The most popular card game in this world TBC...... Alice's special training made me so strong that I challenged Clo to win the Six Kings card.

Five straight fights to win the right to challenge… Mr. Noyne, a user of the gear beat deck who uses numerous gear magic cards and explosively enhances monsters.

Laz, a fairy card user, develops monsters in large quantities and works with monsters in a variety of ways.

Many cards have the effect of restoring HP, making it a lasting battle with tremendous endurance, Dr. Feer.

The target's magic when carrying out the attack, Mr. Zwei, a magic puppeteer with the effect of sealing the activation of the trap.

Ain't no gap in both offense, except he's putting in a lot of cards named Maid.

He won a hard battle against those five and finally earned the right to challenge Kro, the Six Kings... Kro was strong enough that the five to that point seemed like babies.

Clo's deck, which is dominated by magic cards, sealed off all my attackers and I was ready to lose.

But that battle was just a suicide bomber and I finally got my first Six Kings card.

But by beating Cro, who had been undefeated so far, I got so much public attention... that I decided to challenge the other Six Kings to collapse.

And right now... I've been in the biggest crisis since I started TBC.

"... no... no..."

"Oh, you know, Mr. Isis... we're just going to battle with cards, right?

"... with Kate... I don't want to fight..."

"Yes, no, but..."

Mr. Isis decided to try next for Cro. She had a sincerely happy look on her face when I visited her castle... but now she still looks like she's going to cry.

Apparently, Mr. Isis doesn't like being 'in conflict with me' in any way. He is the same angel.

Of course, there was no way of forcing Mr Isis to challenge him to battle like that, and he presented a compromise that was the result of his thoughts.

"... So why don't you trade Mr. Isis' card with mine...?

"... ah... yeah!

Apparently, he liked it. As far as I'm concerned, I wanted to win the battle well and get it by regular procedure... but Mr. Isis' tears are far heavier than such a tiny pride.

Well, let's give the next six kings a solid challenge and good luck.

'... um, I know what the Lord is trying to say, but I can't... there's no way I can have that little card'

"So, right..."

'That's why I ask you to fight Fafnir here instead of the eagle. Whether you win or not, present your cards.'

Mr. Magnawell, who is too huge to play TBC, was set to fight Mr. Fafnir instead.

Mr. Fafnir was a power deck user using powerful Dragon cards, but his Dragon opponents have a trump card to keep.

"My turn! Sacrifice two monsters and summon White Rose Battle Princess Lilia from the bills!

"Mmm..."

[White Rose War Princess Lilia] Level 8 ATK 2000 DEF 1500

Effect: This card will not be destroyed in battle. ATK DEF on this card increases the number of Dragon Clans present on the field by 800. When this card destroys an opponent's Monster by battle, it can continue and attack again. When there is a 'Renamaria' or 'Sieglinde' card on the field, this card is not destroyed by magic, trap, or monster effects. When a Level 10 or higher monster is summoned on the field, this card displays defense up to the End Phase and also has 0 Defense.

Ms. Lilia's cards have resistance to Combat Destruction and can only increase the status of the Dragon Clan. Although there are disadvantages when a Level 10 or higher Monster is summoned, it is a breaking strength on cards that can be summoned with 2 sacrifices.

"There are currently 3 Dragons on the field...... hence the ATK is 4400! Attack the Dread Dragon!

"Kuh!?

"More Lilia's effects activated! When you destroy a monster by battle, attack extra!

"Gu Ha... mi, brilliant"

Using Lilia's card, I beat Mr. Fafnil safely. I got Mr. Magnawell's card. Now the Six Kings have the other half...... let's do our best next time.

'It's my turn. I activate Magic Card Rich Fruit. This effect makes the guardian tree present in the field available as a sacrifice for two bodies. Sacrificing the Spirit of the Guardian Tree and the Great Tree… I Summon My Own Card'

"... this is Mr. Lilywood's card..."

