Kikanshita Yuusha no Gojitsudan

Episode 39: The Brave's Re-Visit

Troops flying the imperial flag are aligned almost in the middle of the plains stretching east and west.

Hardest to say neatly, though there seemed to be some confusion.

On the eastern side of the plain, by contrast, the three coalitions of kingdoms, empires and urban states are so neatly formed that they can be said to be undisturbed.

The distances between the two armies are roughly ten kilometres apart and are truly the battle scenery of the historical scroll itself.

I know the time is probably close to noon, but I don't know exactly because the whole raw hate sky is thin and covered with clouds and I can't see the sun.

There is little wind, so this one is convenient for the operation.

Long live truly urbanism! The protagonist correction is most welcome.

I am waiting for the magic of 'perception inhibition' at a point more south of the Imperial Army than at the midpoint between the two armies.

From this position, the Imperial Army formation is well visible, but the Imperial Army managed to get in shape in a position visible from the coalition forces, but the other side of it was still rushing around to form formation.

Maybe, but I think you were going to get ready by the end of the day and start the invasion early tomorrow morning.

But when the Allied forces saw the formation first, they panicked and said the Imperial Army was ready for war. I guess I just saw the army assemble because I don't see the most distant details.

Of course this is what we set up. There's no way we're ready to wait for them to be in full swing.

Nevertheless, the Imperial Army had already assembled its troops, so this is not particularly advantageous. Troop differentials are just as expected.

The formation is a half-moon type with thick central areas and rear wings, as previously anticipated by the Imperial Army. A sharp arrow formation with three coalition forces in the form of arrows.

In form it would be a polar orthodox formation for both the Imperial Army, which has a large army, and the Allied forces of three countries, which intercept the widows.

The avant-garde is a heavily armed cavalry for both armies.

This heavily armed cavalry is ridden by a dedicated military horse, uh, a cavalry for interpersonal warfare, mounted with armor on the front of the horse, ridden by a knight wearing a thick armor that conferred a magical defense on a horse like the one that grew the horns of a young goat by turning the horse around in Hokkaido's ban-eye racing horse, and is the main force in this world's warfare.

The total amount of horses, knights, and armor exceeds 1.5 t, and heavy-duty and does not pass magic or bows and arrows. In this world, it is like a tank.

Though as an Imperial Army, it takes time to build formations earlier than planned, it is more convenient for the Trinity forces to emerge as far as the central part of the plain, albeit on the eastern side, than in positions that do not take advantage of the interests of the Great Army at the eastern end of the plain. More likely to wipe out the siege at once.

So even if I don't have time to get enough information in advance, I have to respond to the war.

And that's a trick not to distract this one.

"Well, it's not time."

Leiria, who was next to me, looks at the situation between the two armies and says:

Tia on the other side of it is also nodding with a serious face.

"Right. I can go here and at any time. Okay, I'll see you at the meeting."

With that said, I hang the engine across the CB250F (my car) that I left out of the item box beforehand.

I was bringing in some props from Japan for this war.

One is this car, but there are other tools and things to use in battle, starting with the chainsaw needed to implement the measures.

I looked for something as cheap as I could, but it's still quite expensive.

I almost ran out of savings that I desperately saved to replace my bike because of it.

Well, at the end of the month, we'll figure it out because both the family's part-time bill and the cost of silver accesses will be transferred, but if this doesn't help, it's a huge loss.

This depression will hit the Imperial Army.

It was the coalition that moved first.

About ten seconds late the central heavy cavalry of the Imperial Army moves out. but the coalition forces immediately stop moving forward and stay on the spot.

Of course, this is what we're supposed to do.

The two armies clash in minutes of though if they keep moving forward. Then we don't have too much time.

I accelerate the CB250F (my car) once and for all, while rolling out the 'barrier' in a dome and sticking it in from the south side of the heavy cavalry.

It's a heavy-duty cavalry like a wall from a medium-sized bike, but it blows up one after the other as if it even jumped on a large truck when it crashed into a barrier that covered me & the bike that accelerated.

Beyond deploying the barrier, the impact can be bounced back inside without any effect unless it exceeds the strength of the barrier. That's the same even if you're wearing magic defense gear. The barrier is an inversion of the vector of contact energy.

I throw them one after the other, magically igniting what I took out of the item box at the same time as I penetrate.

Bread! Daddy, daddy, daddy, daddy, daddy, daddy!!

Shh! Shh! Shh! Shpan!

Schwawa ~ ~ ~ ~ ~!

A colorful spark, drifting smoke that just shows with the sound of a high burst or something being struck out.

Yes, it is a familiar firecracker (248 yen including tax) at the Chinese Spring Festival festival and a set of 30 spray-on and fireworks ”Baihua Chaos" (5280 yen including tax).

I buy more than one of these and throw them in the item box in pieces.

It's obvious, but it's normal fireworks, so none of them are lethal. It may cause some burns, but it makes little sense on the battlefield.

But I'm not kidding, of course, and I'm not rich enough to have this stuff ready for you to play with. Instead, someone please give me the money.

My aim is to stop the heavy cavalry from legging.

That's why I'm going in from the side of the cavalry, but only part of the Imperial Army Heavy Duty Cavalry, which has 20,000 men I can blow. It's only about a few dozen rides in number. This is pointless on the battlefield.

So I used fireworks to stop the foot of the surrounding cavalry I rammed into.

