In the world of Cat Ear Cat, Originally, New Communicate Online, a magic currency called 'Element' is used to buy and sell goods.

Use the magic accumulated in dedicated crystals as money to shop and trade.

In this world, where magical civilization has developed, it takes magic to make things and to ignite them.

More practical than precious metals, jewellery, etc., the presence of magic of stable value was suitable for circulation as a currency, especially in such areas.

In other words, this is a unique fantasy setting… etc., but in fact, modern people who are used to electronic money seem to have a hard time figuring out if they can't do the same in the game somehow.

Although it is a cold story, shopping is dominated by electronic money, and it will be painful for modern Japanese people, who have almost been driven away with things like banknotes and coins, to count the number of silver coins that are still gold coins in the game.

Honestly, I think it's hard for me too.

If you can do the shopping just by deciding on the amount to pay and bumping the crystal, that's the best part.

With that in mind, I...

"Thank you -!

- He sold off the jewels, the 'Legacy of the Bandit Meripe' he got last night, and left the store, gripping a crystal with plenty of elements.

Day two of game life.

When I left the inn, the best thing I could do was go to the item store.

Eventually I couldn't think of any other way to carry it safely, and I left Meripe's legacy in the box and headed to the store.

I really didn't care until I sold off the jewelry that was inside and the specified forehead element was transferred to my crystal.

I was surprised that every time I turned around the corner, the hiccups would come out, and I thought everyone who sees them might be after my box.

I can't laugh at Maki at all.

Even after entering the store, as soon as I saw the jewels I put out, I worried a lot that the store owner would turn into a golden deceased and come at me and ask me why I got this stuff, and I could look at my feet and pluck it up, but that didn't happen.

Of course I don't know a clear number, but the amount that I think is the same as when the game was played was paid properly and the item store clerk had a brilliant sales smile,

"Thank you -"

So he sent me out.

... Speaking of which, no matter what town you go to, only the item store is female, but I wonder why.

Anyway, now you can rest assured.

If it was a gem, I'd worry about it being taken away, but once I put it in my crystal, I can't take away the element without my permission.

Now I don't have to worry about getting stolen.

Well, to tell the truth, Crystal disappears when the owner dies, so some people say, "Kill me, but let's not think about it."

Now the element I have is 175300.

Considering that the first element you have is 500, it's a pretty big leap forward.

The reward for a quest is basically determined by the difficulty of the quest.

The rewards you get on the quest after the middle of the day, and on the 'Legacy of the Bandit Meripe' quest, where three dungeons and a riddle are required by the completion, are naturally high to a degree that is disproportionate for novice players.

Well, you can't even count on that balance in "Cat Ear Cat," so you may only get a hard and soggy reward for scattering, but you can say that the quest for "Legacy of the Bandit Meripe" is worth the hard work.

But I don't care, isn't it too small an initial amount of 500?

I spent 200 just staying at the inn last night, so I would have kept traveling with only two days and a little money for the inn.

He is a completely reckless man.

"Now I can buy gear......

We have to get to Grandpa Tuto before then. "

Grandpa Tuto is a retired adventurer and, as his name suggests, the second tutorial character for help.

Yesterday's guide to Reinhardt also gave me a name and I was advised to visit this person if I didn't know anything.

The choice not to go is, well, not because it's a thankful character who tells the player what the adventurer thinks and gives away the adventurer's must-have at the same time.

There are three items Grandpa Tuto will give way to.

'Adventurer's Bag' where more stuff is put in than it looks and replaces the substantial inventory.

An 'item box' where things are put in almost unlimited and substitutes for a physical warehouse.

And the Mysterious Paper Piece, an item for the quest.

They are all essential for gameplay.

Especially if you're buying gear, The Adventurer's Bag is a must.

The "Adventurer's Pouch" I have in the early days is the same item, but this one is for putting in commonly used consumer items, so I can only put up to six different items.

Finally, it is impossible to put in large items such as equipment.

And even though "Adventurer's Bag," the capacity to enter is not unlimited.

When that happens, I still want the 'Item Box' too.

Precisely because you get the right to use one of the item boxes in town, it's very useful to throw in gear that you don't use.

The last one, The Mysterious Paper Piece, is also quite important.

It's just a piece of paper that says something like graffiti in a letter that I'm not sure what it looks like, but this can be a must-have quest item to move the scenario forward.

Because it doesn't look very important, I throw it away when the bag is full, etc., but then it gets stuck in the middle of the scenario.

To make matters worse, items are usually discarded and disappear after a certain amount of time, so there was a problem that the game would never be cleared again.

It has now been modified not to throw it away or go away with a patch, and I can say that it is a featured item in that sense.

"... hmm"

Honestly, I don't like that grandfather, but there's no way he won't go.

No, I know it's trivial to complain in a position to get an item...

Eventually I set my next destination at Grandpa Tuto's house and changed direction.

I walked out all the way to Grandpa's house.