[Realm King/Lilywood] Level 13 ATK 3000 DEF 5000

Effect: This card cannot normally be summoned. Automatically displays defense when this card is successfully summoned. Special summons can only be made if three botanical monsters present on the field are sacrificed. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to 'other than this card' magic, trap, or monster effects and does not receive any effects. The DEF on this card always rises by half the controller's HP. At End Fizz, heals 1000 HP per plant family on your field and deals 500 damage to the opponent's HP. You cannot disable this effect damage. If a botanical monster exists on your field when this card leaves the field, sacrifice that card to return this card to the field.

Mr. Lilywood's card does not have super powerful firepower, but it was durable enough to hold a grudge. Mr. Lilywood's deck blocks the attack with a high DEF monster, a deck that keeps HP rising.

Mr. Lilywood's current HP is 12000...... which means that Mr. Lilywood's card's DEF is up to 11000.

"Plus I activate Magic Card World Tree Seeds from the billboard. Generate world tree tokens in defensive display whenever possible when there is a Lilywood card on my field. The DEF of the World Tree Token will be the same number as the Lilywood card. '

"5 DEF 11000 monsters…"

"Continue to activate two pieces of perpetual magic, the realm of the patron saint and the judgment of the patron saint......"

[The realm of the patron saint] perpetual magic

Effect: When 5 defensive display monsters are present on your field, the controller of this card is not damaged by HP. This card will not be destroyed as long as a defensive display monster is present on the field.

[Judgment of the Patron Saint] Eternal Magic

Effect: When 5 Defensive Display Monsters are present on your field, destroy 1 card on the opponent field once per turn. This card will not be destroyed as long as a defensive display monster is present on the field.

"I destroy Mr. Kite's monster by virtue of the effect of the Patron Saint's judgment. Turn end…… and the Lilywood effect is activated during the end phase. There are 5 botanical monsters in my place. So I restore my HP 5,000 times and do 2500 points of damage to Mr. Kite '

"Knock..."

It does a lot of damage to HP, plus Mr. Lilywood's HP recovers. Along with that, the DEF for defensive monsters also goes up.

I can't do damage to Mr. Lilywood's HP with the effect of the realm of the Patron Saint, even if I try to do direct damage to HP.

Besides, Mr. Lilywood's card is almost invincible as long as there are botanical monsters on the field.

But it's not like I don't have any hands at all. There's a combo on my deck that can break this situation. But I can't do that with my current bills.

Bet on this draw!

"My turn...... Draw!... I activate Magic Card Hope Shards from my bills! You can draw two cards from the deck when a monster exists only on the opponent's field."

"Enhanced Handbills..............................................................................................................................................................................................................................................................................................................................

Please, come... OK!

"I activate the Magic Card, Brave Summon from the Billboard! Special Summon Human Race Cards under ATK 1000 from Deck! I call... my own card!

"Mr. Kate's, Card... What the hell effect..."

"By returning the Miyamakite cards present on the field to your bills, you will have a special summons ignoring the summoning conditions for one of the monsters on your bills! I call... Dragon King Magnawell!

"Become... Magnawell's Card... No way!?

You perceived my intentions, Mr. Lilywood gives me a stunned look. Yes, Mr. Magnawell's card is, in a sense, a natural enemy to Mr. Lilywood.

[Dragon King Magnawell] Level 13 ATK 3000 DEF 4000

Effect: This card cannot normally be summoned. Special summons can only be made if three Dragon Monsters present on the field are sacrificed. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to 'other than this card' magic, trap, or monster effects and does not receive any effects. This card can attack all monsters on the opponent field. Changes the monster on the opponent field to any display format when this card attacks. The opponent player cannot activate Magic, Trap, or Monster effects against this card's attacks. This card can attack the opponent player directly. However, if you attack an opponent player directly, you cannot attack a monster.

Mr. Magnawell's cards are cards with excellent control and can attack all of his opponents' monsters. But more powerful than that is the ability to freely change the display format of monsters on the opponent's field.

Mr. Lilywood's World Tree Token is ATK0...... Mr. Lilywood doesn't have a monster effect on the body, except for the token.

'... but my HP is 17000... even though the realm of the Patron Saint loses its effectiveness, the damage is 12,000 even if it fights...'

