Kono Sekai ga Game da to, Ore dake ga Shitte Iru

Chapter Two: Lizardman's Trap

Seeking gold, fame, strength and power, and above all adventure and thrill, you traveled through your hometown.

You are aiming for the Kingdom of Richter, a land of demons where monsters and demons still roam mountains and forests, and where swords and magic fly.

A world of weak and forceful eating, where the beasts and demons naturally walk wide through the city, and the rough, called adventurers, shred their sneezes every day.

You continue your journey dreaming of success in his land and finally reach the gateway of the Kingdom of Richt, the place where the town of Ramlik can be desired.

For this minute, I would be able to get into the town of Lamric within today.

It was a relief to you, but that's when the scream rang from the end of the road.

- Bandits! Somebody, come here!

After an instant tour, you rush out to the voice with the sword of love in your hand.

What sounded like was the sound of a sword trident, and a man's disputing voice.

When I gazed, there was an exact fierce battle going on there right now.

Bandits after a stopping carriage and merchants trying to protect it.

One of the merchants screams.

- An adventurer, thank you. I'll give you a reward, so help me.

When you snorted silently at the merchant, you hit the bandit.

Your adventure has begun.

I see another sight to spread in front of me, recalling the story of the introduction that was written on the official website.

I don't remember exactly what it used to be anymore, but you can decide that this placement is obviously a starting event.

A quest with an alias for the first time, commonly known as "Lizardman's Trap".

I don't remember the official quest name, but would it have been 'Protect the Merchant' or something?

I know you didn't get the exact stats, but over 90% of players are said to have been killed once in this event.

I was also lightly killed the first time I didn't know what was going on.

Was it indeed the second time he was killed that I understood what had happened?

Sometimes this event, what is so difficult, is that there are strong enemies that come out, but above all it is difficult to grasp the situation at first sight.

Besides, the more game-accustomed humans are, the easier it is to catch on to this trap.

Let's recheck the situation.

The closest thing to me is a woman with a sword, with her back to this one.

Then four lizard humans with carriages on their backs and weapons to surround her.

Well, do you understand?

This situation, at first glance, also appears to be assaulting a human woman because Lizardman wanted to stop by.

But the Lizardmans, with their carriages on their backs (...), are fighting.

If we observe even more calmly, the shields and women are better equipped with leather armor and song knives, whereas the Lizardmans will be able to wear normal clothes and nurse that what they have is also for protection to the extent of knives and sticks.

- In other words, this is a diagram of a fully armed, horrible female bandit attacking the good Lizardman merchants who were in the carriage.

If you read the story in the formula and instructions, you can actually tell that there are multiple merchants, etc., but it doesn't say that the merchant at the heart is Lizardman.

Most players get slashed by Lizardman because of the preconceived notion that Lizardman is the enemy, and the assumption that a smaller number can't possibly hit the opponent.

That would also put Lizardman, who was an ally NPC, in a hostile relationship to fight, and that's the dimension of being stabbed from behind by a female bandit who thought he was on his side while he was fighting Lizardman.

This is exactly the Lizardman trap.

No, there's no malice in Lizardman himself, and it's just the pathetic role of being attacked even though it's not bad because he's afraid to dress.

Some players fell into this' Lizardman trap 'and were killed more than ten times here without knowing what happened, and some of the elementary school students who were playing this seem to have had this one traumatized and been unable to play VR games for some time.

Whether deliberately or naturally, this outrageous starting event contributes to boosting our reputation as a kiwa monogame for New Communicate Online.

Of course you know Karakuri. There's no way I'm going to step on such a dodge right now.

But even without it, the difficulty of this quest is high.

The other female bandits are powerful enough to fight four merchants on their own, even though there is a difference in weapons.

If you don't work well with the Lizardman merchants to fight, they'll kill you lightly in the beginners.

Tension strikes me as soon as I pull out my sword and close to the distance where I can clearly see their faces.

The faces of the Lizardmans can see the fierce laughter of the fighting bandits crumbling.

That's as real as I've ever experienced in a game.

It clearly tells me that this world does not remain a game.

If it's a game, I can fight.

Just because how much of your abilities are back in their initial state doesn't mean you have a lukewarm fit to struggle with enemies at the beginning.

But this isn't in the game.

It's a space of reality, at least, with a degree of realism that you can't tell from reality.

Besides, I don't know if I'll be able to come back to life if I die in this world.

At least I didn't naturally come back to life when NPC died in the game, and returning to death in 'New Communicate Online' is essentially a load.

I didn't know if that would work in this world either, just to be put back in the state where I stopped at the save point at the end.

(Can you do it, me?

Suddenly, anxiety strikes me.

If my gaming experience works in this world, I can win.

- Are you sure?

budding anxiety accelerates my impatience.

"Ah!"

Have you been too distracted by your thoughts?

I made a more flashy noise than I thought, and I dropped my sword.

――――

The female bandits and Lizardman who were fighting, the factions on both sides noticed me and turned to me all at once.

I rushed back to pick up my sword, but it's too late.

My legs dull when I was exposed to a gaze that was difficult to say that I was five pairs friendly.

Bad, I thought.

You should have to fight with Lizardman, but whatever the game world is, will the Lizardmans think of me as their ally in this situation that has become a reality?

I'm of the same race as a female bandit, and I come from the same direction as a bandit.

If you think normally, don't you misconstrue that you're one of them?

I suddenly got scared when I thought so.

I can't think of anything, but still try to say something, open my mouth,

"... of"

But that's no longer necessary.

"Shit!"

A female bandit moves with tongue-beating.

She turned back on her heels without hesitation as she was facing Lizardman.

Understanding the danger of pinching, they'll retreat.

Thanks, it was sweet to think.

She didn't give up the fight.

I just re-prioritized my goals.

Her next target is......

"Oh, me?!

To avoid the danger of pinching, they're going to kill me first, an element of uncertainty, and then attack the Lizardmans later.

I'm not kidding!

I thought so, and although I think I'm going to do something, my body doesn't move at all.

"Ah, ah..."

A female bandit is approaching.

The song knife in her hand emits an eerie light, and her brutal grin seems already convinced of victory.

While nothing can be done, the distance between the female bandit and me is shrinking.

There should have been ten meters. My distance is no longer equal to zero.

"Don't die!

Now it's time for a female bandit to wield her sword with intent to kill.

Look at that, I...