Kawaranu Mono <Kirameki no Gōremu>

Episode 21 Infiltration

Pinky's gaze hurts.

What, what are you doing, it hurts my gaze like a doll. It's unexpected for me, too!

{Log: The effects of [Enlightenment Thing] have resolved the upset state}

I checked the remains of Cesar Pent and the belongings of the fishermen, but I don't have much. I thought you were using something special if you were using Cesar Pent, but it seems different.

I wonder why I'm able to use Cesar Pent. Magic, I guess. The most able-bodied of the fishmongers weaved their capes. Maybe he's the captain. Give Pinky the cape and let him hide his whole body with the cape.

If you were walking with my mermaid, you might think you were here to help my mermaid. If the mermaids were taken hostage, it would be a mess. I'm thinking about it too. Instead, I'm thinking so much that whenever I get the title [Thinking Things], it's not weird.

Even if I stop here like this, I start walking against the coral wall again because there is no other way. Pinky also hides himself in his cloak and follows me around the coral wall.

There is no castle gate for as long as you walk. I wonder why.

There are no castle gates to walk further. I wonder why. Is it that big? Mermaid country.

I walked further and saw a little mountain in the distance. If you approach it, it's a pile of fishmongers. On that side are also the remains of Cesar Pent.

Have you been around for a while? Did I go around? Stop, put your arms together, and twist your neck when umm. I wonder what that means. Is there no gate in this country? That's when Pinky calls out.

"Oh, you know, doll. Why don't you go inside the country and check the area?"

I'd like to come in, too, but you don't have an entrance. What's the matter?

In the meantime, I'll snort.

"Okay, let's go! From the outside, the junction is alive, but with me, you should be able to pass through the entrance. The entrance is directly above the heart of the country."

Oh, my God, is the entrance up there? I see you can swim in the ocean, so you don't have to bother building an entrance near the ground. You can't think things over with your previous common sense.

I stand for snort affirmation. No, don't go! to Mermaid Country.

Toe! Jump to the entrance, then move your hands and feet to swim. Even when I looked like this, I was good at swimming. It was fast enough to be called Yamada's little frog.

My legs went under the sea with the sound of a toss...

No buoyancy? Don't you have buoyancy for a metal me!? You mean not a golem for Dada? What should I do? I don't know what to do.

Just climb the coral wall. It was easy to get to the top. In the sea, but there was a beautiful town there. I wonder how they make it. That's fantasy. That's a different world.

Pinky said, "Where the light jellyfish you see over there are lined up in the circle is the entrance to the junction". That's pretty far. I don't know if I can jump. I don't think it will arrive. If the junction holds back the intruder, maybe we can snap into the junction and get to the entrance, or we can go.

Ayah! And jump up. Draw a parabola, and I will fall into the land of mermaids. Pinkie screams, "Oh, no!" But the race has already been thrown. I have nothing but to move forward.

A look-alike membrane looms in front of me like a surface of a howan chavon ball. Is this the juncture? It might hurt if I hit it. I didn't want to hit it, so a sphere of light developed around my body.

What the hell. He slipped straight through the junction and landed on the roof of the house that was just below him. The light could disappear at the same time as it slipped through the junction.

Could this be a [contactless] skill? I thought I didn't want to hit it, so maybe I could have done it without my connections touching me.

Pfft. That's me. I didn't give Dada a metal golem!

Pinky is also on the coral wall, eyes open and surprised. I guess so, I guess so. I would have been surprised. I'm surprised, too. I wave when you come this way towards Pinky.

Finally, we dived into the land of mermaids. All we have to do is get rid of the fishermen.