He walked down a roadless road from the hills to the streets, exiting the streets before heading toward the town.
As the town approached, more people also walked down the street. Merchants, shepherds, adventurers.
Walking with my ears clear to the conversation around me, I found out that the name of this town was Landburn.
It seems to be the core city of the region.
Arrive at the town walls.
At the entrance gate, a line is formed.
There's a couple of them. The gatekeeper was handling them.
Line yourself up too.
Soon my turn came and the gatekeeper called me.
"Name and occupation, the purpose for which you came here, plus anything that can prove your identity."
Can I have your name, your real name?
No, it's a western-style fantasy world from the name of the town. It will float in Taro Sato.
Besides, if anyone asks, they'll know they're Japanese in one shot. Not necessarily without other metastasizers. Let's make this a different name.
"My name is Tauro. The profession is an imitation of a pharmacist. I came to town to sell drugs. We don't have an ID."
"You're a pharmacist, but you don't have an ID?
"... yeah, it was a self-styling impersonation, even when it came to pharmacists"
"I told you I was here to sell drugs, but you know as much as I can tell I can't do business without being in a merchant's guild, right?
Oh, really? I didn't know. Not good.
But let's be honest here.
I knew from my previous experience that I wasn't smart enough to keep lying.
"Um... I'm sorry. I didn't know."
Hang on, I'll bow my head.
The gatekeeper raises a single eyebrow and looks at me like I smell frigid.
"Are you really a pharmacist? Let me see those pills you're selling."
In response, I took a total of twelve from the backpack: three (F) injuries (E), three (F) illnesses (E), and three (F) abnormalities (E), and arranged them at the wooden desk in front of the gatekeeper.
It was all made by me and I didn't give out anything that came in a set of traveler gear.
Seeing the pills lined up, the gatekeeper lowered his voice, ho,.
"... that's unusual, do you have a disease medication and a condition recovery medication? And even e."
I'm talking to myself about bumps.
He doesn't seem very interested in injury medication.
Given the content of the soliloquy, disease-medicines and disease-recovery drugs seem to be of more rare value than injury medicines. Glad I made it.
"I'll admit I'm a pharmacist. But without becoming a guilder, how have you ever been in business?
"Oh, you know,... barter or something. Yes."
All that comes up is excuses for misery.
But this excuse seems to have worked quite well.
The gatekeeper continued his words when he whined small, "Damn, which countryman?"
"You can go into town. I don't have an ID card, so the admission tax is five silver coins. As soon as you get into town, go to the Merchant Guild and register."
The gatekeeper raised his voice when he saw how relieved I was.
"If you do business unregistered, it's a felony. Beat it in your head that this isn't your country!
Whoa, that excuse you just made, you believed me. Thanks.
I paid for the silver coins, collected the pills as I bowed my head, and went into town.
Enter the town and immediately head to the Merchant Guild.
The place was told by someone who crept through the gate with me.
He was watching an earlier act. Good luck, they said. Nice guy.
The Merchant Guild building was built facing a square in the center of town, with a lot of merchant-looking people in and out of it, so I quickly found out.
Once in the building it was a large hall and there were quite a few people there.
Shortly after I came in, I had a young brother who seemed to be a guide.
When I told her I wanted to register, she smiled and told me to go to the far right counter.
That's the merchant guild, smile and greet, smile and answer, and that's the basics of business.
This one also smiled and thanked me and went to the counter. He also handled it lovingly here.
According to that, the registration fee is three gold coins.
Furthermore, starting next month, as a guild expense, they will have to pay three gold coins per month.
They also have a rank for merchants, seven levels from S to F.
F is the bottom. I'm F-ranked, of course.
They say this rank is the "credit" of that merchant, and if he continues to do business seriously, it gradually rises, and if he does something that discredits him or his finances get worse, it can be lowered.
A high rank is required as a qualification to do big business.
