I Said Make My Abilities Average!

Village 1 of 260 Dwarves

"In the meantime, I guess this is it..."

On the night of the request for an escort, the Guild Branch contacted me saying, 'The date of departure was set two days later', and the next day, the faces of the 'Red Pledge', which were separate actions for each of them to rest and prepare for the journey, were each out of the city. Even though how much food is because you have plenty of miles, if it's a seven-night, eight-day journey, like a hobby, reading for leisure time, changing underwear, that's a lot to prepare for.

Normally, no one takes expensive books because they wear out on their journeys, and no one brings luxury items that make them extra luggage. But The Red Vow has miles, and a massive amount of storage magic. Three Lenas who make that athe and shop without any concern about transportation or storage.

... I couldn't. What was the previous vow to 'strive, like it's okay to skip miles'?... No.

And Miles was thinking about apprenticing Pauline and doing a little business. This is what I thought for it.

"Lady, are you sure you're okay with buying so much? They're all alcoholic, aren't they?

Plus, the amount you can carry on your own... "

Yes, speaking of dwarves, alcohol!

Miles, who thought so with his knowledge of reading in his previous life, had gone around the city liquor stores and bought strong liquors. It has, of course, been investigated that although alcohol is made in Dwarf villages, it does not extend to the expensive categories of alcohol sold in this city, and that many Dwarves like strong alcohol.

No, it's not surprising that there are many liquor lovers in a world like this with less entertainment and less tasty food and drink, not just Dwarves. In fact, even human beings, ordinary human species, drink much more than modern Japan in this world.

But that doesn't change the fact that 'Dwarf has a lot of liquor lovers', so, well, Miles wasn't wrong.

"It's okay.... Storage!

And in a flash, he disappeared, a barrel or kettle of liquor that he had just bought.

"... you have storage! Envy......"

After a moment of surprise, he looks sincerely envious, uncle of the liquor store.

Heavy, tense, may crack or leak contents during transport, liquor barrel or liquor pot.

Even ordinary merchants would envy storage holdings, but for liquor stores, having the means to transport them safely and securely would really envy them. The purpose of this mile is also to use it.

Less developed mountain paths. Besides, there are many demons and bandits.

Would you try to carry a large quantity of liquor into a heavy, fragile container to go along such a route? It's not a necessity, it's locally produced in the village you're going to, even though it's of poor quality, give me alcohol.

And the selling value is considerably higher if you add the labor, days, escort costs, etc. involved in transportation.

So few merchants carry liquor as a commodity. That's what Miles decided.

And the day of departure.

On the square in front of the commercial guild, the face of the 'Red Pledge' arrived quite early.

There are other parties that got escort work, and I can't keep my employer waiting. As a new American C-rank hunter at the lower end, it was only natural to stay at the meeting point the first time. And wait a while...

"Oh, you guys..."

"We took this request together, another party," he said.

What came were two familiar parties, The Ideal Home of the Evil God and The Friendship of Fire.

"Lutesy guy, if you come all the way to our party home and say, 'The merchant squad, because they are having trouble leaving late without gathering escorts' or something like that, you have no choice but to take it on..."

"We're here too..."

Each leader, Wolf and Vegas, is so stupid.

(((((cha ~...))))

I know very well that the receptionist did so with courtesy.

But thanks annoying. And for these two parties involved, the letter 'Likely' would have fallen out, just 'annoying'.

"" "" Excuse me...... ""

They were the four who could not help but bow their heads and apologize, although they had no responsibility at all.

"... no, well, I know it's not your fault, so don't worry about it. On the other hand, evil doesn't make you uncomfortable..."

That's what Wolfe says, but even for "The Red Vow," it's reassuring if you're all powerful and don't hang a funny little on "The Red Vow," and it's these two parties that seem honest. It wasn't a bad story.

"Well, keep it up, thanks again this time!

To Mavis' greeting, he was a two-party face who nodded loudly.

Then we met with the merchants and the men who came, and the merchants departed immediately. We can only move on while it's bright, so we can talk about it at rest or at night. Wasting time that can be used for travel is the deed of the fool.

