Games, novels, comics, cartoons, dramas, movies, etc. that have been developed for entertainment are basically meant to get some kind of catharsis.

Only once in my previous life, the maiden game that my sister recommended me to try doesn't even leak from that example.

Help end the misery of others through heroine perspectives, grow quantified parameters to become understandable and attractive people, and enjoy the human drama of the characters who appear.

Perform high-spec heterosexual and paedophile behavior, or beat someone in the process.

That's how you get a sense of superiority and fullness.

The worldview, composed solely of the fluffy image of medieval European-style fantasy, and the male characters targeted by the attack, so packed with the ideals of women even this, are lacking in realism. This was also a style that fully pushed out the intensity of the entertainment color of being taken without thinking deeply.

Based on elaborate settings, there will also be maiden games that taste like novels depending on the depth of the story. As the principle of the word catharsis suggests, some may try to provoke feelings of pity or fear.

But the only thing I know, it's not.

It was simply that the protagonist, coming from a neighboring country, staged a romance romance in the aristocratic learning quarters in search of what would make him his own husband.

It should never have been like not getting any catharsis, which ends with just drawing human brutality and filth.

I looked around at the earth stained with blood.

The earliest body that no one knows is rolling like garbage.

Countries and countries collide with each other by force. It is humans who are crushed by that pressure.

There is nothing for the dead to win before the sacrifice of many lives.

There is no such thing as booze to get drunk on victory.

This world was created for one woman to enjoy a love affair with the son of a neighboring prince and grand duchess, while it is also a reality that there is certainly blood in the hands of humans who never appear on the screen.

People kill each other and die, even if there is no reason to get catharsis.

Alternatively, it does not have any drama whatsoever, and it decays at all costs.

A world where people who don't have grandeurism or anything like that beat someone up with mere emotion or desire.

Even though I know that, as the situation gradually resembles the setting of that game, a foolish idea emerges that lacks realism that this dispute simply occurred to set the stage.

I was simply afraid.

Isn't this world real or something?

Aren't I just dreaming?

Certainly my own memory tries to break the sense of reality I feel.

What did I kill people for?

What did I let people die for?

Does it mean that there is no point in people dying?

Weren't you happier not to remember, such as memories from your previous life?

If I hadn't known about the game, I wouldn't have had to fight like this.

I can't even think about it.

I know, that's not true.

I told myself many times that if I could only understand that no one completely knew what things meant.

Is this the stage of a game in the memory of a previous life?

Or is it indeed a breathing reality of people?

Without that criterion, we can't decide for long what to take to be real.

So I just have to accept that I can't decide two things into one.