Kono Sekai ga Game da to, Ore dake ga Shitte Iru

Chapter vi cat ear cat offline

"New Communicate Online" has spawned many legends, but to say what is the greatest thing about this game, no matter what, it would be "for one person".

There's communication and online in the title, but it doesn't have the ability to play with others at all, rather than MMO.

It is super surprising.

According to various research I did on the Internet before, the company that originally created the series of action games, not VR or MMO, called Communicate, began producing New Communicate Online as a sequel to its current attempt to create a popular VRMMO.

A new VRMMO piece in the "Communicate" series, so "New Communicate Online".

It's a really cheap naming.

Naturally, however, there is no MMO know-how in the production company, especially since the VRMMO relationship was previously cyber-terrorist (taking over some of VRMMO's servers and forcing them to flow strong light and sound information to those who were playing. There were no deaths, but some of them lost consciousness and were put in charge by the hospital, apparently), and since then, there has been a lot of rigorous scrutiny.

In the end, he said he abandoned it due to technical problems, and recreated it as a normal single-person VR game?

Then I think I'll change the title, but there's also a combination with publicity, etc., and they decided to screw it as it were recklessly.

Nevertheless, it was a positive element to me at the time that one of the VR games we were talking about had changed for one.

Why do I have to relate to others in the gaming world when I say that I am much more lonely (bogus) in college as well?

I was thinking about that, and I bought "New Communicate Online" with joy and courage on release day as many people who were expecting to play multiplayer raised their moans.

But it wasn't until then that the real legend of this game began.

The product launched was the worst substitute for a bug-packed, very game-free body.

The extent to which characters suddenly travel instantaneously in the middle of talking or should have died flat out depending on the order of events is natural.

The secret "Grey's Multiple Shadow Split" bug that when conditions are successfully met and a particular three events occur simultaneously, the same NPC can appear in three people at the same time induced many people to laugh weirdly.

To that extent, you can still just laugh, but you also discovered a large number of bugs that make the game impossible to progress, such as if you let go of a quest item that doesn't seem like anything at the beginning and you never get it again and it becomes impossible to clear the game, or if two events overlap on the same NPC, the progress of another event is erased and still impossible to clear.

Also, stories and event-related aren't the only ones that are terrible.

Refreshing combat with countless skills was a selling complaint, but the system around the fight was also terrible.

The most disapproving part was the performance of the monster at his death.

When they die, they become particles of light and disappear, but because their performances are too elaborate and they disappear at an unusually slow rate, they can be attacked by monsters who are supposed to be dead.

No, a dead monster on a boulder doesn't act new, but if he's in an attack motion just before he dies, he can still do the attack after he dies.

As a result, players whose HP is killed by 0 monsters continued to follow, contributing to the 'New Communicate Online' unpopularity.

There's more.

When weapon proficiency was supposed to be the point of battle, when I found out that I was using a sword but had increased axe proficiency, that I could use axe skills with spears, and vice versa, that I had a bow but could not use bow skills, and as a toddler, that weapon proficiency had nothing to do with the power of weapon skills in the first place, several players who were seriously playing the game went mad.

The battle balance was messed up, and even though I struggled to defeat a detached metal-positioned enemy, it only gave me the same experience as a miscellaneous fish monster, or vice versa. The miscellaneous fish were higher than the boss in that dungeon, or there was a dungeon that had few enemies thanks to falling on the steps and the monster dying on its own, and in some terrible setting error, the boss in the difficult dungeon somehow wandered the field normally for an instant death festival, and so on.

Skills that were hustled and told to have beautiful, do-flavored effects that greatly expected users in advance demo footage also naturally fall behind.

The most famous bug in skill-related is what is commonly known as the "Flower Gold Skywalker Case," a glitch that allows you to walk in the sky after an aerial jump when some conditions are met, and that in some circumstances there is no way back to earth other than to kill yourself, but other than that, you found a bug in as many skills as the stars.

It is normal that there is an entity in the light that is supposed to be just the performance effect of the skill, or that there is no effect and behavior of the skill, performance and range.

A particularly unique bug among them was the beginning and end of a full story online and even more interesting for some humans to start naming.

To name a famous object, the commonly known term 'Synthetic Prohibition Death Flash' means that when two magics with intense effects are simultaneously placed within sight, safety devices added since cyberterrorism are activated and forcibly logged out to too much sound and light.

The disappointing move "Vain Wide Slash" where you look like you're attacking a range of about five meters in effect, but you don't have two meters of actual attack determination.

The "Bloody Stub of One Strike Suicide" that somehow overlaps a place with an attacking judgment of skill and a self-charactering judgment and has a high probability of dying the moment you use it.

A number of unintended rare skills were created, such as a mistake in numerical input or "Live Sword Assassin Rage," a skill that recovers an opponent when the damage multiplier is negative and attacked.