"Plus, I activate the field magic... the collapsing fort!

[Collapsing Fort] Field Magic

Effect: Each other's players take that DEF minute of damage when their monsters are destroyed by battle.

"Collapsing Fort!? No way, Mr. Kite... you were reading my deck... '

"... I expected Mr. Lilywood to be the user of the botanical deck. As a characteristic of the botanical family I saw in the five straight fights to reach Mr. Lilywood...... many cards have high DEF and HP recovery effects. So I thought it would be a key card, so I added it to the deck just before the battle."

'I see... brilliant. My loss.'

The DEF of the World Tree Token will be the same number as Mr. Lilywood's card. That's half of Mr. Lilywood's HP + 5000 points...... Mr. Lilywood has no way of preventing attacks by Mr. Magnawell's card.

But it was dangerous...... my remaining life was 2000, so I was losing the next turn. It feels like Draw saved me.

Now, the remaining Six Kings are Mr. Megido and Alice...... they beat Alice at the grocery store once, but that deck probably isn't her serious. I guess he was giving it up for my guidance.

... both have a strong feeling.

"Ha! Nice one, kite!! You're strong!!

"Mr. Megido is the great power deck...... strong"

Should Mr. Megido's deck be as expected, or a gun-attack deck with powerful monster cards. There are many cards that work in battle, and even one blow through the attack will kill them instantly as they are.

That's why I used a lot of cards called Deactivate Attack and 0 Combat Damage to fight on the Deck of Defense.

"... or does Mr. Megido look like that?

"Oh, well, you can't hold a card like you normally do."

"... okay?

"Oh, it's nothing. I don't mind showing this to you... or why are you looking away?

"Yes, no, you mean trouble in the eye place..."

"Yeah? Well, good, it's my turn!

Mr. Megido is not what he usually looks like or what he has become... he was battling with me to be what he really is. Megido hates the way it looks and says he rarely shows it to anyone else... but it seems different from me.

"I sacrifice the three fiery monsters of the field and summon my own cards!

"... at last, will you come out..."

[King of War Megido] Level 13 ATK 4000 DEF 3000

Effect: This card cannot normally be summoned. Special summonses can only be made if three flame monsters present on the field are sacrificed. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to 'other than this card' magic, trap, or monster effects and does not receive any effects. This card raises ATK DEF by 500 points each time you fight an opponent monster. This card cannot be attacked if no monster exists on the opponent field. Summon this card from the cemetery during the end phase of a battle-destroyed turn.

It's still a powerful monster, but I feel one step inferior to the other Six Kings cards. But my mind tells me. It has to end here......

"Plus I exclude the megids on the field from the game...... from the extra deck, special summons my original card!

"Become!? That card..."

"Pleasure kite, this is the strongest card on my deck... and I've never summoned one before. It's a card! Heh heh, you're special."

[True King of War Megido] Level 13 ATK 6000 DEF 6000

Effect: Special summons can only be made from the Extra Deck if the 'original name' existing on the field excludes the cards of the King of War/Megid. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to any effect other than 'this card' and is not subject to any effect. This card will not leave the field in any way other than Combat Destruction and the effect of this card. When this card attacks, the opponent cannot activate Magic, Trap, or Monster effects. This card disables the 'Ignore Resistance' effect of the battling monster. Deals ATK damage to the opponent HP when this card destroys the opponent's Monster. This card is excluded from the game without performing damage calculations if the original name fights a ChromeEina or Miyamakite card.

Kay, the strength of the out-of-digit...... Here, this is Mr. Megido's true trump card. The ability to prevent card activation in combat and even disable the monster effect by ignoring the opponent's resistance to powerful resistance that cannot be eliminated outside of combat destruction. On top of that, destroy the battle and deal 6000 points of damage to the opponent's player. Nice inch effect too. Come on!?

The only weakness would be that if you fought me or Crowe's card, it would be eliminated unconditionally? There are practically only two cards on my deck that can be countered.

Though it's not the ATK lifting effect, it can't even prevent defensive specialty Mr. Lilywood's card.

