I’m an Adventurer! ~Musou Skill is Plane Magic~

Episode 6 ~ I didn't play like I was playing, but I thought I might be playing ~

Since I was four years old, I have been able to walk around freely just inside the fence that surrounds the village. This is because there is little access to the outside world, and there are only fields and shallow streams inside the fence, so there is little danger.

My parents are busy with field work, housework, walking around, etc., and I always wander the village by myself. It's so-called boredom. It's embarrassing, leave me alone.

There are no children of the same age in the village. The youngest child is also six years old. Now that I am 11 years old, I am mixed up with adults to work. She gave birth to one child three years before I was born, but she died of illness six months after she was born.

Adults are busy at work, so inevitably I'm more alone. I feel lonely if I'm a normal kid, but it's convenient for me. It's easy to practice magic in hiding. That village mayor doesn't seem to use his magic too badly, but I still want to keep it hidden until it's too close. It's common for people to change because of something.

That's why I'm in the part of the village where the vines grow. Since the time is already past noon and most farming work is finished, there is no one around.

This vine is a companion of sweet potatoes and is simply called a potato in the village, but it is officially called a forest potato. The village's staple food is a wonderful plant with high sugar content and nutrients, yet easy to grow. The taste is almost sweet potatoes, but it looks like a potato with a beige crust. Is it close to making a thousand gold pieces more rounded?

It seems that it cannot be cultivated unless it is near the big forest, and speaking of Takumi Village, this potato is a classic crop. It can be harvested year-round, but it also has a strong power to suck up its local power, so you have to rest the fields every two years and wait for recovery.

It seems that demand is high in urban areas, and it is no exaggeration to say that pedestrians who come to Takumi Village will visit in search of this.

This potato stores sugar in the daylight, but a child like me makes leaves grow to hide in the chest. Therefore, even if you use magic at hand, you don't have to worry about finding it from a distance. And since you know I'm here, you don't have to worry the adults. Perhaps she thinks she is also taking insects. It's a good training ground where you can practice magic with peace of mind.

I tried a lot since then, but it seems that I can only use magic like that 3DCG. I tried the magic of fire, water, wind, earth, light, and summoning, but nothing happened. Too bad.

Instead, magic like the 3DCG was able to do many things.

In the original world 3DCG, I often use a number of triangles called "polygons" as an indicator of its refinement, but my magic also seems to be heavily influenced by this number of polygons.

When I was able to use magic for the first time, when I made about 100 polygons, something like magic or MP was cut. It is worth practicing in hiding now, or it can be made up to 10,000 polygons. Amazing progress. Thanks to this, we have been able to create a variety of complex shapes.

Not only that, initially, only grey materials with low gloss could be made, but now various materials such as color, gloss, reflection, transparency, and refractive index can be expressed.

In addition, I used to play with what I created to change the shape, but now I can think of the shape and the material in my head and make it appear. Since it has only been fine-tuned since it appeared, this progress is most appreciated on the ground.

It is the strength of the polygon created, but apparently it is proportional to the amount of magic enclosed and inversely proportional to the volume.

The original plane (plate) was not thick, so there was no volume, and only minimal magic was enclosed. Is the stiffness of the product about Golf? The cream is stuck in Paris.

As soon as it becomes a positive tetrahedron, that is, a triangle, it increases in intensity, so that it protrudes into the trunk of the tree. If you hit a boulder and hit a stone, you lose and crush it.

When you make a large triangle cone, it also consumes more magic, and when you put in magic, the hardness increases. A magical triangle is hard enough to make a hole in a stone rather than a tree.

When I realized this characteristic, I almost jumped out of sight of its usefulness. Actually, I danced a little. A suspicious dance.

The fact that the magic used is proportional to the volume means that 'if you mold it extremely thinly, you can get a high hardness with a little magic'. Extremely thin means it is small in volume.

When I tried to make an extremely thin triangle and cut a pebble, the stone almost turned into two stones without resistance. The cross section is smooth as sharpened, and if something like this rolls, it may seem suspicious. I was a little scared. To destroy the evidence, the stone was cut further into sand.

Actually, I noticed something else. This magic is about evolution, no, adding or releasing features.

In addition to the material settings that could not be used at first, a function called a "library" that can store the shape and material that was created once and make the same thing instantly has been added. The tools I used in my previous life had the same function, but I couldn't use them at first when I was able to use magic.

I look forward to adding useful features in the future if I can use it because of my increased proficiency. Even in the original world, that 3DCG tool had incredible features. If you could use this and its functions, it would be truly all-purpose magic. I'm looking forward to it.

That's why I encourage you to study and master magic. We are currently verifying the relationship between material settings and magic consumption. Crouch down into the potato field, make a sphere about 10 cm in diameter, and try changing the material settings. Various changes in transparency, reflectance, and refractive index can distort the surrounding landscape or reflect your face.

Mmm, you really care what I look like.

A little over a meter tall, slightly skinny, no 20kg. The outfit is a raw, short-sleeved, collarless shirt and brown shorts with knee length. The face is a child's typical round face, but it's a little more subtle. The eyes are large and slightly rough, and the nose is slightly lower as if it were a child. In the future, if the parent's genes were alive, the nose would be taller.

All in all, a normal kid. Until then.

The problem is the color of the hair, and the gray hair, which is not similar to either of the parents, is cut short enough to stand on the hill. Yes, it's not white or black or silver, it's gray. When the sun hits, it doesn't look like silver hair, but the gray color that is not very glossy is the most pleasant.

... I guess this is the default color for primitives.

I wish I had pink or blue hair in this world, but otherwise it might be a prominent color. It seems like there is not much good to focus attention on meaninglessly, so let's ask the village chief. So far, there has been no persecution in this village for that reason.

Return to Magic Research.

When I use magic, it feels like the magic (used to be called Nanica) is going to fade out, but when I change the material of the made object, it feels like the magic is going to fade out a little. However, even if the transparency, refractive index, and reflectance are greatly changed, there is no difference in the amount of magic that falls out. Apparently, the magic consumption does not change due to the difference in the material set.

Honestly, this was unexpected, but thank you.

What was unexpected is that 3DCG tools can suddenly become heavier (computer terms for slower processing) when you set transparency, refractive index, and reflection.

The cause of this heavier phenomenon is "rendering." In 3DCG, there is always a task called rendering, which outputs what is made as an image. When complex elements such as refraction and reflection are involved, the calculations required for this rendering become more numerous and heavier.

Perhaps in reality, reflection and refraction are carried out on their own, so there is no extra load. I'm glad you didn't say 'It's heavy and it stops moving sometimes'.

That said, it's always been called "magic like 3DCG". Don't you have a simple name?

... I see. Let's call this "planar magic" against Lanobe's classic space magic, summoning magic, and space-time magic. Mathematically, polygons = triangles = planes. In English, Polygon ○ Jick!

... I don't think it's such a bad idea, so stop calling me English.

Oh, somebody stay away from me. Is this a sign of your father? That's all for today.

I'm sensitive to the signs, whether it's because I can use magic or other world correction. Even now, we know the location of all the people who live in this village, and we know the monster-like signs of the big forest about a kilometer away.

It seems to be getting a little more lately, and I'm a little worried.

Let's go check it out next time (...).