After that, I visited Grandpa Tuto and he gave me the item safely, but I don't have any new information, so I'll give it a discount.

Let's just say Grandpa Tuto was Grandpa Tuto in this world, after all.

"Now you can have all your gear."

Gently tap the bag of the adventurer you just got.

The adventurer's bag was also free to move items in and out with the same feel as the pouch.

Buying gear makes you feel safe.

But what to do.

I don't sell a lot of gear to this Ramric town.

Still, it's a substitute that's past for novice adventurers, and I'm sure that can drastically reduce the time it takes to level up, but I'd like to aim up a little more anyway.

There is only the first town, the enemies around Ramric are low level, and the quest is full of things that occur at the beginning.

But like The Legacy of the Bandit Meripe, it's not like quests that occur after the middle of the day don't exist.

To put it to the extreme, there naturally comes out a game-top enemy in a hidden dungeon in the suburbs of town, which opens after the main scenario is cleared.

Well, of course, it would never be possible to complete a dungeon like that at the current level or gear.

But it's also not impossible to get stronger gear than store-sold gear if you're looking to reward that kind of quest.

"So there it is, after all"

There was a certain house floating around my head that made me think that far.

"Also, I didn't know you were coming here..."

What I arrived at to ask for a humble memory was a normal house a little off the center of town.

But in this house, where there is no seemingly strange philosophy, there is a unique weapon, Ignorant Fire, that will be among my top three strong weapons rankings.

Sounds strong when it comes to a unique weapon, but the point is it's just one item that you can't get anywhere else.

"Cat Ear Cat" is not on-gee, so blah blah blah blah. It's no use having a bunch of the same weapons, and just because they're unique isn't so uncommon.

Speaking of polarity, the Rusty Long Sword (Attack 3) that I have as my initial gear is also treated as unique because it cannot be obtained elsewhere.

"I miss you..."

Living in this house is an old man named Lang, who, in contrast to Grandpa Tuto, is quite quiet and oligarchy.

I can get the knife I want, the agnostic fire, in the form of fulfilling this Mr. Lang related continuous quest, but this was another rather troublesome quest.

First, I will go to Mr. Lang to pack up and get close, and deposit a letter from Mr. Lang to my son, who is in Wang Capital.

Go to Wang capital and deliver a letter to Mr. Lang's son.

Then your son will do you a favor, so we'll work it out.

Ask my son to write me a reply to the letter and give it to Mr. Lang.

proceeded with the stream, and finally, after receiving his son's letter,

"Speaking of which, there was a weapon in my grandfather's collection.

Take it because it's something I don't need. "

I say something like that, and as one of those weapons, I can finally get the agnostic fire.

I'm not talking about a hardship.

However, even if you undoubtedly pull out the agnostic fire, the most powerful weapon in the same level band, this quest is worth doing.

It's a rare and good scenario for the Cat Ear Cat quest.

Worrying and cheeky affection for my son who left for the city, Mr. Lang's lousy mouth.

And the hindsight and grip against my father, my son, who went out to the city.

The two misguided thoughts iced through the letter. It was creepy and touching to watch, and I came unwittingly to relieve myself.

After completing it, it's a great quest that I honestly thought I was glad I did.

At the same time, it's still a quest where you step on two feet when asked if you want to try it again.

In my personal opinion, it's the hardest thing to do until you get along with the first Mr. Lang.

I have to listen to Mr. Lang at least five times to get close enough to be entrusted with a letter, which is very difficult.

Sure enough, I'm supposed to be in this house for a little over ten days.

Mr. Lang is not difficult, but he's somewhat of a silent person, and if he doesn't hammer well, the conversation ends.

That's where the conversation ends when the conversation stops.

"Come again," he says, kicking out the practitioner, winging to hear the same story again the next day.

Why is this person blurry to tell the same story and what I thought while playing the game, but is it the same in this world?

I'm also willing to give it a try, but I'm not going to do that for now.

Because obtaining agnostic fire is my top priority right now.

You should think first and foremost about obtaining agnostic fire now.

"But you're in trouble..."

Patrol in front of Mr. Lang's house.

Just to be clear, this is a high-difficulty mission for me.

In college life, where I was pulling and playing games all the time, my communal skills have dropped a lot.

I don't like negotiating clearly, even if I don't.

Can we talk to Mr. Lang properly?

"No!"

Weakness is forbidden.

You even got a black box.

I'm sure he'll be fine this time.

"... Shh, ha."

Take a big, deep breath.

The beginning of everything is the key.

If we do it right the first time, we should be able to cling to the agnostic get all at once from there!

Getting ready, I knocked on Mr. Lang's house well.

"Sorry!

I asked you if you could sell me a famous knife in this house.

And a few minutes later.

There was a sword in front of me.

Ignorant Fire [Sword/Machete]

Attack: 91

Weight: 8

Additional Attributes: None

Special Abilities: None

I've been stuck with cancer!

No, the power of money is really great!!