"Well, let's go! Kite!!"

"Trap activated! Mandatory truce order! This effect will end Mr. Megido's Battle Phase!

"Ho, we'll do it... end the battle phase before I make a declaration of attack. Indeed, that would work."

If Mr. Megido declares an attack, 6000 damage is confirmed at that moment. This place is outrageous, if you don't get rid of it with me or Chro's card......

"Then I activate the Field Magic, the Strong Man Arena. Monsters below level 8 cannot carry out attacks as long as this card is present. Turn end!

"Gu......"

What a nasty card...... this sealed the means to attack with my own card. When it does, the remaining cards are Chro's... not in the current hand tag. My hand is currently one card... can I pull my own card?

"Draw!"

It's not a Chro card...... but right! I can go!

"I summon my own cards from my bills and activate them! Unconditionally summon a monster from the bill by returning this card to the bill. I summon... grocery store owner Alice! Draw 2 pieces depending on the effect!

"... good eye, don't try anything... come on!!

"And I exclude the fate of rotating from the cemetery and activate the effect!

"What!? Activate the magic card from the cemetery..."

"The effect of Rotating Destiny re-summons Level 4 or lower monsters summoned to your field this turn!

Because of the card effect, my own card is summoned to my place again. Now all the conditions are in place.

"I exclude Alice and Kate's cards on the Feel from the game and special summon Bond Hulk Alice from the Extra Deck!

"What the heck... that card... that I've never seen before!?

[Bonding Giant Heart/Alice] Level 13 ATK 5000 DEF 5000

Effect: Special summons can only be made from the extra deck if the original name 'summoned to the same turn' present on the field excludes two cards: Alice, Myamakite. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to any effect other than 'this card' and is not subject to any effect. This card does not leave the field in any way other than combat destruction. This card gets the name and effect of that card by sending a monster card from the deck to the cemetery. Activation of this effect can be activated disregarding the resistance of the Monster Card. The name changed by this effect shall be treated as the 'original name'. This effect can be activated as many times per turn. ATK/DEF raised using the effect of this card will rise permanently. At the beginning of the next turn when this card is Combat Destroyed, re-summon the Alice and Myamakite cards used for the summons to the field.

This card I made with Alice... wondering what would happen if I stroked the blank card one at a time for both of us... Alice said nothing would happen, but when I tried, this card appeared.

One of the most powerful pieces on my deck today.

"I send ChromeEina cards from the deck to the cemetery to get that original name and effect! And fight!

"Guh, my card is excluded without doing damage calculations...... but not yet, I haven't lost yet!

"No, that's it! Alice's effects can be used as many times per turn! I send Sieglinde cards from the deck to the cemetery, granting Alice the ability to do a second attack by halving her attack power. Direct Attack on Mr. Megido!

"Whoa!?

Additional attack by halving the raised ATK by gaining a Chro card effect. Mr. Megid couldn't stand this attack, and it was my victory.

And in a way, ironically, Alice, who became the trump card to exit Mr. Megido... is the next person. Alice is also my TBC master and I know all about my strategy. It's going to be a tough fight.

I'm sure it's a massively expanded deck utilizing the effects of the Phantom King card...... pressure is going to be the key.

"Oops, I'll send a trap activated, draw card to the cemetery as Mr. Kite draws"

"Knock..."

"Hehe, no matter how much Mr. Kite pulls like a ghost... I don't know what I'd get without a hand tag"

Isn't that a hands-deck, Coz!? I have been using a lot of effects that make me throw away my hand tags and the effect of throwing away my draw cards, and I can't deploy them the way I want.

It's a very stressful, vulgar method of warfare, but it's actually pretty effective.

"... I have a shard effect of hope from the cemetery..."

"Deactivates the effects activated from trap activation, soul relieving rituals and cemeteries"

"Gu, damn..."

"Hey, Mr. Kite? How do you feel now? How does it feel to be sealed off a card of reversal?

"Oh, my God..."

Because of my mind. I also feel more like Alice's usability than usual.

