◇ Chapter 4 Characters

-Charlot-Hartnet

Age: 17. Third grade.

Appearance: Light blue hair with beautiful pigments. Style is outstanding, chest is firmly out and hips are cuddly tight. Height is 175cm.

Profile: upstream aristocrat, eldest daughter of the Hartnet family. At first, against Ray, as he was only disgusted but acknowledged his strength after the tournament. Also, I have all sorts of pale thoughts because Ray looks like a Dompisha...? I wish I could go to the bookstore with you for the winter break - or something, but my maids Casey and Kathy have already spotted me.

- Casey-Charlier (sister)

-Cathie-Charlier (sister)

Age: 17. Third Grade

Appearance: Long hair with chestnut brown hair. Beautifully put that together in the back. He is 165cm tall and has the exact same chest size, weight and overall body balance.

Profile: I am a monozygotic twin and its looks totally terribly similar. Speaking of the only difference, Casey has a crying black child "Melo" in her right eye, and Kathy has a crying black child in her left eye. He is the exclusive maid and childhood friend of Charlotte. Lately, he's enjoying staring at Nianya about Charlotte who cares about Ray.

-Cody-Astor

Age: 18. Fourth grade.

Appearance: brown hair with slightly longer hair. She is 174 cm tall and has narrow lines but has quite a few muscles when she takes them off.

Profile: 4th Grade at Mercross School of Magic. Among current students, it is said that witchcraft is the best. Already, you think there's a voice from some nobles for son-in-law adoption? As for the sorcerer's lineage, it is below. As a result, they may also be neglected by other aristocratic students. There was such a background, and I had admitted about Ray from the beginning.

-Françoise-Claire

Age: 62

Appearance: Glossy red hair that extends to the shoulder. The forehead is extremely short when compared to the length of the surrounding hair. The outfit also weaves a small black coat for children.

Profile: One of the Seven Great Mages, [Biwing Mages]. Among the seven great magicians of today, the oldest. You look like a complete child, but that remains a mystery. The magical factors and the person analyzes them. Essentially, he wanders the world and occasionally appears flustered in academia. At the edge of the researchers for once, but not very vigorously active. Unparalleled thoughts about Ray, but always obstructed by Lydia. He thinks Leese and I are close again, but in fact, he just thinks so. Characteristically, he is a freelancer and has the most difficulty in character among the seven great sorcerers.

◇ About the Seven Mages

1 [Ice Sword Mage] ─ Ray-White

2 [Scorching Mage] ─ Abby-Garnett

3 [Mage of Illusion] ─ Carol-Caroline

4 [Mage of the Blade] ─ Lucas-Forst

5 [Mage of fiction] ─ Lieselotte-Aeden

6 [Biwing Mage] ─ Françoise-Claire

7 Unknown at the moment

◇ Chapter Four: Magic (Origin)

· Cuima Garden (Emerald Garden).

Origin, an intrinsic magic trick of a wide interfering system, that builds a deep green world. Features include operating the first material of the specified range, Prima Materia. Specifically, I can use the method of collecting the first material "Prima Materia" around me, while not giving the other person much of the first material "Prima Materia". You can also manipulate the twat of a plant that extends at will like a tentacle.

· White Reverse inverted during the day and night.

Origin, an intrinsic magic trick of wide area interferometry. Disappear the first material, PrimaMateria, in the expanded range. However, it only suppresses the primary material Prima Materia and does not completely eliminate it. In that respect, it is entirely separate from Ray's counter-material "antimaterial" code. When deployed, all already activated magic can be disabled. But there is also a weakness that magic will no longer be available to me and myself.

- Purple Black Thunderlight "Impulse"

Origin, the unique magic of the internal Inside code system. Biocurrent in the body can be manipulated to further increase the rate of response by flowing it into the peripheral nerves. In addition, overflowing purple and black electric shocks can be freely manipulated. The shades, purple and black, are attributed to Ariane's native primary material, PrimaMateria. It is the Origin, an intrinsic sorcery entirely dedicated to melee combat, and the speed of reaction, the power of a single blow, is at the top of the sorcery. However, the wear and tear is quite severe.