Although horseback riding for heavily armed cavalry is larger than an earthly horse and is trained as a military horse, its edibility and nature are still grossly similar to that of an earthly horse.

In other words, he has a basically alert and timid temperament as a regular herbivore.

Of course, training has kept me from getting upset against magic and swordspears, but I am not immune to the light and explosions of synthetic gunpowder that I have never seen.

Naturally the same goes for knights riding, so I panic and my legs have to stop.

And a herd of herbivores is easily contagious with its panic.

The knight will try to calm the horse down, but there's no way he can get back on his feet right away. My legs would stop completely for at least a few dozen seconds.

And if the leg of the horseback riding ahead stops, the remaining cavalry that followed can't move on either. Just like the highway traffic mechanism, even if the lead recovered from panic and resumed the assault, most of the cavalry would remain stuck for a few minutes.

And with all that time, the point is enough.

As proof of that, a coalition heavily armed cavalry advancing again around me past the centre stormed a stopped Imperial Army heavily armed cavalry, and shortly after that, an infantry in a sled drawn from the rear by a heavily armed cavalry struck one cavalry after the other, unable to move.

Sure, heavy cavalry boasts unparalleled strength against enemy infantry and light cavalry, but that's because they're running.

It's just the perfect prey for infantry, such as a heavy-duty cavalry with a stopped leg.

An infantry circles to the left of the cavalry to thrust down the knight with a short spear. Or cut and tumble back legs not covered with horseback riding armor.

A knight who falls to the ground is taken over one after another without being able to fight satisfactorily with too much heavy armor. Many will already be unable to move just because they have fallen.

Further seized knights and horseback riders become an obstacle, and the subsequent cavalry will no longer be able to run, and its cavalry will also feed the Allied infantry.

I see the sight over the mirror but keep storming and throw a pointy fireworks.

And we finally reached the heavy-duty cavalry on the left wing of the Imperial Army, where the adventurers were struggling to hold the cavalry.

The adventurers are spaced apart so as not to obstruct each movement by clothing the horizontal formation. The opposing heavy-duty cavalry repeatedly pulled and stormed, but was unable to escape the thick formation of the adventurers.

Apparently, he worked harder than he expected.

What I asked the Adventurers to do through Minotaur's Fang (18 Prohibited Cartels) was not to let the Imperial Left Wing Heavy Duty Cavalry enter the Allied Side.

Given my difference in power, the breadth of the Imperial Army's deployed troops, and the distance from the Allied forces, my left wing unit will reach the Allied side first before I arrive.

You have to stop the heavily armed cavalry in order not to let it do that, but you can't stop the heavily armed cavalry that started running with the army's light cavalry or infantry.

But it's not impossible if you're an adventurer.

Adventurers usually fight more Ningro Demons and Warcraft than people. And the purpose of fighting is mostly crusading, collecting materials, and escorting the merchants.

Unlike a good army if you surround it and crusade it or chase it away in groups, many people take warcraft, etc. that are bigger and more powerful than humans in order not to cause damage to certain crusades and luggage vehicles, and are equipped with large weapons that cannot be used by the army, such as silly shields, halvard gavels, battle axes, etc. so that even with a strong outer shell or fur they can do damage.

If they do that, they can stop horseback riding feet with shields and also defeat horseback riding and knights covered with armor. Not to mention all the high level guys who fought and survived against the armies of the evil gods on this occasion.

Ele, the leader of Minotaur's Fang (18 Prohibited Cartels) (whose full name is omitted due to various circumstances), is now slapping off both forelegs of horseback riding with a giant claymore (Great Sword) in front of the adventurers.

Suddenly the bini (abbreviated below all circumstances) punches another horse riding face with a large shield, where the foot stops the blue (same) is the spear, or the shape is almost bardish to cut the knight's neck.

Erotic (abbreviated or abbreviated but unsuccessful) used alternating ground magic and water magic to crumble under the feet of horseback riding.

The power of boulders. He stands around against multiple heavily armed cavalry opponents without any danger whatsoever.

I just don't have a name...

It's quicker to ride horses if you run out, of course, but the magicians behind the adventurers are pulling them with magic and the rocket fireworks I gave them to guide the adventurers to a heavy-duty cavalry so they can fight easily.

The Imperial Army side is not just hit, but some of them retreat backwards and try to assemble and storm, but even though several water balls about a metre in diameter (heated to the brink of boiling by fire magic) have been struck from the magician's side by the assembled cavalry and are in a state of nasal screaming.

The armor of a heavily armed cavalry is granted a Magic Defense, but even if the Magic itself can be prevented, it cannot be defended until the physical phenomenon caused by the Magic.

So if you take hot water, it's catastrophic.

It may seem pretty dumb, but in Japan and Europe, when attacking a castle, the defensive side was responding with hot water and molten lead against enemies trying to climb the walls, so it would be effective enough.

I was impressed with the adventurers' struggle and inadvertently slackened their speed, but I regained my mind and stormed a group of heavily armed cavalry men & kicked them with fireworks placed souvenirs.

There is no upset because the allies are showing you the fireworks beforehand.

Conversely, the Imperial Army cavalry stops for more than a dozen seconds and is instantly ravaged by adventurers who do not miss the gap.

If the cavalry is defeated to some extent, it will become an obstacle, as in the central part, and the cavalry will not be able to run.

Passing to the edge, I decide I'll be all right later and point the path towards Central Headquarters.

Just left out one type of fireworks and ran out, and let's just say we move on to the next stage.