I Woke Up Piloting the Strongest Starship, so I Became a Space Mercenary
# 191 I'm not going out of my way to do some crooked combat manoeuvres (I didn't say I wouldn't)
You suddenly didn't think this one was going in at full speed, and the enemy saber iv's reaction was delayed for a moment. But that was really a flash, and soon the other guy accelerated and ran into this one. Apparently, they'll hang out with a beating on the head-on.
"That's where the firepower is."
The main arm of Sabre IV is apparently a two-gate high-output laser. Compared to Krishna's heavy laser cannons, they are inferior in power, but appear to be quite powerful as armaments equipped by small ships. It would be a military-standard product, or a state-of-the-art product made by a weapons manufacturer.
"You can't compare to a Starship."
But it's really a moment before a battleship gets stuck at a distance if they stick each other directly in front of each other. We approach each other shooting laser cannons, entering between shotguns - on the verge, Sabre IV went off track and left. They're doing some research on this information on the boulder.
"Did you hate the shotgun?"
"That's right."
"Thanks to you, this one will help."
This one follows slowly after, as the other went off track first. A shotgun can be a one-strike special weapon for your opponent if you don't know it exists, and a much appreciated weapon that contributes to taking enemy backs from the head-on in this way if you knew it.
Fighting between fighters without shield technology is settled with one missile and a few machine shells, but not between battleships with thick shields. Fighting between battleships is a battle about how to disable enemy shields and damage enemy hulls.
Normally, laser cannons, seeker missiles, etc. are used to saturate the chimatima and shield before destroying armor and causing damage to the hull behind it - but some weapons can blow up such processes and cause fatal damage to armor and hulls. Shotgun is also a type of such weapon.
The effective range of the shotgun is very short, but the shotgun's shotgun penetrates the enemy's shield while greatly damping it, additionally penetrating armor and causing direct damage to the hull. They have a special mechanism on the cannon itself.
Well, a little further apart, the effect disappears and says, "It's not a shotgun!" or so it turns into a fucking Zako weapon that they're going to say. Still useful as a defensive weapon because it can be used to intercept projectile weapons such as seeker missiles.
"Ha! I don't know where to go!
"There's a lot of tension in Hiro."
"It's been a while since you've been on a real plane and you're feeling better."
Exactly. It was canned in Imperial Castle here. Tension has to rise to the unity with the fuselage that I have felt for a long time.
"Come on, what do we do? If they get to your ass like this, it's a hive with a heavy laser cannon, okay? You don't like that, do you?
Turning off the posture controller with that said, Sir Weisel's saber iv, who was showing a swirling bare gesture, slowed down sharply as if he would react to my words.
Isn't that right? That's how you want me to overshoot, huh?
I manipulated the posture control thruster to rotate Krishna vertically, knocking the shotgun in a row with the bow facing his fuselage while overtaking Sir Weisel's saber iv. Countless shots fired in a row penetrate the shield of Sabre IV and fill its hull with holes - not without hitting armor and sprinkling sparks violently.
It's a simulated bullet. If it wasn't a mock bullet, Sabre iv would have been torn to pieces and detonated scattered. The buzzer at the end of the game rings inside Krishna's cockpit.
"Whoa!? What happened? At that moment when I wondered if Krishna, Captain Hilo, had overtaken Sir Weisel's Sabre IV, there was a shootdown verdict on Sir Weisel's Sabre IV!
"Check the data - this is..."
"Captain Mirok in the commentary, what the hell happened?
"Sir Weisel's Sabre IV was being pursued by Captain Hilo's Krishna and was about to become a unilateral development. So Sir Weisel made it look like he was going to pivot and slowed down sharply, overshooting Captain Hilo's Krishna - that is, you tried to overtake him. That way Sabre IV can take Krishna's back."
"I see, but why was there a shooting down decision on saber iv?
"Captain Hilo was probably reading Sabre IV's take. When overtaking the upper surface of Sabre IV, he switched off the posture control device, rotating the fuselage vertically with the posture control thruster to overtake Sabre IV while pointing the bow towards Sabre IV, and in doing so he shot two large shard cannons into the upper surface of the unprotected Sabre IV. Shard cannons are weapons that are limited to very close range, but can penetrate shields and armor to inflict heavy damage directly on the hull. If you eat at that distance, you won't get one on a small ship. Captain Hilo's reading and maneuvering skills are divine."
"I see... Ah, here comes the footage from another angle. Well, it's obvious when you try this. You have a giant battleship dancing in space like a bender. Besides, I didn't expect to launch an attack at that moment."
By the way, Krishna had her bow to Sabre IV just ahead of her in case she wasn't finished with that shotgun simultaneous firing, so four heavy laser guns were erupting simultaneously on Sabre IV, which attenuated the shield to a large extent. From there, you can move to pull shooting mode, or you can chase your ass around again if Sabre IV runs away. Either way, I can't lose.