Regardless of those bugs that can be enjoyed as stories in a way, there were many specifications that could not reach the itch in other parts, which irritated many players.

I've only touched on it a little before, but for example, the only thing that can be changed by the character's appearance data is the color of the hair and skin, and the accessories that can be applied to it on the head, so much so that he said otherwise he would have to use the data of his flesh as it is.

Besides, there are only eight cat ear designs that can be worn on the head as accessories to a habit where there are only three color schematic patterns for hair and skin, and some anonymous message boards boiled in a bad way, saying "too much force is put into it" and "how much I like cat ears".

It was certainly then that the designation "Necomimi Cat Offline" with "New Communicate Online" began to fly online.

That series of disturbances drew tails, and "New Communicate Online" is now often referred to as "cat ear cat offline," or simply "cat ear cat," or "cat ear cat w," or "cat ear cat e."

Only God knows if you are truly intimate.

The game itself was able to do that, so naturally the development company was told, "Give me my money back!" "Online is a lie!" "Bug, do something!" "I got all over the cucumber and couldn't make it any better. Is that all you need?" "You look amazing!!!" and other protests, complaints, questions, etc., arrived.

The flames were awesome, they were enough to be featured on TV news.

And ironically, the disturbance turned out to put 'cat ear cat' online in a true sense.

Patches with bug fixes delivered over the net.

This finally made Cat Ear Cat an online (it's impossible to fix a bug without the environment, so you can't play properly) game.

A new patch delivered one after the other and a bug discovered with momentum beyond it.

Around 30 + patches most players limited this game.

The internet guys who were in a way the biggest fans of this game, making a bug noisy and festive, also started looking for other fucking gays to beat as time ran out of novelty.

… the festival is over.

But still, I kept playing this game.

There weren't many other fantasy-based VR games for one person, and that's why I liked Cat Ear Cat.

A year after its launch, 'Cat Ear Cat' was still a defect, the version stopped at 1.37, and the roughness of the game progression bug was barely fixed, but it was determined to be of low importance, for example, that most skill-related bugs were untouched.

But depending on what you think, that's the 'taste' of this game.

Enjoy the bug and you'll have personality.

Skills, weapons, enemies, quality was just plentiful in numbers anyway, and the task of finding useful and delightful objects from there was as interesting as I thought.

Though, apart from me, I don't think this' cat ear cat 'is the best game ever.

I even think if I actually played it I might find a game I could enjoy more than this.

But...

... No.

Anyway, I gathered more information than anyone else by exposing the ocean of the internet and poured most of my time into this' cat ear cat 'other than going to class in college.

It's no exaggeration to say that about 80% of my college life memories are in this' cat ear cat '.

Well, most of all...

"I had no idea you were going to live in the real world of this game."

So I finally opened my eyes that I had been crushing.

What you see in the open eye is the sight of a room that you are accustomed to seeing scattered but for the first time.

Spent countless nights in the game days, it's a room in a lodge in the town of Ramric.

Put your hands together slowly.

That finger has two rings that weren't there when I came to this world, fitted.

A ring that increases the maximum value of stamina and increases the recovery speed of stamina, found in The Legacy of the Bandit Meripe.

I couldn't remember the other items that were in the estate, but this is all I remember well.

Stamina values are one element that cannot be raised with character enhancements, and if you want to raise them, you have to make up for them with gear.

Even though the stamina has less gear to correct, this ring, which works well enough to get it in the middle, took care of me a lot in the game, too.

"Beautiful."

Look at the beautiful light-emitting ring that never fits in real life.

Its magical ring, which freely changes in size to match the gear's fingers, fit perfectly in my fingers as well.

With a blurry view of it, I think.

I'm not saying there's no untrained in the original world.

But...

"Energy Arrow"

Chant small and unleash an energy arrow, a basic magic skill.

The little magical arrow that came from my fingertips swirled loudly toward the space designated as my goal, but I couldn't bend over and went too far, so now I turn in the opposite direction... in the end, like a dog chasing my tail, it keeps spinning.

A phenomenon that occurs when the target point of an inductive skill is set inward than the turning radius of the skill.

A little trick that can't even be called a bug, commonly known as' rat fireworks'.

It's not like it can be used to fight enemies, it's not particularly harmful to something, it's not poisonous or medicinal, it's a little story without other love.

It's just...

"Beautiful, after all."

That's what I feel.

I never thought I'd see this sight outside of the virtual world.

That's what I think when it's worth it to be here.

"......"

Eventually the arrows of light disappear.

Still, I closed my eyes again so that I could get the remnants in my eyes.

Oh, yeah.

After all, yes.

I'm not saying there's no untrained in the original world.

But...

- Even in this world, it's not bad.