"No, not yet, it's just a prediction. It's not like I don't know a country that's going to do that, but they could be just bandits, and that could be it all. It's just that things should be prepared for the worst."

There was a little air of relief in Bart's words.

"So, what are the odds that it's that 'worst thing'?

Bart answered Brett's question of the 'Flaming Wolf' leader with a flat face.

"Well, about 80%?

…………

Bart then confirmed his intentions to the merchants who had not pinched their mouths until then.

"As a client, what do you want to do?

"Uh-huh. With more than three times as many soldiers, you're not a decent match to fight and win, are you? We have to confirm the identity and numbers of the opponents, withdraw, immediately inform the Royal Palace, and ask them to send out their troops, too?

"Well, the enemy will move before the troops in our country move. And all the merchants have been killed to hide their identity, of course. No matter how many bandits you're turning into, if you survive, you could find out by some kind of cut-off.

So, if we flip back here, naturally the enemy will realize we've been discovered. And I'm worried about how far we've found out who we are, and we'll go after them.

Kill the bandits and throw them away, but the wagon will catch up to you soon. Maybe we have horseback riding for pursuit.

If you're enough to get away with not knowing where you're going to be attacked, it might be a little better to pick a place over here and intercept.

What, you just have to take down three or four people per person. "

"What, you don't have a choice from the beginning!

That's what I'm talking about.

That's what I say and laugh at each other, Bart and the merchants.

The other members of "Dragon Breath" clasped their shoulders with a frightened face. Maybe it's the usual thing. The three of the "Flaming Wolves" were looking a little pale, but still held as hunters or remained calm. And when I say 'Red Vow'......

((((What, these people...)))

Miles was frightened by the nerves of Burt and the merchants. And......

"Something doesn't sound like a bandit, does it? My discussion has been wasted..."

"No matter how many armies, looting by breaking into another country, not a regular battle, is not acceptable as military action. A spy, or normally a bandit, doesn't matter if you kill him. Deal with it as a bandit."

"If you capture the commander and squeeze the information, you'll get a lot of rewards."

"Hey..."

If normal, it is still a time to keep going. But the merchants decided to camp here. The streets are the part that goes around the rocky mountains, with cut rock walls on the right and slightly open rock terrain on the left, with no wood or water fields. Normally it wasn't the kind of place to camp. If we go a little further past Rock Mountain, there is grassland, so it is even worse.

But this place was convenient. To the camp, not to the act of combat.

It is a rocky area with no trees, so don't hesitate to use fire magic.

Suitable for intercepting large numbers because you can fight with a cut rock wall behind your back.

Enemies who come to see how things are in prey that don't quite show up will question the merchants preparing for camp early in a place like this, but that's not why they can do anything.

We can't keep waiting until morning for a distance of just a few hundred meters, but we should be moving and attacking this place.

The merchant squad stuck three carriages in two rows at a time perfectly against the rock wall, minimizing the area to be protected. The captured bandits will not only wrap their arms around their legs so that they can't move around, and they plan to prune their consciousness before battle. And I included telling the merchants to kill as soon as they were at a disadvantage and the enemy was about to approach. I didn't think it would take that long to kill seven unconscious people tied up so four merchants couldn't move, and I didn't think the older merchants would hesitate to kill the bandits.

The hunters of the escorts who finish fixing the carriage, tying up the bandits, etc. and prepare a complete interception posture.

I don't eat. Fools who put food in their bellies before battles with swords and spears can't live long.

All we had to do was wait for the enemy to move.

And approximately an hour later.

"... Coming"

Only a bowman with good vision, Vera, discovered an enemy approaching first.

We started getting ready for the camp pretty quickly, so we still have a little until sunset and the surroundings are bright. He would have decided that it would be more advantageous for the side besieging him due to an overwhelming difference in power, because after dark he could let a few escape.

If your back is a merchant unit in a camp with a rock wall blocking your way out, there's no need for the attacking side to separate your forces. You gathered all your power, around forty enemies surrounded the merchants in a semi-circular fashion. If Bert's guess is correct, is it just forty......

"We are bandits! Drop your weapons and surrender!

The voice from the seemingly commander of the besieging enemy came 'We are bandits' in a somewhat clearly cut manner of speaking. Moreover, it is not 'surrender' but 'surrender'. "Drop your weapon".

"... it's gonna be a fight anyway, so you can say whatever you want, right? I want to get some information, so can we do the right thing?

The merchants nodded at Bart's words, and the poorly understood 'Flaming Wolf' and 'Red Vow' were also caught and nodded at it.

"Isn't that your voice, platoon leader? What the hell are you doing in another country?

"Huh..."

Commander stunningly caught upset by the proper sickle screaming out loud by Burt.

"It's me, from Wangdu's shop..."

"And I don't know! I'm just a bandit! Drop your weapon and surrender!

"... what do you think?

"haha......"

Miles overflowing with dry laughter to Bart's question.

"Well, I don't expect to be honest with you, but you're almost certain.

That means you surrender and you kill them all. Guys, are you ready?

