552 Name: Unnamed Bowman

Determine your faction

553 Name: Nameless Great Swordsman

Just give me a second.

So far, I don't think there's much difference either way.

554 Name: Unnamed Wizard

Oh, really?

I've only been one way.

555 Name: Nameless Great Swordsman

For now, it's exactly the same with regard to the town facilities.

It looks different, but the location of the shop is roughly the same, and it looks like there's no difference around here.

556 Name: Unnamed Spearman

I think it's better that way.

People would be quite biased to use only one of them.

557 Name: Unnamed Wizard

I made it a natural one for now.

Simply easier to spend time than wasteland

Calm down.

558 Name: Unnamed Shieldman

That makes sense.

I think that's important, considering it's a base.

559 Name: Nameless Great Swordsman

But unlike you, the king is an active dragon daughter.

I don't think Grandpa can beat this kind of goodness.

560: Nameless Spearman

My grandfather's cool, too.

Different directions.

561 Name: Unnamed Bowman

There was actually someone who was changing the country that he was going to belong to.

If that leads to motivation, it's important.

562 Name: Nameless Great Swordsman

"King of Dragons and Daughters."

After that, it seemed like it was simply strong.....

563 Name: Unnamed Shieldman

I just heard from the guild members.

Sounds like you have a lot of mobility.

564 Name: Unnamed Bowman

When I spin the bow against the enemy, I'm definitely at a disadvantage, so I'm thinking of being on your side.

565: Nameless swordsman.

Actually, Grandpa has an unknown amount of fear, but I know now that it's a threat.

566 Name: Unnamed Spearman

Wait a minute. Did the guild member tell you?

That means she's your guildmaster, okay?

567 Name: Unnamed Shieldman

Well, for now.

It's still like sightseeing and research, and I don't know what's going to happen.

568: Nameless swordsman.

I know now that it's a threat to prioritize the unknown over the unknown.

569 Name: Unnamed Shieldman

Yeah, I guess so.

570 Name: Unnamed Bowman

If you care about NPCs.....

There's a demon king under one of the kings.....

571 Name: Unnamed Wizard

I've got as many carnivals as I can get.

That means we're going to fight as enemies or allies, so we need to keep an eye on that.

582 Name: Unnamed Shieldman

I don't even know the details yet.

They could be in the event field with monsters.

583 Name: Unnamed Bowman

That's right, isn't it?

For now, we'll have the skill set to attack the range.

584: Nameless swordsman.

There's a lot of plains in the border area, so if you put a bow and magic up there, you won't be able to get that close, and it looks stronger in the range.

Almost in the process, we get a range attack.

585: Nameless Spearman

The closer we get to the castle, the easier it will be to defend, and the more we lose on the other side.

We need to work with other players to form a formation.

586 Name: Unnamed Shieldman

That's the best part.

Numbers and teamwork are what you need to win.

587: The unnamed wizard.

I don't want to say that it doesn't matter, but all the creatures are in your guild.

588: The unnamed wizard.

What I'm doing is strengthening my allies.....

You know, angelization.

589: Nameless swordsman.

If the strongest ones get together and work together,

590 Name: Unnamed Bowman

But this time, it's bigger than the fourth event.

The side that's working better with each guild is going to win.

No matter how strong a player is, he can't go to two places at the same time... if he makes a good gap.

591 Name: Unnamed Spearman

It's pretty hard.

I don't know as much about other guilds as I do about my own.

592 Name: Unnamed Wizard

Do you need to interact with other guilds?

Since not all of the event's information has yet been disclosed, it remains the same to prepare based on speculation.

Of course, the guild's sharper readings will definitely give the battlefield a boost.

That's why every player is trying to win by gathering the information they can gather now.