"Is that a turn-end? Are you going to turn end? I'm gonna win, aren't I?

"... is that what you think?

"What?"

"Reverse card activation, lower preparation for reversal!

"Whew!? Do you want to lay low?

[Bottom Preparation to Reverse] Magic Card

Effect: Can be activated when there is an HP difference of more than 3000 points from the opponent player. Players with low HP can draw one card per 1000 HP difference points.

My current HP is 1500, Alice's HP is 5000... the difference is 3500 points. It's a card that Alice kept warm until she could use the jamming card.

"I draw three cards! Activate Fantasy Hope! Draw two cards from the deck and dump all the bills in the end phase. Activate more resurrected ancient magic. Throw away one hand tag and activate the magic card located in the cemetery...... add the bottom preparation to the hand tag for reversal! Draw 3 more cards!

"Huh? Hey..."

"Activate the will of the weak! A monster of Level 4 or lower and ATK 1000 or lower can be specially summoned from a cemetery. Special Summon Wyburn! The effect of Wyburn summons 1 card of the same name from the deck when a special summons is successful! More Special Summoned Wyburn Effects Summon Another Wyburn!

"Three Wyburns...... no way, give me that card!?

Wyburn is a very weak monster. The ATK is 500 regardless of level 4. Moreover, there is even a sad sentence: the reptiles, not the dragons.

But when you have all three cards, show the truth and call the King of the Wing Dragon Clan!

"Magic card, activate fusion pervert! Fusing 3 Wyburns...... Summon Tenryu Needs Heg over Extra Deck!

[Tenryu Needs Heg] Level 10 ATK 2500 DEF 2500

Effect: This card can only be fused summoned from the Extra Deck if 3 Wyburns are fused. Destroy all magic and traps on the opponent's field when this card is successfully summoned.

"To Needs...... a special individual of Wyburn who was allowed to take his name to the Dragon Nation. You're separating Wyburn from the boulder. However, with an ATK of about 2500…"

"More magic cards, activate a series of giant beasts!?

"Yeah yeah!? Hey, Mr. Kite!? What kind of inches are you drawing!?

[Continuous Giant Beast] Fast Attack Magic Card

Effect: Can be activated if a Fusion Monster of Level 10 or higher is' Summoned by Regular Procedure '. From the Extra Deck, fusion monsters of alias, same level, and same status are summoned in disregard of the summoning conditions.

"Due to the effect of this card, I summon the Groundbeast Behemoth from the Extra Deck!

"Ugh..."

[Ground Beast/Behemoth] Level 10 ATK 2500 DEF 2500

Effect: This card can only be fused summoned from the Extra Deck when 3 local attribute monsters are fused. Destroy all monster cards on the opponent's field when this card is successfully summoned.

"And a direct attack on Alice with Behemoth and Needs Heg!

"Ugh!?

Alice's residual HP was able to destroy perfectly in two Direct Attacks of 5000...... 2500.

I won...... Now I can get all six kings cards. No, well, I'm very happy with that...

"I mean... you don't use the Phantom King card!?

"... Huh? 'Cause it's not on my deck."

"I didn't let you in!?

Sa, boulder Alice...... go everywhere on the anticipation diagonal. I thought it was a massive deployment deck that made use of phantom king cards, and it's hands-control... what is this unintelligible feeling...

"Well, whatever, congratulations. Now Mr. Kite has defeated all six kings."

"Oh, oh... it was a long time, but I managed to do it..."

"You're the supreme god in God's world next!

"... Huh?

"Be careful. When challenging the supreme god, you must defeat your subordination in a special 'restricted battle' instead of five straight fights, so adjust your deck tightly"

"... Huh?

"Oh, I'm fine! Alice is perfect: 'I'm telling the rest of the world'! When Mr. Kite, who defeated the Six Kings, enters the divine realm to challenge the Creating God, which no one has yet challenged!

"........................... Huh?

Thus, my battle... was not over yet at all!?

"A restrictive battle to gain the right to challenge Fate God is a tag battle between me and the Love God Combination! Come on, Kite, you need to find your partner."

