I Was a Sword When I Reincarnated (WN)

49 Tell me, Dr. Amanda - so-called explanations

In a mock fight, an hour after Amanda defeated him.

I woke up. Fran was sitting across from Amanda. Amanda said she wanted to apologize for doing too much, so she decided to ask for some of the information she wanted to know.

I don't think I need to apologize that much, because Fran had a lot to gain from the training, and Amanda took my place while I slept. Instead, didn't we get it?

"Well, I'll explain the moves first."

"Please."

"That said, I'm not a theorist, and I can't do it all, can I?

"That's fine."

We don't know anything, but it's still valuable information.

"Combat is like swordsmanship, a skill for handling weapons well. It can also be called technology. Combat moves are special moves that consume and activate magic, like sword moves, fist fights, and my whip moves. You know that?

"Mm. I know."

Swordsmanship is a must to learn swordsmanship, and bowsmanship is required to learn bowsmanship. And I can't remember a higher level of combat skill than the opposing one. I mean, with Swordsmanship Lv5, they can only remember Swordsmanship Lv5.

"Well, how can I learn how to fight..."

"Mmm."

"You don't really know the details."

"Huh?"

"No, you know the training laws, don't you? But I have no idea what the rationale is. Maybe if you ask someone who's studying it, you'll understand."

"Just the training laws are good"

"If I make you an adventurer, I will, won't I? However, what we're going to talk about is a prerequisite for power manipulation, magic manipulation? This one's training... Honestly, you don't know. I'm a half-elf, right? I was able to do both when I wanted to. Well, Fran won't have a problem. I'm gonna skip this place, okay?

"Mmm. I don't mind."

"The training method of warfare moves continues to wield weapons while imagining magic flowing through the weapons and the whole body. Then there comes a flashing moment of battle moves somewhere. Without defying that flash, if you let yourself go, your combat moves will be activated. Once activated, you acquire them as a skill, so you can roll them out without any problems. Fran can use his fighting moves, too, don't you remember?

"Well, Fran is small. It was way back when you learned how to fight, wasn't it? Maybe you've forgotten. But you're a real genius to be able to use your moves that year."

Don't worry, Fran's a kid. However, I had a rarity when it comes to training methods for combat moves. Now you're going to let him train in swordsmanship as well as swordsmanship.

"Once you learn how to fight, then keep using it and increase your skill level, because every time you increase your level, you will learn new tactics"

Sounds like the hardest thing to learn in LV1.

"Well, next time, I'll explain magic, okay?

"Mmm."

"Sorcery has its basic attributes. And at the top of them are the earth, the sea, the flames, the storms."

Basic 4 attributes are already available.

"And then there's magic called composite attributes. Thunder, ice, snow, trees, melted iron, dust, life."

"Composite?"

"Yes. If you level up two basic attributes, you may be able to get them. If it's trees, it's water and dirt."

"Is there anything you can learn? Sometimes you can't?

"Well, let me explain from there"

The mastery of witchcraft seems to vary from apprenticing to training to using tools to remembering.

Set aside the tools, Amanda taught me how to master them in training. It's just that the training method is amazing. What was awesome was so similar to the training of a chain-bastard who came out to be a hunter × hunter.

If it is hydromagic, it touches water every day, drinks water, immerses itself in water and taps the image of water into the body and spirit. And when water comes out to dreams, he says he can master hydromagic.

Wind, if it is, and run around naked in the strong wind. If it's dirt, they try to bury it in the dirt or grab a stone. Well, some magicians are the only ones who train that far too far. You didn't miss Amanda's eye swimming just for a second, did you? Wind training......

However, unlike swordsmanship and such, they have absolutely no guarantee that they will be able to master it. Because a wall of talent exists. Swordsmanship and the like, even if there are individual differences, can only be improved if efforts are made. But in magic, you can't even learn without talent.

"Talent?"

"Yeah. Maybe I could say it's compatible with each attribute. Those who have no talent for fire attributes can't remember fire magic no matter how hard they try."

Does that mean that if you don't have talent, your training will be wasted? Even if you touch the fire and burn it, you're too bad for nothing.

"So far, there's no way to find out if there's any talent. However, I don't think there are any talented people at all, and if you work hard, you can master any of them."

"Depends on effort"

"That sort of thing. Because of that, I trained in fire, but you didn't get to see me. The wind seemed talented, and I got it in a week or so."

"I see."

"Some of them seem to be geniuses who can use magic from less than their lifespan, right? I mean, Fran might have that mouth too."

"Hmm?"

"You don't remember that either. Well, fine. I'll go back to composite attributes, then. There are two problems in mastering this."

"First, can you master two attributes"

"Yes, and is there a talent for composite attributes"

Well, the composite attribute should be rare. Even before, I've never seen composite attributes other than tree magic. Besides, it was Gilmouth and Freeon who had the tree attribute, both of whom are wood elves. I think he's got a racially talented tree magic talent. So, normally, you've never seen anything like it.

