"With that said, I thought the master would stop"

"What?

"Going up to Rank C. Because it stands out."

'Well, I am. Not now, huh?' Cause Fran wants to be in a militant tournament, right?

"Mmm."

"If it were, it would stand out soon anyway"

"Sure. If you win, you stand out."

'Ha. That's what I'm saying. "

"Mmm."

Down the stairs in chat. You haven't forgotten your perimeter alert, have you?

Then we arrived at the entrance to the one tier of the dungeon. There's a narrow stone corridor going on. It's not tall enough or wide enough, and the wolves can't go back to their original size.

"Ursi is trained to fight at that size"

"On"

I don't need a light. Thin lights illuminate the passageway when things like hikarigoke grow on the ceiling. Not every corner could be foreseen, but it wasn't enough to require a pine light.

"You're suddenly splitting in three directions."

"Which way?

"Mm-hmm. If it's Theory Street, is it the left?

That's the so-called left-hand law. He said if you put your left hand against the wall and go, one day you'll reach the goal. Well, he doesn't mind with his right hand.

But this law has some flaws. If the goal was a three-dimensional structure using stairs and ladders, even across a hidden room or on the same hierarchy. And if the goal was in the middle of the room or somewhere that wasn't bordered by the wall.

For this reason, information on the Warcraft was purchased in order to accomplish the request, but information on traps and maps has not been examined. Looking at the map, he said he was in training. We need to walk around and dive through traps and warcraft ourselves.

"Well, on the left,"

Well, either way at first, right? So far, I can't feel any signs of warcraft or traps.

"Well, let's go."

"Mmm."

Use your sensing skills to move forward. I would have walked like that for about 3 minutes.

"Mm."

"Oh."

We were feeling signs at the same time.

"There he is."

"Have you noticed Fran too? Shadow Snake."

"There."

corner of the passage where the light of the hikarigoke cannot be illuminated. There was a black snake in the darkness. Shadow Snake is a name, but I can't use dark magic or anything. It was a name that was named for sneaking in shadows and darkness, and blinding without sound.

"Miscellaneous Fish"

"Off"

"Well, it's my first prey in this dungeon."

It's about the size of a shemale snake and has no offense. He's a regular snake, except he has night shade and signs perception skills. Honestly, just wearing boots would prevent an attack from this guy.

A normal adventurer is someone to ignore. Eating doesn't taste good, Demon Stone is scum. Experience is also extremely small. Too much hassle to take out the Demon Stone. But I want proficiency and a magic stone that I can't miss.

So Fran knocks down the sack and the snake. The obtained Demon Stone value is 1, but this is the first step to becoming stronger.

"All right, let's move on at this rate"

"Mmm."

That's how Fran accidentally stopped his leg as he proceeded while knocking down the snake.

"What's up?

"... a trap?

"Heh. Where?

"The floor there"

"I see."

When I looked at the place Fran pointed at, I felt uncomfortable, too. After careful observation using trap sensing, I found that there was a trap that sensed weight and released arrows.

It seems that Fran noticed before me because of his plantar sensory skills. A skill that feels slight discomfort and vibration on the soles of your feet. I guess I somehow feel the return of the vibrations that occur when I walk.

Well, that's a skill that doesn't make sense to me. No, it might do some good if it stuck to the ground or the wall, but I definitely don't like to travel while being dragged down the ground. You won't be able to help but be ragged and loud.

'Well, let's disarm it. Fran, you want to try?

"Mmm."

When it comes to disarming, I'm better at using mindfulness. You can deactivate most of the attack traps naturally, so you can activate them as a last resort. But it wouldn't hurt to have Fran go through it, either.

"Bye, there."

"Mmm."

I also bought the Untrap Tool, which is available in the Adventurer Alliance. It seems to be a tool for scout-based occupations with pin sets and thin blades.

There are a number of ways to disarm a trap, but what Fran is trying to do now is disable the trap. It is a way to unravel that mechanism and destroy the setup itself to make it inactive.

From what I've seen, when the floor is lowered by weight, the wire is pulled and the arrow is released from an empty hole in the left wall. Either let something like a stopper bite to disarm it and keep the floor itself from moving, or cut the wire carefully.

Looks like you chose to cut the wire this time. He is moving the blade into the clearance of the block on the floor.

The difficulty of the trap itself is low because it is still on the ground floor, and it is not difficult to disarm. If the arrows are crouched too, it's a fine ray, and if you reach out and press the floor in the worst crouched condition, that's all you'll be able to disarm.

Or if you avoid that floor, you don't even have to disarm it. Well, it's for untracking training.

"... done"

"Yeah, you don't seem to have a problem"

"On!"

The dungeon has a self-repair function and this trap will also be revived in a matter of hours. And the other traps they unlocked also meant they were back by the time we got through.

"Find the Next Trap"

Apparently, he enjoyed untapping it. I searched for a trap with a fun look.

"It seems to improve faster than I hate doing it, and it's good."

What if I told you I was going to be a scout instead of a swordsman like this?

"There was a trap. I disarm it. Okay?"

"Ooh, ooh."

You're really gonna be okay, aren't you?

"Untrap, is that so funny?

"Mmm!"

Glittering eyes, Fran approaching the hole in the wall. Is it a puzzle feeling? Fran stares at the trap in a royal manner with his arms together. It was as serious as an artisan.

We're on perimeter alert.

"On..."