I decided to launch an attack against the Percival family.

Besides, I am thinking of moving in the winter when it doesn't normally move.

There is a good reason why you should be so reckless.

One of them is that, despite being pushed by the other two families, there is still a difference in power between the great aristocracy of the Percival family and the current Fontana family.

So it moves at a time when you think the opponent is not going to be attacked.

In other words, it is the same as the usual ambush.

He attacked the opponent at a time when it was difficult to catch winter movements, and made a good shot and declared it.

I won.

In that case, there is no need to win the entire Percival family.

It's only a part of the Percival family, so it's important to win.

Let's do what we did to the Menmen's army that attacked us before from a slightly larger perspective.

This is because the name of Carlos in this fight is "I will beat Carlos".

I thrust evidence through Leon that Carlos and the King died because of the Percival family.

Then two of the other three great aristocracy entered the battle to make the Percival take responsibility for the king's death.

The Fontana family that created the flow, and I was indirectly supporting them by selling supplies and so on to the aristocratic army that fought the Percival family around the two houses.

That is because Carlos died and submitted himself to mourning throughout Fontana.

However, there are still times when they say this.

"Ars von Barca doesn't want to beat the death of Carlos de Fontana with his own hands?".

Apparently, being a knight and a nobleman is also important.

I cannot remain silent because I have been told what it is to kill the Lord, who is also my parent, and not even to move into hostility while he is in the territory.

No, if you don't want to move, you may not move, but there is a disadvantage that the impression from the surroundings gets worse.

Sometimes survival is the only priority without thinking about it, but then I will lose credibility from my surroundings.

Therefore, I would like to appeal to you that it is easy to understand and that you are "working hard against the enemy".

Then we have to move.

However, when the snow melts next year and enters the fight officially, that's a big deal.

How much would it cost to go all the way to the Far Percival home territory to lead an attack?

As soon as possible, I would like to say that I beat him up quickly.

That's why we're attacking the Percival house at this time.

But, to be precise, the Percival family itself is not the target.

I'm not targeting the aristocratic percival, I'm targeting the Tiers Knight under my command.

Launch a quick attack to crush the Tiers Knight House.

That was my strategic goal.

The Percival family was a noble family that could not be pushed or pushed, and as an alliance of three nobles, they worked with the two families of the Reinzats and the Menmen to get rid of the former hegemonic aristocracy, the House of Resolute.

But the Percival family is willing to take third place in their alliance of three nobles.

Why is that?

This is because the Percival family grew rapidly into a large aristocracy a few generations ago, once an ordinary aristocracy there.

Six generations ago, the current Percival family made a huge difference to the Percival family.

Even so, the ancestors did not newly develop magic.

But the Percival family's prosperity had some magic to do with it.

It is the magic of the House of Thiers.

Once upon a time, the Thiers were former aristocrats with their own magic possessed by other aristocrats as tokens.

It seems to have existed as a noble family in the First King's era, but the time has come when the power of the royal family has drastically decreased and each noble family has risen on its own.

But the Tiers of the old aristocracy were unable to defend their territory.

Then the Thiers fell under the control of other nobles and entered an era of unfaithfulness.

That's because, for example, the Tiers' magic was a non-attack magic called low-quality magic.

The Thiers then left their name behind, turning several noble houses.

But that was never a good thing.

Because every noble family that welcomed the Thiers under their command protected them by surrounding them in their own territory.

They didn't do anything with their genius, they barely left a name behind.

A turning point came when it was thought that such a time of adversity would continue for the Thiers.

That's how I met the Percival family.

The Percival family was a noble family with attack magic and managed to swim through a turbulent era of desolation.

But the territory of the Percival family was definitely different from that of other nobles.

Labyrinth.

It existed in the territory of the Percival family.

A dungeon of monsters spreading underground.

There was only such a fantasy in the Percival family.

And the magic of the Labyrinth and House Tiers went very well together.

The magic of the House of Tears is called [Power Liberation].

A magic that is said to bless things that grow up through so much experience that you feel your life is in danger.

Magic with a past that is protected for monopoly in many aristocracies even though it has no ability to attack.

That was the encounter with the labyrinth.

When the Percival family acquired the Tiers, they immediately instructed their master to use the magic of the Tiers near the Labyrinth.

A being called the Explorer who dives into the Labyrinth, defeats the monsters that abound there, and fights for his life.

I ordered the Explorer to use Power Liberation .

This has led to the development of the Percival family, which continues today.

Use [Ability Unlock] on Explorers lurking in the Labyrinth to forcibly strengthen those who have crossed the dead line many times.

The amazing thing about Capability Unlocking is that it can also cause high-level Explorers to express their magic.

Is the unique magic that is activated by casting spells like magic a skill, to put it plainly?

It's a fragmented skill for each Explorer to automate, but some of them are still capable of Ranged Attacks.

That, to put it mildly, also led to the creation of men of equal or greater strength than knights.

Those who explore the labyrinth gain experience and develop their abilities as they dive deep into the labyrinth.

And when the Tiers use the magic of [ability release] against talented people who have such experience, their physical abilities and so on are strengthened.

With their stretched abilities, they will dive deeper into the Labyrinth, and the more powerful will gain skills commensurate with each one.

However, it is only a form of magic and cannot, for example, bestow the same skill on others by name.

And you cannot leave your child with the ritual of inheritance.

But there are still not enough of us to dive into the labyrinth.

Because if you acquire the strength you deserve, you may be recognized and hired by nobles and knights.

No, if we don't, we can make better money than usual by diving into the labyrinth.

The labyrinth is the last place people in need of food will turn around, and a system is in place to attract nature and talent.

In other words, by owning the Labyrinth and the Tiers in their territory, the Percival family gained an environment that created an experienced combat specialist unlike any other aristocrat.

In addition, the magic stones and materials produced from the Labyrinth also boosted economic power.

Then, after generations, he succeeded in gaining enough power to be called the tip of a noble family.

That's why we're targeting that Tiers house.

For the Percival family, the Tiers are not just knights.

It crushes it because it is the center of the economy and the most important knighthood that creates tough fighters.

The Fontana army, so targeted, gathered the best and recommended the army south.