That's why composite attributes are so rare.

In Fran's case, what about talent? The magic I've given you can be used without problems. Basic 4 attributes, as well as darkness and healing. So maybe talent has nothing to do with the magic skills given by skill sharing. I don't think I have the talent for all four basic attributes, no matter how much.

"Next, we'll talk about other attributes."

"Darkness and recovery"

"Exactly. First light and darkness."

Light and darkness are attributes that are not included in the basic 4 attributes. The training method is no different from the 4 attributes, but the holders of talent seem to be overwhelmingly few.

Basic 4 Attributes - Composite Attributes - Light and Darkness Order. Oh, my God, how rare is it than a composite attribute or something? You were really lucky to get it from the devil.

"And in light and darkness, there's a derivative attribute. Light purification, phantoms. The Dark Poison, the Necromancer attribute."

Those with the gift of light will soon be illusions and purifications. If you have the gift of darkness, you will almost certainly come with the gift of poison and the Necromancer, so it seems that among researchers it is said that it is each derivative attribute or a subordinate one. They also sometimes have talent for derivative attributes individually, so just because they have talent for poison doesn't mean they have talent for darkness.

Moreover, poisons and purifications also have death poisons and holy cleansing, which are the superior attributes. There would be too many magic attributes.

"Other attributes have special attributes."

Special attributes include recovery, aid, summons, contract, space-time, moonlight, spirits, blacksmiths, and non-belonging. Auxiliaries and recovery seem to have users there, but when it comes to space-time and moonlight, it's more rare than light and darkness.

"All I know, that's about it, but I think there are a lot of other special attributes if you look at the world. They also have unique attributes of Warcraft."

"For example?"

"Rumor has it, there are magic that only dragons can use, and magic that only evil people can use. Compared to humans and warcraft, warcraft has an overwhelming number of individuals who can handle magic."

"Why?"

"Warcraft uses more magic on a daily basis than mankind in the first place. If you hadn't fortified your flesh with magic, like a warcraft bigger than a castle, you'd be crushed to death in no time? As much as humans breathe, I guess they can handle magic naturally. So unlike humans, Warcraft can use magic without magic manipulation. Maybe the Demon Stone has something to do with it. Of course, it would be more efficient to have magic manipulation."

"I see."

"Same thing with combat moves. Is power and magic manipulation a skill to manipulate magic, even if there is a difference between the inside and the outside of the flesh? So the Warcraft can easily cause a phenomenon like war moves without the power of manipulation."

Is vibrating fangs or something, that mouth?

"That's why there are quite a few individuals who use composite attributes and light and dark attributes for Warcraft. You must mean more talented than mankind."

With that said, I've had one thing on my mind.

"Dark magic is magic used by bad people?

The devil used it. I don't care what you think of poison or necromancy, you're a villain. If I were you, I wouldn't forgive the first Necromancer I met. He's definitely a bad guy. No, imaginatively.

"You don't have that. Well, warcraft sometimes uses it, and some people might think so. If I try to be an adventurer, I'll only recognize it as useful witchcraft. Necromancer magic can be very useful in exploring dungeons, right?

Good. There seems to be nothing wrong with using dark magic. I can't even see the skill of dying when I get to the darkness enhancement.

Finally, I asked about the combination of composite attributes.

Water + soil = trees. Water + wind = ice and snow. Water + fire = life.

Wind + fire = thunder. Wind + soil = dust. Soil + fire = dissolved iron.

That's a combination.

Composite attributes in light darkness and special attributes, apparently, have not yet been confirmed.

"Maybe I just don't know."

"Composite Attributes, Want"

"Fran was just using dirt and wind, and you're good at fire, right? Then you might be able to aim for thunder, dust, and melted iron."

"Mm-hmm. Good luck."

All right, it's Fran's request. It has to be!

Absorbing composite attributes or mastering them yourself. If you turn fire magic into LV10, you could have mastered flame magic, and if you increase the level of witchcraft, there is a good chance that composite attributes will grow.

"Now... Is the Wind the Next Higher of Fire"

Goblin's nest absorbed wind magic LV3 from Army Beatle. Again, it seems more efficient to have a higher skill level to absorb.

Skill LV3 wind sorcery was overwhelmingly quicker when the bugs gave me Skill LV3 wind sorcery than when I kept taking Skill LV1 swordsmanship from the Goblins.

'What do we do...... level, do we raise it?

There are 47 self-evolution points left. 28 You just have to stay to experiment with swordsmanship.

"What do we do?

(What do we do?

So I spent 6 points to increase my level. I could get a proper thunder attribute, and I have no regrets. I also got the title of storm and wind magician.

(I want to use it quickly)

'Not here. We don't have composite attributes. Amanda told me about you in her body. Today yesterday, it's not good if it suddenly becomes available'

(Ok...)

"When we get back to Aretha, let's experiment. Huh? '

"Mmm."