He also said that higher ranks would make it easier to borrow large sums at low interest rates, pass various reviews, and do business with a lot of things.
Instead, they say the guild costs are extraordinarily high.
Fill out the paperwork and pay three gold coins.
They say ID card, merchant guild card, but it's going to take a little while before they can, so I'll talk to them about selling the potion.
They'll buy it out here, so they'll take it straight to the assessment corner.
Here, the old man, whose words are polite but not affectionate to his eyes, responded.
Put out all the potions I showed the gatekeeper earlier, on the desk.
"Here's the potion relationship, the price per bottle."
That's what I've been saying and putting out is a wooden board. Put a ton on your desk and show it here.
The name and rank of the potion are written, and the part of the price is such that the numbers are replaced.
The potion seems to have a lot more to offer than the treatment and recovery system I can make.
Fire, poison, obviously offensive stuff, birth control pills.
"One silver coin for injury medication (F) and five silver coins for (E). Three silver coins for disease treatment (F), one gold coin for (E) and five silver coins. Two silver coins for state abnormality recovery drugs (F) and one gold coin for (E).
The old man will explain, but the column for Injury Therapeutics (F) is "0.1".
Hmm, I guess it's a rate of one gold coin = ten silver coins.
There must probably be some copper coins too.
"Okay. At that price, please."
I don't even know the market, but I'm not going to go here.
As a business technique, the first numbers could have room for negotiation, but that would be okay.
Thank you, and the old man graciously went into the calculation quickly.
"So in total, four gold coins, eight silver coins."
When I was receiving the money, they gave me the guild card.
I also thanked you, remember to ask for your recommended accommodation and left the Merchant Guild.
To the recommended inn, head quickly.
It was a short walk from the Merchant Guild.
The part facing the street is the dining room, which seems to be open in conjunction with the inn.
Push the door open and go inside.
Some of them were having a late lunch.
"There you go. Are you eating or staying?
A sweet old lady comes calling.
"Can I ask you to stay? The Merchant Alliance introduced me to this one."
I'll also give you the name of the Merchant Guild. Naturally.
When I asked about the price because it was empty, the room for one person per night said that it was all four silver coins with morning and evening meals.
Since it is an advance payment system, I will pay it on the spot.
When I look at the rooms I have been shown, they are neither new nor splendid, but they are quite clean.
There is no luggage-like luggage, so leave the inn as is without placing it in the room.
I want to gather information in town by dinner.
Return to the square where the Merchant Guild was located and look around at shops everywhere.
If you have a store that handles potions, I would love to see how much they sell.
Hanging around, I try to get in because I have those shops.
Besides the potion, there's a line of things like herbal medicine ingredients, empty potion bottles, and chemical experimental tools.
Probably potion making materials and tools.
There was an injury medication (F) so I will look at the price. Two silver coins.
Six silver coins for disease treatment (F) and four silver coins for condition recovery (F).
There was only an F-class potion in the store, so when I asked the store people if they had placed more than E, they said the injury medication (E) was in stock, but the others had to be picked up from the doctor.
When asked about the price, the injury medication (E) in stock was one gold coin, and the price was determined after picking it up.
When it comes to this store, the Merchant Guild's buyout price is exactly half the selling price.
If you go by my standards, it's not bad.
Because I thought buying was about a third or a quarter.
Well, maybe because the potion is in high demand and can be sold from one end, the buyout price is inherently higher.
but in my case, the cost is zero, so half the price of the sale is enough.
There was a store lined up with backpacks and porches at the store, so I'll go in.
Ask the old man like the owner of the store if it looks like an item box.
Oh, my God, they have it.
They do, but it's very expensive and they don't handle it in regular stores.
I wanted to hear more about it, so I told her that I would like to buy a bag if I could store a lot of potions.
It's no good being naked in a cloth bag to make a mess of it.
"I have one for potion transport. How about this?
