After a small break at the corner of the institute, the party went well to the boss battle floor.

I tried to say fine, but no major injuries, around the corner. Ross of time was there.

Dungeons like easy wins on their average level, but why can't they go as crisp as previous world games. That's because monsters have a lot of freedom to attack, plus a lot of different types.

Since the limit of the roaming area is almost non-existent with the exclusion of some dungeons, it may inadvertently count at a high density.

Is this dungeon because of the monsters springing fast and because of the models? As a monster, it is a wind that specializes in uncommon coordinated attacks.

Exactly near the entrance, the encount was also stand-alone, but since past the middle boss, it's become more than one, so that around the floor that makes the boss battle current, we work in detail.

The atmosphere is somewhat troublesome, although it can't be pushed off by force.

No, this place wasn't very popular with adventurers either... I still remember the work pattern of the Brave Party, the scene that rarely overlaps with other adventurous people. This time it's not a guild requested job. It's a system... In the end, I think it's an idle scene, not too far back.

—— Well, you're saying it's pointless to think about that, right?

Not long ago, Shush sidelined the corpse of a humane bird that she struck out.

Totally, what did the old people try to build... I guess it stays that way for a while until it disappears, going over them lying with a painful look.

to a strictly controlled area that would probably have cultured and nurtured the main creature. Follow them after they advance their feet.

It's a dungeon without many branches, so even if they check through the room or something and go back, they'll catch up to that spot in battle right away.

While doing so, the scenery changes and the brave man steps into an even more tightly managed area.

Pass through doors that are written in ancient languages and other characters that say "no entry except for those involved” —— well, that door is half broken -- but pretend to be unfamiliar. A member boarded a lift (elevator) just ahead.

Watch them descend on the elevator destination display and press the button for themselves if you see any signs that you have finished moving. If you sneaked into the elevator where you arrived and pressed the destination button with only one "Pooch ~". The dim box with no windows slowly began to descend, and a few dozen seconds later he invited me to the land.

If you step out into the hallway, the white painted floor surfaces that reflect light are made of similar materials to acrylic plates. How special this place is, a landscapeless place that doesn't enlighten you beyond the door that lies ahead.

It's the director's office, I feel convinced if you say so, and it's the conference room, you can go. Well, it's only the floor of the boss battle left, so I find out that the lab is ahead of me.

If you went down such a tasteless hallway and stood in front of the door.

"Honestly! Perseverance!!"

The voice of the irritating boy.

After the sound effects of the pippy, foan, and loose door opening and closing (later), Sorol-kun is caught in the eye chasing by the branches of the Togetuge.

—— Yeah... it's me! Arlaune!!

I'm sassy on the floor in the gap where the monsters and the others in the boss battle care about you. He dived into the shadow closest to the entrance and peered into his face.