"Step!"

On the impending murder blade, I half-reflectually activated the step and stepped back.

The blow the female bandit wielded shouldn't have actually been that fast either.

In fact, if we were at least playing the game as usual, we would have avoided it without any skills.

Even if I were to use the steps, I might have jumped to the side instead of the back if I were normal.

But fear moved me back.

"Phew."

A mockery floats in the face of the female bandit who saw it.

A tremor ran on my spine.

(Stiff after moves!

That evil grin made me realize what the bandits were after.

Steps are an excellent emergency avoidance technique, but more than a skill, they allow stiff time after activation.

Launch a premise attack to be evaded and follow where this one escaped in the steps.

That was what they were after.

Even if you know what they think, you can't stop your skills along the way.

Steps have excellent instantaneous travel speeds, but not so fast except for the first speed.

I was caught up lightly by a female bandit who came running in,

"It's over, Slash!

Screaming, female bandits activate their skills.

Slash is an elementary move, but the power of the skill set by the game is not the ratio of normal attacks.

Given the difference in abilities between a female bandit and me, this blow will easily mow my life.

With the blade looming, I think.

Oh, I wonder why I've thought about how my experience in games works in this world.

Knowledge and experience in games, in this world...

"Slash!!

Even though it has been decided to be an irreplaceable asset!!

"Become?!

My slash rolled out a moment later than the female bandit's slash (...) arrived at the target momentarily earlier than the female bandit's slash (...).

Although my blow was blocked by armor and didn't cause much damage, that damage interrupts the opponent's moves.

Why did my moves, which I was supposed to put out later, hit before the female bandit moves?

Naturally you can't imagine this woman with no game knowledge.

Slash should never have thought of 'connecting' from step to step, where preliminary motion is omitted and activated faster.

But my attack will not end to this extent.

There's no way we're gonna finish this.

Slash slipped brilliantly through the opponent's body and saw the end of the slash, that moment -

"Step!"

- I don't miss that moment of "cancellation point," I "cancel" the slash motion by step, override.

Again, the face of the female bandit stains with surprise.

Slash and steps are historic skills, albeit elementary.

Skills are always accompanied by long preliminary motions due to their powerful effects, as well as gaps such as stiffness after moves.

In the first place, the "New Communicate Online" instruction manual also states, "Skills are powerful, but their recoil prevents you from acting for a while after activation. That's called post-move rigidity, 'it says.

Even though it is impossible to move normally due to recoil using the body, it cannot be possible to use such skills as to force the body further there.

... if you think realistically.

But I'm the only one who knows this world is a game.

In the world of games there is a technique called 'Cancel', no, the system.

Originally a technology that emerged from fighting games, it has recently been incorporated into many games that involve action.

The effect shall be 'to omit (cancel) the gap between the first operations by performing the following operations in the middle or at the end of one operation'.

And it's also incorporated into New Communicate Online, the latest VR game.

So, turning diagonally behind the female bandit by the steps, I screamed again the moment those legs bit the ground again.

"Slash!"

Originally, steps and slashes create short, but deadly gaps that are less than a second after use.

Because of its rigidity, it cannot be used continuously.

So I connect (cancel) the two and skip (cancel) the gap.

"- Huh!!

If I could afford to look back at the female bandits at this time, now would have been the time to open my eyes and be surprised.

Slash is an attack that swings up and down in the first place.

Yet my arm was right after I shook it down with an earlier slash, and there's no way I can lift my hand up so quickly.

Even I don't know how I moved my arm.

But when I screamed thrash, my arm was already shaken straight up, naturally.

"but ah!

On my defenseless back, a blow from my sword is sucked straight in.

In an unexpected blow from an unexpected location, the female bandit fell to the ground unnecessarily without the skill to exchange.

"Please!

When I screamed, the Lizardmans, who had been watching our battle in horror, finally returned to me.

"I, Ixo!

Leader-like Lizardman's decree sets in motion the time that had stopped.

Four Lizardmans together catch a female bandit who is still unable to move.

Look at that, but I can't move.

My heart strikes an early bell and I have trouble breathing.

Clearly out of stamina.

Cancellations can use skills in a row, but they have the disadvantage of consuming more stamina for that matter.

Breathe on your shoulders, desperately striving to recover your strength.

I was just throwing up on no one as I watched the women bandits flocked to me by the Lizardmans and detained.

"He thinks I practiced stecanthrush for dozens of hours.

Freebie gamer, don't lick me...!