Everyone nodded silently.

"All right, non-combatants get on carriage number two as planned. Guards, get in position!

Everyone, follow Bert's instructions to take the designated position.

The merchant boarded the carriage of carriage number two, which unloaded the load in advance and cleared a gap. It is the carriage in the middle of three cars that are perfectly stuck to the rock wall, and is in a position where flow arrows, flow magic, etc. can be prevented by other carriages.

Miles followed it as per an advance meeting, and magic was cast on the bandits in the state of the larvae that had been rolled onto the carrier.

"The one that made ether powerful, the one that won't regain consciousness until dawn, just get out in front of the bandit's mouth and nose!

… appropriate. That's a magical spell, or it's so appropriate that you want to say it, but it seems the nanomachines have drawn the will of miles, and the bandits have lost consciousness. This also crushed the possibility of a counterattack in case. At times of need, I leave the merchant to the end. In particular, there are no shards in the mileage that I intend to let do so.

"Then please wait here!

I said that to the merchants and smiled, and Miles got off the carrier. And before I left the carriage, I whined in a small voice.

"Plaid force barrier, fully transparent version!

No, there was a small sound, and for a moment the space seemed to reflect a sparkling light.

When the miles returned to their positions, the enemy was about to begin approaching them in a neat and controlled motion.

At first, he dresses like a bandit, but his movements and armaments are uncomfortable bursting. A weapon with a good degree of alignment. Some wear metal protective equipment underneath borough.

And at Bart's direction, Ginny unleashed attack magic from the critical distance reached. Because he is an overwhelming minority, it is natural to try to reduce his enemies at all in a pre-emptive attack, rather than wait until he is in an effective range with increased power and hitting accuracy, but Burt's aim was not to let his enemies hit him, but to see how he was doing.

"... Flamebullets!

The flaming bomb unleashed by Ginny as she flew towards the leading enemy was extinguished before reaching the enemy.

"Well, of course there are troops that would be put into special operations, one or two magicians in the detachment..."

Normally, in war, magicians are not included if they are ordinary troops, and magic is centrally operated by forces composed solely of magicians. Because it is more efficient. This does not apply, however, in special forces acting alone in enemy territory.

Burt seemed to know a lot about the military. Is that due to my years of experience as a hunter, or was I formerly in the military...

"Get me a pretty good guy. There are four magicians over here and how many others are there..."

It doesn't matter how many people there are.

Saying so to Bart's words, Lena went into an attacking magic chant.

"... Flamebullets!

A flying flaming bomb.

"Flamebullets prevent me again..."

When Ginny tried to say that to Lena, who had fired the same flamethrower that she had been prevented earlier, the flamethrower released by Lena was inhibited by the enemy's defensive magic and scattered the firepowder..., and blew up hitting one of the enemies as it was.

The soldier, who was directly hit, was blown backwards and rolled around the ground trying to extinguish the flames on his body by left and right soldiers caught in a blast of flames. The defensive magic made him lose his power and apparently the soldier who took the direct hit was wearing metal protective equipment under the borough clothes that made him look like a bandit, and he was alive, although he became incapable of fighting.

"Huh..."

"Something?

Looking back, that's what Lena asks Ginny, who's stuck in words.

Indeed, Lena had not performed offensive magic in the graduation test. Because there was a battle before that.

From the looks of it, Lena thought she was around twelve as well as miles old, and Ginny was surprised not only by that robust defensive magic she saw on her graduation test, but also by the power of Lena's offensive magic beyond herself. After all, Lena seemed to think she was a supportive sorcerer who was good at defensive magic.

"... Boiling Water Ball"

Pauline, who had begun chanting following Lena, unleashed magic rather than a very powerful wind, and a water polo about the size of two softballs flew with Hugh at a less rapid rate.

Whether he decided that there was no need to bother spending magic and chanting time to prevent it, such as a little water polo that seemed to have no great impact when it hit him, or the moment a soldier briefly avoided a water polo that reached his enemy without undergoing a magical interception, the water polo suddenly changed course and hit the soldier's neck.

"Bye!"

More than a hundred degrees of hot water, passing from the neck muscle to the inside of protective equipment and clothing.

The water balloon, narrowed down and hung under high pressure, was at a high temperature well over Baidu.

Whether you try to shake it off or roll it around, hot water doesn't stain and flow out of your clothes after touching your skin directly, and the temperature doesn't quite drop. Burns are getting deeper and worse.

Next to that soldier, a soldier with a water polo, no, hot water polo in his face was screaming.

And Miles waited still.

Several soldiers who were in the rear rushed over to the soldiers who were magically wounded by Lena and Pauline.

(All right, that's it!

Miles clumsily glanced at him with a vegetarian expression, whining a proper spell that only a single figure would make him not think he was unchanging.

"Give electricity to both the foolish, vegan monocular!

A noise was heard, and all the enemy soldiers, who were rushing towards the wounded, fell and lay down on the spot. It is an electric shock magic that has been reduced to the point of not dying. And it was the birth of one of the seven Miles Special Attacks, which later became known as The Angel's Blinking Shot.

