In a Different World with a Smartphone

# 195 Curse, and slave ship.

From then on, we left the dungeon and took the three captives to the castle house and transferred them all at once.

It really stands out when you normally take these adventurers to the transfer gate. If my fellow slavers saw it and got away with every ship, it would be a hassle.

I will also contact Mr. Lerisha and tell her the details of the matter. Of course, the three are deregistered, after confiscation of the guild card. In the future, I will never be able to register again in an attempt to use a pseudonym. Adventurers are out of business.

That's all the punishment from the Adventurer Guild, and from here on out, it's punishment as a country.

Trap a new adventurer who knows nothing and sell them to slave traders after grabbing them all. This is quite a felony. By the way, when applied to the law at Leggles, it was death penalty without question.

Too bad though (?) There is, moreover, no death penalty system in Brunhild. Rather than say no, I didn't make it. Now, worried about what was going on, I remembered the ancient magic I had recently read in The Library.

The magic of dark attributes is basically summoning magic, but in ancient times other magic was also found in dark attributes.

That is, the opposite of light attributes and restorative magic. It is the magic of life-taking death.

Of course, you can't let someone die that easily. Huge amounts of magic, skill and spiritual power are required. Honestly, I feel like I could do it, but I'm very unwilling to try it.

It's not about using the magic of death on these three people. Let's use another magic derived from that magic.

"Life absorption," "Disease onset," "Fear granting," "Psychological disruption," the magic of its lineage.

To put it plainly, it's a "curse". No, it's horrible when you say "curse," but more simply, it's "promise."

"~ You must not. Or, you have to" promise and the punishment to be imposed if you break it. This is the magic of the "curse". Also known as "finger-cutting, if you lie, I'll drink a thousand needles" magic.

"Tie him, O darkness, and punish the sins of him who hath written, Giltikars."

Activate a curse on three people in prison. The condition is simple and "don't sin against people". Breaking this will paralyze my fingers one by one, even for small sins. Eventually it becomes one arm, one leg, and furthermore, five senses, such as vision and hearing, are lost, and eventually the heart is paralyzed to say goodbye to the world. Farewell in one shot if you commit a great sin.

By the way, this is the magic of the conferral system, just like "Enchant," so it doesn't affect me if I die. I mean, I can't break the curse.

Speak cordially and politely to the three of you about the magical content granted. "Hurting people" is not just a physical thing. It activates even if it makes you curse and grumble and deeply breaks the hearts of others. Stealing an object, activated even if it damages the heart of the owner, confessed to the woman but refused, activated if it damages the heart of the woman, there is no mercy in its trigger.

My life was the only thing that saved me from the death penalty, so I need you to carry that. You're going to be a good man at best.

I think I can't live without hurting others. [M] Though it may be possible in a secluded place, even in a self-sufficient life. But that's all that's gonna save my life. I want you to be glad this is Leggles or something, not another country.

Three people who hear what the punishment is about turn bright blue and lose their hips. On the foreheads of the three men emerged a pattern that was a sign of curse.

Eventually, the fat man in it told Galligalinoppo, "I see it like this because of you! I started to think." Oh, you didn't hear these guys explain?

"Ugh!? Ugh!? Oh, I don't feel like a thumb! I'm not moving. No!?

Tears as fat people pinch their own fingers. Naturally. Your remarks have deeply wounded you, Garrigalinoppo. I was punished for that.

Seems like you've figured out the effect of the curse, so it's time to banish him out of the country and say goodbye. Right...... Would you like Euron to go too? There are a lot of people out there who say bad things about me, so I thought you might feel sorry for me.

Transfer the three of them "at the gate" to the right place in Euron. All right, one thing settled on this.

Have you? Now we have to do something about the slave trader.

Waiting for the sun to set, I was headed to the woods near the dungeon again. I'm sorry, but the four newcomers have been waiting for me in this forest. I don't know where the broken ends when the four of us who were supposed to have been caught wander around.

It had a lean on it, so I never got attacked by a warcraft.

From there, everyone travels by "gate" to the island where the slave ship is anchored. All four were surprised by their first metastasis.

"Well. Then give me your weapon. 'Cause it would be weird if the person caught had it."

All four of them honestly gave me the weapon, so I turned it into "storage" once, and took out the rope and the ape instead. So I tie up the four of them. Of course it's tied up in such a way that you can untie it right away.

Let it and the little hazy rat-like summoner summoned by summoning magic sneak into Loot's nostalgia. Now I know what's happening on board.

Then he uses "Mirage" to finish and turns into one of the three people who flew to Euron, thin and bald.... This is the only one who can physically mislead me with erasure...

"What do you say?"

"It looks just like...... That's the king, that's amazing..."

Lop gives me honest thoughts. Likewise he reflected the remaining two phantoms left and right in "Mirage".

Let each of the four bite the monkey monkeys and cast a phantom of Fat and Garrigalinoppo with a sword behind them. This will make them look threatened and taken.

"What about Leanne? Get caught the same way?

"Don't worry about it. I'll keep an eye out for no one to escape the ship."

Paula lifts her hand. All right, so shall we head to the slave ship's location?

On the north side of the island, beneath the cut rock walls, the ship was floating, trying to hide in the darkness.

Two boats were connected to the nearby beach, and there were four men burning fish as they set fire to it. Three of the four are slaves.