"... Um, Mr. Shea? I'm not even in the divine realm yet? It's 'my house' here...... why are you two waiting?

"... don't tell me, Fate God... 'Kai, I want to play fast!' and give us orders..."

"... you're struggling"

"... you too"

When I went outside the house after breakfast, for some reason, Mr. Shea and Mr. Hart were waiting. Apparently, Mr. Faith told me to come.

Yeah, I knew. I knew it... but is it already certain that I will challenge the divine world...

Well, let's put that away. There's nothing I can do to tell Mr. Shea. In the meantime, I'm a little nervous because this is my first tag battle.

I'd like to pair it with someone strong if I could......

"... of Kate... the one who gets in the way... I... knock him down"

"Huh? Mr. Isis!?

"... Morning... Kate... I'm here to help..."

"Oh, thank you"

... Isn't it too soon? Yes, no, I'm glad I'm happy...

Mr. Isis' prowess is, to be honest, unknown. I didn't fight her, so I don't know what deck to use.

But I honestly appreciate Isis' offer, which is so full of motivation.

"Bye, Mr. Isis. Best regards,"

"... yeah... good luck"

This is how Mr. Isis and my combo and Mr. Shea and Mr. Hart's tag battle at the combo came to an end.

Looks like this tag battle is the type of game where the two players share HP with the field, making HP 8,000 points for both of them combined.

Collaboration is likely to be key because the combinations can share the cards they lay low on each other.

The turn order is me, Mr. Shea, Mr. Isis, and Mr. Hart, and the first turn I can't carry out the attack. Mr. Shea's deck is also unknown, but it would definitely have been adjusted for tag battles.

Undeniably unfavourable, but for now I deployed about three monsters and kept the walls thick.

And Mr. Shea's turn.

"My turn...... I activate the total force of despair from the hand tag, summoning only the same number of monsters present on the opponent's field from my deck, level 4 monsters. At this time, the ATK of the summoned monster is halved, and the summoned monster cannot be treated as a sacrifice, fusion, or ritual material, but must always fight the other monster"

Powerful deployment cards, but also great disadvantages. A lot of Level 4 monsters have about 2,000 ATKs, and that's tough to halve. In fact, all the monsters summoned to Mr. Shea's place have fallen below ATK 1000.

Moreover, sacrifices and sacrifices are not available and there must always be a battle… normally, they will simply be wiped out. But if combined with a card or something that changes the effect depending on the number of monsters......

"Summon the monster with a back defensive display and battle phase! I attack with 3 monsters! Activate Fast Track Magic from your hand tag at that moment!

"Fast track magic!?

"Merry bat end!"

[Merry Bat End] Fast Attack Magic Card

Effect: If you and your opponent have at least 3 monsters on each field, they can only be activated in the Battle Phase. Pay 1000 HP points and destroy all cards present on each other's fields.

"Become, the cards are wiped out..."

"Not yet! Here I also activate fast-track magic, miracle happy endings from my bills!

"Mr. Hart!?

[Miracle Happy Ending] Fast Track Magic Card

Effect: If the card effect destroys more than 3 monsters on your field, it can only be activated in the Battle Phase. Pay 1000 HP points to revive the destroyed Monster in your field from the cemetery. The turn for which the effect of this card is activated is forced to be the turn end after the battle phase ends.

Got hit!? Right, because it's a tag battle... the fields share with each other. In other words, treat Mr. Shea's monster as Mr. Hart's monster as well.

The effect of the Merry Bat End wipes out all the monsters in my field, and the effect of the Miracle Happy End revives four monsters in Mr. Shea's place.

Besides, these monsters are still going to attack...

"Direct Attack with 4 Monsters!

"Guuuuuu..."

Total damage was 7500...... like that, almost pushed to the cliff in one turn!?

"... sorry, Mr. Isis"

"... yeah... I'm fine"

"If you use a miracle happy ending, my turn will be forced to end after the battle phase. Come on, Death King, it's your turn. Let me show you your strength to rarely battle."

