are taken quietly.

"Do you guys have something about [Yang Fang Dan]?"

"I took some stolen things and other things in my magic bag, but I broke down Nejo's cave because it would be a problem for other bandits to settle in."

"Thank you for the cleanup. I will go to the investigation again later."

After telling the general location, the knights in the town seem to head for the investigation later.

And there is still more to do.

"I'm not done, but could you check the belongings of the bandits?"

"Okay, let's go to the guard's camp. I'd like you to arrange for the captive woman to rest."

If possible, you can nod deeply by telling only women who are likely to be guards who you want to help women.

"Okay, so let's arrange for the women."

"Thank you, let's go."

The women trapped are left to the town, and I and Tet talk about the bandits in the guided camp.

At that time, ask about the existence of the bandit, the Yellow Tusk.

"This is a town near the border of the Kingdom of Roubair, but they came from Roubail."

"Hey, you're a bandit in the next country.

I realize that there is a good reason for the discomfort I felt, and I understand it.

"The bandits were a hot topic bandit in their neighbor, but they fled from the Roubair kingdom and flowed over here, and it was annoying because the thieves were decent adventurers and their fellow witches."

"I see, you made a cave with magical power and made it your base."

"Yes, but we're dealing with illegal slaves, leaving the robbery to bandits. There seems to have been support from remnants of kidnapping organizations that have entered our country before and merchants who betray our country."

It is a beast race that has strong ties to your family, but some people may still be vicious.

And the remnants of a kidnapping and illegal slave trafficking organization that had been destroyed more than a decade ago, or a back organization with a branch in another country, or once again reaching Gard Beastman's Land?

The local branch of Gard Beastman, who thinks he has thoroughly crushed, bites his sweet teeth.

Or did the remnants of the country survive with their own new goals ... Well, let's leave this to the state.

"Okay, the report is done. And what about the bandits of the bandits? If the owner asks for a return, they will buy them, but will they stay in this town?"

"I don't want to spend much time on the way to Rowevil and I'll have the guild buy it. The enslaved girls are free."

"That is, of course."

You'll get rewards for defeating bandits, and it's easier for the guild to return the owner of the stolen goods or return the remains of the attacked person.

And when I saw it, I didn't want anything.

The money will be given as it is because the owner is unknown, and half of the money will be deposited with the captain of the Guard in the presence of a guild to help the victim's reintegration.

It's hypocrisy that even a little bit can help us recover.

"I see. Thanks again for the defeat of the bandits."

I thanked me for the thief's defeat, and nodded to the Guard, heading to the guild in the town.

Remaining weapons, food, money, etc. will be sold to the guild appropriately and will be rewarded for defeating bandits.

The total amount of money was about 3 coins, so I divided it with Tet, put half in the guild card, and the other half was broken down into silver or copper.

In the evening, we stayed in the town, and the next day we headed for the Roubair kingdom.

Soldiers watched for illegal entry into the fortress at the border of the Kingdom of Roubair, but were able to pass without any problems.

Then, at that time, I asked a soldier about the story in Rhobia.

"What about the recent state of mobile?"

"That's right. Demonic damage is everywhere. And the country is a little bit unlucky, and the devoured farmers can become bandits."

The result would be a bandit flowing into the Beastman's Land.

"Is there a magician that thieves? A magician who can dig a hole in a cliff and turn it into a cave."

"With such technology, you can usually live with magic alone."

"In the Gard beast nation, it's a bandit called [Yellow Fang]]

"Oh, that bandit, they're adventurers, but they're in a position to be pursued after committing a crime. Then they fell down to bandits, gathered like-minded people, and ransacked peasants. It looks like it has become. ''

It is a sad story for a peasant to fall into a bandit due to monster damage or crop failure.

But burglary will not be tolerated.

Also, ex-adventure bandits who use such farmers to systematically perform thieves are compassionate as the same adventurers.

In addition, there are those who try to slave those who have been caught in dealing with such bandits to other countries.

However, it is the unhappiness of this world overflowing everywhere.

"That's OK, thank you for telling me a lot."

"Oh, young ladies are adventurers, but I'm careful because the security of today's mobile is getting a little worse."

I and Tet cross the border and enter Roubair.

Then, go to the nearest guild in the town and continue your journey while searching for a defeat request, aiming for the destination.

On the way, he frowns at the state of the earth looking down from [flying carpet].

"This is ... I don't feel the magic of the earth."

"The magic is dead."

If you concentrate your magic on your eyes, you can see that the magic that fills the earth is thinner, though not as much as [Void Wilderness].

If there is too much magic power, it will become a magic pool and lead to magical disasters such as activation of demons and generation of dungeons.

However, on the contrary, if the magic is too small, the crop will not grow well and it will become a thin and thin earth.

"It's a stagnation of magic over a fairly wide area. The magic is erupting from the terrain where Laliel was saying, so the magic hasn't penetrated to the ground down here."

We find such a change in the earth, and on our way to the poor villages, we secretly pour magic into the ground.

"It's a symptomatic treatment, but this should restore crop growth anyway."

"I have a little now!"

Despite suffering in the villages within his sight, he could not ignore and pass by.

I poured almost all of my 300,000 magic power into the land around each village to make up for the lack of magic.

"The witch is kind."

"... but that's not true, but pretending to be a bad guy just has a bad aftertaste."

I slept by the supply of such magical powers, such as the blessing of such a good harvest, while leaning on Tet's back, I continued traveling on a flying carpet operated by Tet.