The merchants had a slightly disturbing look at the "Red Oath" they saw for the first time because of its age and the composition of all the women, but Wolfe and Vegas, who guessed it, pressed their heartbeat, and the merchants, who were familiar with these two parties, also seemed relieved.

Moreover, it is quite gratifying that attack magic, healing magic can be used and water can be provided by magic. Because that means a significant increase in your chances of survival in the unlikely event.

Nor is water such a merchant as to shred the loading of goods and accumulate large quantities of spare water, but only a small amount that he sees room for in the estimated minimum required quantity. Water replenishment in mountainous areas is difficult, and horses need large quantities of water. Therefore, in the unlikely event, the presence or absence of water separates life and death.

And while it is quite large as a merchant corps that only goes back and forth between local cities and villages, from the public's point of view, the merchant corps, with seven carriages and fifteen escorts, slightly larger than usual in number, continued to advance towards the mountainous areas.

For the leading carriage, "The Ideal Home of the Evil God". For the rear-end carriage, "The Friendship of Fire". And to the central carriage, "The Red Vow". Wall actors solidify the front and rear, magicians and light warriors likely to be maneuverable are in the center, preparing for attacks from the sides, as well as swiftly heading back and forth for support. It was a formation that everyone seemed to think about, and that meant that it was a logical arrangement that everyone could be convinced of.

Each party, half rides the carriage and the other half travels on foot. This is due to two reasons: the significance of indicating the existence of escorts to prevent bandits and intelligent demons from attacking, and the fact that putting everyone on board reduces the space for the goods to be mounted.

The speed of a carriage loaded with goods is considerably slower than that of a passenger carriage. its weight and to prevent damage to the goods. So if you were a hunter walking at normal speed, there was no obstacle to walking with you. It will change with the boarding crew as appropriate, so it is more complicated.

"Everybody, it's time for a big pause and lunch!"

A merchant, the operational leader of this merchant company by seven carriages, shouted at the carriage back and forth, to the extent that it did not surprise the horse. He is the gatherer of the three merchants participating in this merchant corps and serves as the master of the central carriage.

This merchant said, 'A waste of expenses, such as hiring someone on purpose, even though you are here! Top of the Fool!! What can I do without a merchant? Plus, no matter how well you shake your wings right now, just in case you fall, don't be prepared for a business trip with one carriage, and do what! If you can't move the wagon yourself, you'll only be able to walk around with a small load on your back!'.

You just work with a merchant like that, and the other two merchants hold the reins themselves. So there were only three hired men, and the other one was an understudy of the leader's shop.

Incidentally, the actions of the merchants themselves are determined by the employer side, the operational leader, but for fighting bandits and demons, surrendering and fleeing, it is up to Wolfe, the escort leader, to judge. As regards the dumping of luggage, it is at the discretion of the operational leader, but if the recommendation for dumping is refused by the escort leader, the 'escape' disappears from the option available to the escort leader and only becomes a 'surrender'.

In that case, the hunter needs to be robbed of the money or weapons in hand, but the merchant could be asked for ransom as a prisoner.

Few will the surrendered be killed. If we do that, from now on, there will be no one to surrender to bandits in the area, and only extra damage will be done to the bandit side. And there will be a massive crusade early on, each other, with no merit whatsoever.

The streets are not so rough because they are not so far from the city yet. Merchants who are a little off the streets, park their carriages on empty land, and prepare for a brief lunch.

In this request, meals and drinking water on the move are to be provided by the employer. It's hard for hunters to prepare food and water and walk on their backs, and it's also hard for hunters to prepare their own meals. So, unless you were hired by a contract or a zero merchant with poor extra conditions, that's normal.

However, it is a substitute for the "three kinds of artifact", which is the one where the ingredients of the familiar staple portable food, sturdy bread, dried meat shards, and soup with dried chips and vegetables are dissolved in hot water, if even dried fruit is attached, behave as a whole.

And with the merchants and the lords assembling their simple softs together to boil the water, the faces of "The Ideal Home of the Evil God" and "The Friendship of Fire" stared at Miles with full anticipation eyes.

"Ahhh, at first, let's take what the merchants put out for us. Because you are preparing for it. I'll get you something for dinner."

And to the words of Miles, he dropped his shoulders disappointingly......