While living in a port city of the Roubair kingdom for a while, he continued to live in the [empty wilderness].

One day, we arrived at the guild in the port town today, and we were called to the reception room by the guild master, Dr. Dogur, the Ryujin.

"Bad. Call me."

"No, it's okay. What's more?"

I'm a little bit guilty that the guildmaster has called us A-ranked adventurers, but a bitter smile from Mr. Doggle explains what he did.

"Thanks to you for helping us reduce the requests for salting around Oita town."

"It would be helpful if you could say that."

Requests worthy of us A-rank adventurers are more likely to occur once a month.

Inevitably, it becomes necessary to receive lower-level requests.

We leave good deals to adventurers of the appropriate rank, and we get commissions that are on average or slightly lower.

Requests with too low a reward will be scrutinized by the guild.

If the client has assets, but is reluctant to pay, the reward rate of the request will drop, and adventurers and guilds will be in a difficult position to earn money.

To prevent this, the guild may scrutinize the request in advance and play it.

However, some scrutiny reveals that the client is really imminent or that it can only be paid, or that the request may evolve into various crises in the future.

"Most of the potential threats to the northern coast of Loubair have been eliminated. The lords of the town have the same feeling, but I am grateful again."

"Please stop, we don't need to bow down"

"I just enjoyed the request with the witch!"

When we tell Dougl who bows down to raise his head, he laughs in trouble.

As a top adventurer, you are finally asked to do so when the potential threat grows and grows to a size that you can receive.

That reward also jumps and leads to your own fancy fame.

But behind those rewards and fame is the damage that has already happened.

I know from the last two decades that I've been an A-rank adventurer in Gard Beastland.

That is why we eliminate potential threats within our reach, with the implication of preventing such damage.

Defeating monsters in the abandoned mine town where Arim and his colleagues would have been the best example.

"They are really noble. When I was active, I didn't think about that. I became the guildmaster and I knew it."

With that said, Mr. Dogle sighs in his own past, but it's a bit funny when a long-lived dragon who looks younger still does it.

"I'm grateful for the time being, but is that the story?"

"No, I wouldn't be surprised if an A-ranked party stayed in this area with little potential threat in this area. Would you like to move to the guild of the Royal Capital?"

"" The guild of the royal capital? ""

Doggle recommends us to tilt our head.

"The royal capital is more likely to receive requests from different parts of the world than this town. At the A-rank party, will guilds directly request adventurers from countries and nobles not listed on the bulletin board?"

"Yes. It may be nice to move to the royal capital."

For us with a transfer gate, location and distance are not important.

The royal capital seems to be enjoying more trade goods than this port city.

"Just a week later, I was asked to escort a trade ship heading for the royal capital. Sea Serpent has requested combat on the sea at the request of subjugation, so why not take it to the royal capital?"

"I understand. I'll accept that request."

Then I and Tet will prepare to head to the Royal Capital of the Roubair Kingdom.

First of all, prepare the rental house and clear it.

As I move from this town to the royal capital, I stock up on ingredients while greeting me to the familiar morning market fishermen and people I met at the morning market.

"If you go out to the sea-May the blessing of the marine god Luriel-sama"

"Let's be blessed with a good wind if you are on a voyage-the grace of the god of the sky, Reliel."

"Thank you"

"Thank you!"

The words were sent to the old fisherman couple who gave us a bonus.

I and Tet got the apostle recognition from the two pillars of Riliel and Lariel-spending the remaining week thinking that it would be hard to barre if they were two divine apostles.

He then retrieves the transfer gate of the rented house, hands over the house key to the landlord, and walks to the escorted trade ship anchored at the port.

"Hello. Is merchant of word-san?"

"Oh, yes, young girls?"

Talk to a middle-aged merchant with tanned skin and look back at us.

"I am an adventurer who has been escorted by a guildmaster, Mr. Dogle,"

"This is a guild card!"

When I and Tet present the guild card, the client's merchant is surprised and moves his eyes from top to bottom to see us again.

"You guys! Departure from seaport was stalled in the last case of the sea serpent, but the adventurer who solved it! And although it looks like a girl directly from Mr. Doggle, a veteran who is over 40 years old Because I'm listening! "

Many people are skeptical because of this appearance, but it seems that Mr. Doggle has taken care of it.

"We're the first escort on a trade ship, so we'll learn a lot."

"Please!"

"Oh, listen to me because there's an adventurer party we're contracting with."

He is tanned, but he is led by a slightly low-profile trader and gets on a trade ship to hear his escort request.

Adventurers and sailors monitor the sea four times a day, killing monsters and continuing their voyages.

At this time, the sailing schedule seems to be around two weeks due to the wind blowing down from the north.

"I can spend my time outside of the surveillance for the time being. You can sleep, eat, or fish."

"Thank you, I actually learn while doing it."

He then climbs the deck of the ship and looks at the trade goods carried by the sailors.

Food, water, fuel to make meals and much more are packed with something reasonably profitable, and the most important things seem to be in the merchant's magic bag.

"Then we're leaving!"

A trade ship leaves the port for the royal capital.

To some extent, sailors go rowing, and the boats, which have spread their sails and are subject to the wind, go offshore.

I and Tet stare at the port town from the back of the ship.

"It was fun"

"I want to go play again!"

The abandoned mine town is not rich, but still the life of calm dwarves.

The bustle of the port town and the laughter of cheerful people are remembered.

If you want to go, you can always go back and forth with [Transfer Magic], but there is pleasure of meeting each and every occasion.

With that pleasure in mind, we took off our hats and let our hair flow from the sea, and we thought of the Royal Capital of the Kingdom of Roubair.