It's a leather box with a lot of compartments in it with a thick cloth, and a hundred of them are going to come in. It also has a belt for shoulder wear and a key to the box.
I turned from chilling to being a guest, so I like the old man's love.
They have other size differences, and I tried to bring them about twice as big, so I'll stop. I want to avoid getting too heavy.
Asking about the price, what four gold coins, much higher than expected.
"I use Giant Mall fur for the compartment inside. So with a slight or gentle shock, the bottle won't crack. In the unlikely event that it breaks, it doesn't soak up outside because it uses skeletless lizard skin for interior tension, and naturally, it's resistant to rain."
My old man gives me a sales talk when he sees me worrying about the product in front of him instead of saying no.
I don't know what a giant mall is, but it's probably a big mole or something.
Sure, the fur looks soft.
Skeletless Lizard skins are probably waterproof.
"Besides, this key. It's not mechanical, it's magical. Personal authentication, so only people who have registered can open it"
That's good. I decided to buy the magic key as a decision maker.
I've come to another world because of this, magic key, I want to use it.
After negotiating a little, he put about five silver coins together for me.
When I try to pay with cash, my old man is a little surprised.
When asked if something was wrong, it seems unusual to pay close to four gold coins in cash.
This one surprised me too.
Then how is it settled in this medieval world?
"Customer, these kinds of demands mean you're in a Merchant's or Adventurer's Guild, right?
"Yeah, to the Merchant Guild"
"I'll settle with my guild card."
"What?"
According to the old man's story, whether it's a merchant's guild or an adventurer's guild, when you sign up, an account is created and the money is deposited.
So when you present your guild card at the guild card dealership, the payment will be made from your account on the spot.
If you sell it the other way around, you can deposit it into your account if you want.
It's a debit card, a different world. Wow!
They don't have to keep a lot of money on hand even as a store, so they can clearly see who bought it and who came to sell it, so they can help with handling complaints afterwards.
Ku, I should have heard more about Negiri Ip Hori in the Merchant Guild.
The merchant guild said he was unfriendly, and after lightly hitting eight in his mind, he was to register his keys.
"Well, touch the key while it's glowing."
When the old man cast some spell, the key part glowed.
By the way, there are no keyholes.
When I touched there, an electric shock ran like when I touched the door knob in the winter.
"Yes, done"
Try it, it does lock.
Touching the key, 'locking', and remembering, conveys the feeling of being locked.
Easy to unlock.
"It's amazing. Uh, but isn't this something no one can open when I'm dead?
"No, because you can break and open anything but the key"
Lightly answered and strangely convinced.
Indeed, this is a potion bag with a 'magic key', not a 'magic bag'.
At the time of registration, he was casting a spell, so when asked if he was a magician, the old man replied with a bitter smile.
"Unfortunately not. It was the magician who made the key, and it was decided to cast this spell when registering the user. Anyone can cast this spell."
"So, am I okay with it?
"Yeah, I'm fine, but..."
I'm trying to tell you something, so don't worry about it, and I'll push ahead.
"Guests didn't seem very used to it, so I was wondering if it would be safer here. Because if you fail to register, you will have to exchange every key."
I see. I'm convinced.
I guess it'll be a hassle if it's a return or a refund or an extra charge.
Go ahead and serve me a cup of tea.
Ask about the item box I was going to ask you about while you get something like broomstick tea.
"Hey, it's not in circulation."
Old man, it seems the only ones dealing with it are the Merchant and Adventurer guilds.
Convenient and small in number, they only sell to the top rankers in the Alliance.
"Is there any other way to get it?
The old man puts his arms together and roars hmm.
"The new is not in circulation because the country, nobility and guild are consigned to buy it from artisans. Unless it's new, you'll have to give it to me personally."
Prepare a lot of money after ranking it up if you really want it.
Otherwise, load more money and let them give in personally.
Either way, it seems difficult.
Well, to the extent that it would be convenient for me to have it, I decided to give it up because it's not really necessary.