Yes, it is up to the sorcerer who tried to hang the healing magic to rush over to the wounded on that occasion. The miles that thought of it sniped it off. Miles was trying to discern it because the sorcerer couldn't tell because he was dressed in bandit-style like any other soldier. Now the enemy mages should have been considerably reduced. If Miles was right, though.

Not only those who thought Miles was a magician, but also the original wounded were electrocuted and unconscious, which was more fortunate for the wounded. Especially for the wounded who were rolling around with burn sores due to Pauline's attack magic.

"" "Nah......" "

Three of the "Flaming Wolves" look away from the enemy and towards Miles.

It doesn't affect a lot of people because the enemy's movements are stopped, but it's not a very praiseworthy thing.

Exactly. That's not the case with 'Dragon Breath' faces, and they seem surprised but keep a proper eye on the enemy's movements.

"Coming!

Bart called out to three distracted 'Flaming Wolves'.

There are only six escorts, one or two at best, even if there are magicians. Surrender briefly and then kill them all after disarming them. If you think it's an easy job you've repeated many times before, you lose nearly 20% of your power in no time after a unilateral magic attack. Moreover, he was an enemy soldier who was defeated by half a precious magician and stopped moving for a moment, but soon the commander gave instructions and resumed approaching him. It was also an assault, not a slow approach, as had been the case earlier.

Naturally. You get one magic attack after another even as you walk slowly, so you just have to storm simultaneously without giving them time to intercept.

Several soldiers stopped at a distance without approaching. He is the remaining sorcerer and archer. Apparently, it was within the effective range of their attack. Attacks by throwing spears seemed to be coming a little closer.

The attack magic of Lena, Pauline, and Ginny, who were finishing their next chant during the attack of Miles, was unleashed against the swordsmen, spears, at the head of the enemy group.

Don't! Hin! Ba-shu!

Lena's flamebullet was fired again, but this time it did not strike directly at the enemy soldiers, and the blasted flames caused several soldiers to be burned.

Pauline released the second shot she showed on her graduation test, a condensed version of the fireball. That number, two shots. One shot pierced the right shoulder of the enemy soldier and the other hit another soldier's belly. Though the abdomen was protected by protective equipment, the impact of the hit and the high heat, as well as the flames that started, spread to the body, and the soldier rolled around the ground.

The magic used by Ginny was an ice spear. Even if you are defended by magic, unlike the flames that continue to burn with magic, the ice that has already become an entity will not be extinguished.

But this time, the magicians of the reduced number of enemies decided to tolerate some damage to the soldiers of their own armies, or they prioritized the attack over defense, and did not use defensive magic. Ice spears stick straight into enemy soldiers.

And instantly the three of us are in the next chant.

Miles was watching the movement of a stopped soldier.

Hin!

An arrow was released simultaneously from an enemy archer, and the wind's defensive magic by miles was immediately unleashed toward that arrow.

"Wind, Wind, Wind!"

Dropped.

Caught in a series of wind magic, all arrows unleashed by the enemy fell.

Exactly, Wind Oz falls a lot.

This is not particularly surprising because it is a slightly more powerful type of wind magic that is normally used.

Following the bow and arrow, now the attack magic flew in. Did you combine the magic types, it's all flamebullets, it's a simultaneous attack. It would not be aimed precisely, but at the effect of surface control, which would cause damage to a wide range due to the explosion upon landing. A crowd of those flame-bombs that supposedly were fired immediately after the Defensive Magic rep used the magic on the defense of the bow and arrow strikes the merchant convoy escort.

"Magic Shoot!

Miles of spells? several interception rounds, released at the same time.

All of that was hit by a flamebullet induced by a nanomachine, and the flamebullet fired by the enemy detonated all of that bullet in the air.

"Such an idiot..."

At the rear of the enemy, the platoon commander was flabbergasted by the combat capability of the opponent he thought could be lightly crushed.

But I'll be in melee soon. Even if inferior in magician's arms, there is no way Hunter's style can rival soldiers in this difference in numbers and in melee arms with swords and spears. It's hard to use magic if it's a random battle between enemy allies. You can take down the avant-garde first and then target the sorcerer. There are magicians who have lost their avant-garde, and there are magicians here. There was some damage to the approaching area, but it can only be healed later with healing magic. The commander was distracted and shouted.

"Go!

(Well, before the melee starts, I guess I'll go for one shot...)

Miles is not going to destroy his enemies alone.

If we do that, we don't have the position of the other escorts, and they stand out. I am only a regular, mediocre new American C-rank hunter. It's not good to get extra attention.

But if we stay in melee like this, the damage to our allies will be greater. If you have some injuries, you can cure them with healing magic, but there's nothing you can do if it's just instant death or something.

Therefore, I am wondering if there is any good way to reduce the enemy's combat power.

(Something, inconspicuous, how to let down the power of the enemy……….

Oh, yeah!

And Miles cast the devil's spell.

"The soles are scraped diagonally, with togette pebbles inside!