Huh? You think I have a losing hand? Of course. I'm not going to bother telling you, and I think it's pretty hard to push me to perfection where they did. I'm putting up a fuselage so I can lose as much as I can. At least this fuselage configuration of Krishna is arguably the best one with very few losers for me.
The announcer and the woman in the commentary told us about the posture control device, but after listening to it, we returned to the dock of the Imperial Air Force. This dock is built adjacent to the training space of the Imperial Space Force, which is the setting for this event, and is a facility that mainly develops warships that use the training space. There is a slack line of players who are participating in this match here.
"I'm not taking any damage, but check it out for once. And replenish the shotgun simulator."
Copy that.
Tell that to the Imperial Air Force mechanic and sink yourself into the pilot seat.
"Tired?
"It's not like that. I'm a little out of my mind after a long fight."
"I think it's better than staying nervous"
Consume cold drinks from high-tech space-fixed drink holders in vain and exhale.
"How many more times till we win?
"Five times if nothing in particular."
"Five times, less than I thought."
"Few people could have prepared the fuselage and pilots for the Imperial capital in less than ten days. Given the presence of the gateway, there is a speed at which the information is well informed."
"Or so it is."
Even using hyperspace communications that only transmit gateway communications and information using gateways at faster speeds than ships, it takes time for information to reach the peripheral universe. It would be a story of how many participants were able to come to Imperial City after receiving the information and getting ready to leave, according to today's schedule.
I guess the participants would have swelled from a few to a few dozen times if this had been a properly declared period.
Then I fought twice.
WWII was an Ace pilot for the Imperial Astronautical Army, another pilot who fought in a different way than Ensign Nielsen, who was battling a missile-laden mercenary ship in WW1. Combat manoeuvres have been remarkably clever and intense dogfights, but it's not me who loses at close range. I caught him in the shooting range of a shotgun and filled him with holes.
The Mobile Knight was the opponent in WWIII. He seemed to specialize in fast attack tactics with six high-output laser cannons and two Seeker missile pods, but unfortunately he was slow. It rubbed off at full speed, and later it was settled just by flipping and pulling and shooting.
And the fourth round, which will be the semi-finals, was finally a battle against the Gold Rank Mercenaries.
"Corvette."
"Right. It's a model employed by the military."
Corvette is a ship classified as a large ship in the categories of small, medium or large ships used by mercenaries. It's essentially the largest class of ships a mercenary deals with.
Few mercenaries employ it as their main battleship for reasons such as operational costs and cruise speeds when it comes to battleships larger than this - that is, those that are too large to be used in the reef space, which is the main battlefield of mercenaries. It would be another story when it comes to ships with mother ship functions like Black Lotus.
Incidentally, Black Lotus is a class combat mother ship approaching a cruiser in size.
Well, putting the Black Lotus story aside and going back to the Corvette story, basically a ship species called Corvette is not very suitable for Sashi interpersonal fights. It's a large ship for combat, so your feet are fast and you have enough firepower, but compared to a small ship, you still can't get around small. Since it is a large ship, there are many blind spots when approached.
Hence, they tend to be recruited by mercenaries, mainly mercenary escorts, who are not suited to combat in obstruction-rich reef space and are essentially not close to the reef space.
"Here comes the trouble."
"There's hardly anything here that could be an obstacle."
There are few obstacles in this training space, which is a match venue. Basically, the Imperial Aeronautics Army doesn't fight in the reef space either. What's so troublesome about dealing with corvettes in these places is, of course, that they have a lot of firepower for a big time. There are many cannons that can be mounted and loads of ammunition. Naturally it's loaded with big, much more powerful generators, so naturally the shield is thick compared to smaller or medium-sized ships.
"Well, if you manage to even pack the distance, it's this way"
Perhaps the athletes who had previously fought that corvette manipulating mercenary had been destroyed by overwhelming fire before they approached. The thickness of armor, including firepower and shielding, is just. Krishna is strong because she is pursuing these two points.
"What are we going to do?
"I'll pack the distance. You're the first interpersonal intermediate in a situation like this where you can beat a big ship, right?
"I think the interpersonal intermediate statue and the interpersonal intermediate statue that Mr. Hiro thinks are severely divergent."
"Bizarre encounter. Me too."
In SOL, there was a lot of tactical research on the destruction of large ships by small ships - the so-called giant ant-killings. Naturally, a large number of tactics of smallship crushing by large ships were also knitted, but the theory prevailed that the smallship side would be more advantageous if the large and small ships eventually fought in Sashi.
It changes a little again when this is a medium-sized ship opponent, well, let's put that aside.
Still, large ships are often more advantageous when dealing with NPCs, and the amount of supplies they can carry or collect is more overwhelming, so there were a number of players who preferred to use large ships.
Well, if you don't think about interpersonal fights, big ships are all kinds of convenient. Some ships can use automated onboard aircraft if they are large. Feel like a fu 'o tunnel or a bi 'o 't.
"The other guy is a gold rank. Let's keep our heads together."
Operate the joystick and head to the waiting area in preparation for the start of the match. Come on, you're looking forward to seeing how your enemies come out.