Mr. Isis' turn next. Mr. Isis, who suddenly turns for the first time in a pushed state, but his expression was full of quiet anger.

"... how dare you... bully Kite... I won't forgive you"

After muttering so, Mr. Isis draws the card in a flowing motion.

"... Draw... I activate the Ice Beast Demon Statue from my billboard... the same number of monsters in the opponent's field... Generate Ice Statue Tokens... Sacrifice 3 Ice Statue Tokens... Summon My Card..."

"Shh, wow... all of a sudden..."

[Death King/Isis] Level 13 ATK 3000 DEF 3000

Effect: This card cannot normally be summoned. Special summons can only be used if 3 Ice Monsters present on the field are sacrificed. The opponent cannot activate Magic, Trap, or Monster effects on this card's summons. This card is not subject to magic, trap, or monster effects and does not receive any effects. When this card is successfully summoned, add the cards' Unexpected Dream Zepia ',' Coquitos Zero 'and' Coquitos Infinity 'from the deck, cemetery to your bills. As long as this card is present on the field, the opponent player cannot activate magic, trap, or monster effects against the activation of the magic card.

I also have Mr. Isis's card, but I didn't have three cards that I could add to my bills, so I haven't added them to the deck so far.

What the hell does those three cards do?

"... I have the effect of Isis... adding three cards to my bill... and... activating an unexpected dream Zepia... drawing two from the deck... placing one bill... at the bottom of the deck"

The first one, is the effect of an unexpected dream/zeppia a draw aid? I'm going to put it back on the deck from the bill, so I think it's practically a 1: 1 replacement?

"... and... I... activate Coquitos Zero..."

[Coquitos Zero] Magic Card

Effect: After activating this card, pull the card from the deck and send it to the cemetery until the Coquitos Infinity card comes out.

"... on my deck... one Coquitos Infinity... that just put it back at the bottom of the deck... hence... throw 41 cards in the cemetery"

"Hey, what are you..."

Apparently, Shea had never seen Mr. Isis' card either, and she had a strange look on her face. However, the expression will soon be stained with astonishment.

"... and... the effect of Coquitos Infiniti... activated"

[Coquitos Infinity] Magic Card

Effect: This card can only be activated if it is drawn by a Coquitos Zero card effect. Deals (x 100) damage to the target player by sending the deck to the cemetery by pulling this card. This effect damage cannot be converted to Deactivation and Heal.

"... do 4100 damage..."

"What!? Guh!?"

Shh, wow. 4100 damage at once...... yes, no, but Shea's HP is still there.

"Very powerful burn card...... but our HP is still there! Plus, your deck is zero... if you raise it to your next turn, you lose without being able to draw!

"... what... mistake... are you making?

"... to?

"... my next turn?... to you... there's no next turn."

"What?"

Mr. Isis tells him cold and then continues the turn.

"... from the bills... magic card... activate the dream distopia of the deceased..."

[Dream of the Deceased/Distopia] Magic Card

Effect: Activates when you have more than 30 cards in your cemetery. Return all cards from the cemetery to deck and shuffle. End phase of this turn, send all the deck cards to the cemetery.

"... more... from the bill... brave summons... activate... Kite's card... special summons"

"No way... no way..."

"... put Kate's card back on the bill... I... another card... summon my card"

"Ah, ahhh..."

"... from deck... unexpected dreams Zepia... Coquitos Zero... Coquitos Infinity... Add to your bill"

"Wow!?

And again, undefendable burn damage...... Ah, Mr. Isis, hey...... well, is Mr. Isis a user of the burn deck......

One turn kill or something, really awesome. Me, if I was fighting, I might have lost.

"... Kite... I won"

"Ah, yes! Thanks!

"... yeah!

I turn my gaze to Shea and the others as Isis heals me reporting the victory with a bright smile......

"Um, senior...... you haven't been turning around on me? What are you being killed for? Are you an idiot? Doya, I'll give you a look. Instant kill or something...... so the number 5 in the god world? Wow, I'm embarrassed to be a junior."

"Ugh, wow!

... Shea has run away. Yeah, it's too pathetic.