They're all likely to be tenacious men, probably combat slaves. The other one was such a low-end, seemingly out-of-tooth guy. Somewhere resembles a Kansai performer. Leanne and Paula were left in the woods at night, and we approached them.

"Ooh. You're still having a rough day. Four at once. Oh, you did your best."

A man with teeth finds us and walks around nagging with an untied smile on his face.

Keep your teeth around us as you treasure the four tied with rope.

"Two gold coins for a man and five gold coins for a woman."

"That's fine. Give me the money."

"Oh? You're not sticky today, are you?

"I'm in a bit of a hurry"

Or if you talk too much, you'll find out. But five for two gold coins? Between 200,000 and 500,000 more or less. So you buy out other people's lives, these guys.

I guess I'll sell it to the rich for a few times that price after that. I received a gold coin from an uncomfortable laughing man and turned my heel back and left the scene.

If I look at that face any more, I'm going to hit you.

Returning to Leanne's waiting forest, she releases "Mirage" and returns to her original appearance.

Using "Long Sense" to fly his eyesight and monitor them, the four people who had finished eating the fish rode two on each of the two boats and rowed off shore.

"I guess it's an undercover success first"

"I hope the rest can make good contact with the other captured adventurers. How many of them are supposedly dead?

"I checked with Mr. Relisha, and I knew there were 10 of them. They're all blood. They only found guild cards in the whole neighborhood, treating them like death. Um, there were four men and six women."

"You have more women."

"I guess it's simply because it's golden and easy to catch. They were all rank black de amateurs."

I hear there are other guilds that say this like Rookie Bullying. Force him to enter the party, use it to attract the Warcraft, etc., and remove more than half of the rookie's reward from tuition. Of course, Rookie, who got hit, leaves that guild or starts solo hunting to take care of him. It's a annoying story.

There are people in every world who make fun of beginners and newcomers. Even we were rookies at first.

Anyway, I hope all 10 of them are safe. I don't think I killed him because he sells him as a slave. I don't know if he's safe because he hasn't been killed, but he's different.

Let the Hatsuka rat with the vision on the lop "synchronize" it. I saw the dim deck of the ship. Looks like you got in safely.

Furthermore, the hearing is also in tune with Synchro. I can hear voices around. That's it, by the way, to get it in tune. I had a terrible eye in tune with my taste once. I didn't want to know what a worm tasted like.

"Master Jabbaele. There were four of us today."

"Ho? Pretty good. Men and women are young, and they're going to sell at a high price."

A tooth carrying the four approaches the little fat man who was on the deck with a rubbing hand. Apparently, this is the slave trader.

He wore a razor jacket and a dagger with gold embellishments was attached to the silk belt. He wears twisted, curved shoes at the tip and wraps something like an undisputed turban around his head. It's like "Chicken Fat Sindbad."

Jabbael, right? Eighty-nine, you're a slave trader in the Sandra kingdom. It's illegal, too.

Even in the Kingdom of Sandra, which approves of slavery, it is forbidden, once and for all, to capture and enslave human beings in abduction, etc. Because slavery is what makes a person who commits a crime, who wishes to be trafficked of his own free will.

But such things are pre-built, and there's a way to drop them into slavery at all costs. Drive him into debt, or deliberately make him commit a crime, and let that person fall into slavery. And abduction without touching anyone's eyes is one of them.

No matter what the person who once fell into slavery says, whether he or she was embedded or found. The noise of deceit, kidnapping, will not free us from slavery.

"Look, over here! Don't guzzle me!

They pull the rope connected to their teeth, and the four of them are taken aboard.

On the lowest level of the ship, at the bottom of the ship, there was a narrow cabin, into which all four were put. There are two prisons to the left and right, divided between a man and a woman. Four men, six women. Probably the captured adventurers. The lops were also divided between men and women and thrown into the chamber.

After making sure his teeth leave the bottom of the ship, Lop and Klaus, Fran and Ion go around asking for the names of everyone who is in the same cabin each.

I gave you the names of the captured adventurers, so we'll see if they're all safe.

Some of them are weak and unwell, but they don't seem to be treated rough for now.

"Looks like they're all safe. If it's true, if we keep moving at the gate, it'll be easy to clean up."

"Let those kids have some experience too."

"Experience... you just get out of the ship, right?

"Alas, I can't find them by my enemies, I pay attention to my surroundings, and each time I judge the situation and act. It's an important experience, isn't it?

That's what Lene says and smiles. Well, maybe so.

The ship's bottom lops begin to prepare to escape. I gave each of the four of them two items in advance.

One is a small folding knife about 5 cm across the blade. Of course it's not just a knife. A knife that can cut anything, made of crystalline wood (pieces of fraze). With this, it's easy to get out of the barn.

And the other is a roll ruler about a meter long. It can be used as a whip where the effect of "enchanted" "paralysis" is expressed if pulled out and stretched.

This ship also has combat slaves. If we fight properly, the Loops won't win. Besides, those battle slaves may be forced to obey.

Earlier the lops cut the key off with a knife and quietly left the barn to avoid making any noise.

"So it's time for me to move, too? It'll be easier for them to move."

"Come on in."

Cut in tune with the hatsukamouse, Leanne drops him off and flies out of the woods. Stationary over the slave ship, pull out Brunhild and reload the bullet in the magazine into a bombshell (weak), filled with weak "exploration" from the paralysis bullet.

Then let's get started.

I set a target on the main mast of the slave ship and pulled Brunhild's gun claw, Hikari.