Isekai Taneuma

Physics, Magic and Status

Regardless of whether or not it is a sign of the Devil's Resurrection, there is no doubt that Orcs are strong enemies even if they are not. It will take a lot of power up to reclaim the big forest that has been swept away by that orc.

Fortunately, having won the fight against Pizarro, the shared experience was 800, and there was still quite a lot in it. It is the level at which the change comes while collecting the experience points that you put into the mani before that. Needless to say, Feng and Jeanne have cheat points called bonus points. Using these to level up the party, even an oak would not be the number of things.

Feng and the others decided to distribute their experience while exchanging opinions before the Great Forest Expedition.

That said, unlike the other members who just poured in their experience, Feng and Jeanne had to think about their status first. I would be able to increase all the stats that can be raised to flat without thinking about anything, but I would like to increase them efficiently to suit my combat style if possible.

Otherwise, even if Jeanne had 100 bonus points, if they were allocated appropriately, they would run out of points in no time. The point is not only the Basic 6 status, but also the HP and MP, and if you shake it once, it won't work again.

What is this status in the first place? Previously, when Feng tried a rifle with one hand, he knew that status was not an absolute value of abilities, but an auxiliary (buff) value that increased the abilities possessed by the owner.

For example, if you try to increase Feng's DEX from 10 to 11, which is where the gun can only be handled, the hit rate has increased considerably, but if this is Guillaume, it can be expected to change more dramatically. In addition, if you are a brain muscle swordsman, Jeanne, it is not efficient to increase INT and MP, which may be related to magic that she does not normally use, and it is better to turn to other stats for that.

What is known is that the height of STR affects AGI and DEX. Simply put, too much muscle strength can compromise agility and dexterity. In fact, you may have seen athletes who have lost their movement due to machoing in sports. It's like that. It also seems that as you get older, your muscles weaken and may instead become more dexterity and agile.

However, there are people in the world who are muscular but can move quickly. And the priests are house-lined, strong in strength, endurance, and magic. How is this difference made?

Feng asked the Adventurers Guild to investigate the status of various people and found out that it was likely to be in the VIT. In short, durability makes it easier to control fine movements, such as impossible directional changes and high-speed aiming.

In fact, what happens if a cat jumps out in front of a man running at 40 kilometers an hour, trying to avoid it? Without force, you would fall and be injured, and if you were not sturdy, you would sprain the moment you turn around. In other words, the balance between STR and VIT is important.

VIT also had an impact on how HP grew, as most expected. This is not a reference to other people's stats, it turns out that they were actually playing with Feng's stats, but apparently the higher the VIT, the higher the amount of HP raised by bonus points.

Specifically, when the VIT increases its HP by 10, it will increase by 50, but when the VIT is 11, it will increase by 55. In fact, it doesn't seem to be such a simple way to go up, but it also seems to refer to STRs, levels, and other statuses, but it goes up more or less like this.

It is interesting to note that even if you raise your VIT after raising your HP, once your HP rises, it will not go any higher, so if you want to increase your HP a lot, you will lose if you do not raise your VIT first. Normally, if HP and VIT support one-on-one, it seems to be good, but apparently that's the specification.

Using this specification, we can create high VIT, low HP gods, but what would that do?

I came up with the idea that when HP reaches zero, the flesh will die... but in extreme cases, if only P99 is available, the priest can be resurrected, so in some cases it may be better to die quickly than stick with high HP. For example, if Lucaon gets caught, he'll be tortured terribly....

Well, whatever that delusion is... it turns out that achieving high STR, AGI, DEX requires high VIT and HP. In other words, those who value physical combat power will inevitably have difficulty raising INT and MP. Somehow, it is well made.

Incidentally, this INT was directly linked to the power of magic.

For example, the fireball of INT10 and the fireball of 20 are completely different in power. It was rough because there was not a measuring machine, but it seemed to be about ten times more powerful.

However, since the MP consumed is doubled, it is not good to simply increase the INT. The MP is definitely capped at 999, so raising INT too much in search of power will reduce the amount of magic you can use in a single fight.

Therefore, if you simply seek power, it is better to learn higher magic than to increase INT.

As you can see, there are eight levels of ancient spells.

Level 1 Energy Force

Level 2 Enchanted Weapon Dispel Magic

Level 3 Sleep Cloud Stan Cloud

Level 4 Fireball Blizzard

Level 5 lightning bolt (· protection)

Level 6 Revision (Town Portal)

Level 7 Disintegration (Samon Servant)

Level 8 (Meteor Strike/Reservation)

This is a spell that is said to not exist in this world as a lost forbidden spell. And now, there are no priests above level 6.

Regardless, among these spells, the Energy Force < Fireball-Blizzard < Lightning Bolt < Disassembly Integration belongs to Attack Magic increases its power in this order of level.

