Itai no wa Iya nanode Bōgyo-Ryoku ni Kyokufuri Shitai to Omoimasu

Defense specialization and the third morning.

Then the march of destruction that lasted for the night ended at six in the morning.

This operation is over when all the obtained orbs have been set and the own orb has been restored.

"Hah ... I'm tired! It's my first time running ..."

The maple still mutters.

Maple, who suffered very little damage from Sally's crisis management, is not tired.

Moreover, it will be inevitable to get tired if this is the first time you have moved so far.

"Can I go to bed a little bit? If anything comes up to wake me up ..."

"Yeah, okay"

The maple then disappeared back without returning to its original shape.

It is natural to release it before it is destroyed, because it is unfortunate.

"If a large guild comes, why don't you fight moderately so that no one gets beat as planned?"

"Yeah, that's okay. Bring your own orb and rush to Maple."

[Kaede no Ki] is classified as a small guild, so it is highly likely that a guild whose orb has been robbed will want to avoid large deductions and will somehow come back.

There are currently 10 orbs in the maple tree.

Seven of them are large guild orbs.

If any guild comes, it is quite possible that they will crush each other before entering [Maple Tree] because the destination is the same.

Also, even if all guilds are united, it is only a temporary unity, only the opponent for the orb changes.

If it doesn't come back, it's likely to have hit a guild somewhere.

No matter how the ten orbs move, many players will somehow fall somewhere.

What I want for [Kaede no Ki], who wants to speed up the development, is a situation where crushing occurs more than orb.

It wasn't a big deal whether the defense failed or succeeded.

"I think it's going to be within the tenth place even now ... because the start was good."

"We're aiming to escape ... by the way?"

Everyone watched the entrance and tried to remove the fatigue accumulated during the night.

A little after seven o'clock, about seventy players came in, defending defenses, led by a player with a large shield.

"... after crushing each other?"

"Oh, maybe. I think the number is too small."

That's still a lot, but it's less for large guilds to attack.

[Kaedoki] has a sculpture of Yui and Mai, with Sally, Chrome and Kasumi at the top.

There is an iz between Yui and Mai, and a cane at the end.

The reason Yui and Mai are open is to throw an iron ball.

"Eh!"

The shield, which has been fighting repeatedly, will be broken if it repeatedly receives an iron ball.

"Add"

On the other hand, if you aim to cut the ball, it is not crazy because iron balls are produced one after another from the studio which develops a workshop between Yui and Mai.

However, it still moves forward with powerful shields and a number of violence.

Even if Yui and Mai's iron balls have a deadly power, they can't stop everyone because they can't attack everyone at the same time.

And of course, the three people who make a flashy first strike become magical targets, and the magic is shot at them.

"[Cover move]!"

Chromium moves in front of them and catches the attack with their shield and body.

Significant damage is incurred, but still recovers with shield and skill recovery.

Chromium can recover from standing alone if it doesn't die, and it has a number of factors that make it hard to die.

It's often inconspicuous due to the presence of maple, but it's definitely not annoying.

"[Ice snowy land]"

The pale blue magic book used by Kanade sewes the feet of the players who are about to advance to the ground with ice.

It is only five seconds to be unable to act.

However, it's just time that seems too long to be the target of Yui and Mai.

One person, one person and the other are hitting the shield. The nature of this event can be quite severe if you can damage your equipment without dying.

The damage was already growing.

"Oboro, [shadow alter ego]"

Sally attacks properly with Shadow Alternate.

Sally was not suited for defense against a large number of opponents, so he used a strategy of gaining mental damage using moderately confusing and confusing opponents.

Kasumi focuses on hit-and-away, where the shield of the avant-garde is instantaneously moved and cut off with [leaping].

Each of these seven players has its own strengths, and when it is showing its power, it makes no sense to play as many players as you can.

If you don't have the strength beyond the line, you can't fight properly.

And if the sound of the impact of the iron ball is so intense, a parent ball, such as whether or not one hour has passed since falling asleep, will also appear.

The invaders are blatantly disgusted by the creatures crawling out of the aisles in the background, quietly sleeping and noisy.

“I want you to be quiet!

It was impossible for anyone who crossed the line to defeat it, even though the creature made by stepping off something was getting more support.