Incidentally, there is little difference in the MP consumption of these spells, and all can be used around MP30 with INT10 status. However, the energy force alone is low at around 5. Maybe it's magic based on a series of shots.

Sleep Stancloud, synonymous with Abnormal Condition Magic, can be offset with Level 2 Magic Dispel Magic, but Dispel cannot play Attack Magic. Attack Magic is the same as Physical Attacks and can be dodged by hiding behind shields and shadows, but the magic of protection that creates physical barriers is currently a curse that can only be used by Phoenix.

... I think, in fact, the resurrected Jeanne can also use protection, so perhaps it is a divine trick that requires some combat skill or some condition. Nothing else happened when Feng used Samon Servant. I was wondering if I could summon people like Jeanne and Guillaume, but that's not true. Well, naturally, they're not Servants, they're allies, but... maybe this is magic belonging to a different system than the ancient spells.

Incidentally, the top attack magic is a meteor strike, not disintegration, but the size of the INT seems irrelevant to the power of this. That said, it seems that this magic drops meteorites from outside the atmosphere as it is called, meaning that its power depends on the mass of the meteorite that drops.

I don't know how to choose this meteorite. Probably just dropping a random debris flying nearby. So, in some cases, you might pull an asteroid like Armageddon, but most of the time, the power is there.

I wonder why this is the top magic... but I suppose there was a mass driver on the moon, for example, when we built this system. Or we could have satellites in orbit do something for a number of reasons.

Incidentally, with the exception of the Meteor Strike, the top attack magic is disintegration... which was described in the game as nuclear thermal magic, but in reality it seemed a little different in fur. Well, it's only natural to say that the radiation was scattered every time you actually cast a spell, because it didn't accumulate.

In fact, I can only imagine how they are causing a huge explosion, but perhaps they are using antimatter. Or rather, you're smarter than having a nuclear reaction every time.

Humans have acquired the inexhaustible energy of the fifth particle (Fifth Element), which is purely energy, not matter. That's why we can transcend dimensions... but to make this energy work in reality, we need to convert it in some way.

For example, the Energy Force uses energy to compress the air and flip it over with the law of the left hand of the Fleming. The target of this attack is very surprised to be pushed by something that is suddenly invisible, but I can see how powerful it is. To make good use of this, it will be necessary to push the object and hit the hard wall, or roll it with your feet.

Blizzard is essentially the same principle as an air conditioner, taking away the kinetic energy of the air molecule and releasing it somewhere. As a result, an atmospheric pressure difference occurs, and the wind blows from the surrounding area, causing snow to blow. As discussed earlier, fireballs oxidize and burn the fat of living beings as-is. Lightning bolts cause intense friction of molecules in the air and generate lightning.

In this way, it is not conceivable that disintegration is transferring radioactive material from somewhere every time and causing it to chain react. Probably the same principle that generates lightning, stores it somewhere, explodes it all at once.

Ancient spells seem magical, but they are a neat physical phenomenon. An INT status is an indicator that determines how much intensity it takes to do it. In other words, if it is too strong, it will be difficult to use.

In conclusion, if you are a magician like Feng, you should keep your MP up to the maximum, but it will be better to keep INT in place. If possible, you can accumulate bonus points, and if necessary, increase your strength according to the situation.

Now, the basic status that remains is CHA, which seems to have a literal effect on charisma. The reason is that the CHA of the mani that became the gargantuar is unusually high.

With shared experience, the mani that inherited the power of your ancestors have grown beyond the level cap, and their stats have increased, as have the three types of VIT, INT, and CHA that the Beast should never increase. It was also surprising, but it was the CHA that attracted particular attention, which showed 20 and legendary class numbers.

It was obvious what this would do. Mani, who became a gargantuar, was feared by the beasts who followed Pizarro, and was now seen by the cats who had treated him as his brother.

I don't know how much influence it has on humans, but it seems that Wesen instinctively tend to identify and follow high CHA figures. Perhaps there was a Beast Tamer occupation in the past.

I also remembered when I found out this way. When Feng was in Gargantuar's village, he was often fooled by the villagers, but Jeanne and Guillaume never did. As far as Mary was concerned, they had a high house CHA.

Conversely, Lucy, who had the lowest CHA like Feng, didn't like the beasts, but that must have been the reason. I thought it was treated like that because of the difference in combat power, but it is simple to understand.

That's why Feng, who often connects with the Beast, has never raised the CHA. Based on the above, I have shaken the bonus and his status is currently as follows.

Fengbai

STR15DEX15

Agi 15 vit 20

Int20cha15

Bonus 20

Level99xp/next591/999999

Hp/mp1843/999 ac10 pl0 pie5 san10

Job alchemist

Per/ali good/dark bt c