Occasionally, we see strangely abhorrent humans in the system of raising levels of RPG.

"You know what? I have a simple question, is it fun to level up and easily defeat a boss or something?

Isn't it funny how the game is about fights and equipment and figuring out how to win well and sometimes lose?

Why bother boring the game all the way down to boring things like work?

I don't mean anything bad, I just don't know what it means. "

Uh-oh. I want to TUE this one. If you say that, you don't have a level. Play a game. I want to say something, but I've discovered people thinking about this again.

- What to hide, he is the producer of "Cat Ear Cat".

Then why did you guys bother making a level system RPG!

I don't mean anything bad, I purely don't know what that means!!

... Well.

Fantasy-based SLGs, or games like what they call SRPGs, sometimes come out and start killing player teams with strong enemies that obviously can't be defeated in play if you're on the same map for extended level, etc.

This is the message from the production team that you guys have not stopped here to just move on.

However, mostly in the genre of RPG, where the balance is adjusted to include levels, or where the act of raising levels is recognized as one of the pleasures, enemies do not first emerge that rush such players.

But 'cat ear cat' was different.

Reapers always come to players who level at the beginning, just because raising a level through simple tasks is evil.

Precisely on the map around Rumlick, you get a long level increase, and he's coming.

The second assassin from Cat Ear Cat, commonly known as Train Chan, follows the Lizardman Trap!

When I see the name 'Train Chan', someone with a good mind, or a long experience with MMORPG, comes quickly to the pin.

Mpk, I see.

MPK is short for "Monster Player Kill," or "Monster Player Killer," which refers to a person who takes a lot of monsters and impersonates other players to kill them, or acts like that, and has the alias "Train" from being able to take a ton of monsters.

In fact, "Train" in this "Cat Ear Cat" is the name of the NPC that does MPK.

And this is how most players think when they find out about it.

It's a mess with MPK.

Good to know in advance.

But we'll only fight near town, and if that kind of guy comes out, we'll be fine if we hurry and run.

But this idea is sweet.

Clearly, it's too sweet.

In such a halfway thought, it is hardly possible to escape the malice of the "cat ear cat" development staff.

There are words frequently spoken by players who actually see Train against such a prospective sweet person.

i.e.…….

- From "Train Chan," you can't escape!!

As the sand smoke gets closer and closer, the figure of a girl who runs the lead, chased by a large group of monsters who become clearer and

"Awwww, come on Awwww!!

I sighed a lot louder when I heard her scream.

- "Train" is said to be more vicious than "Lizardman's Trap," but the vice of this event lies where the person is not vicious.

Train's escape when he's running away with a monster is a brilliant word, with a cheetah quickness and stamina, plus a dodging technique that makes you want to say you don't have eyes behind you, and let him try to escape from any enemy.

Few stories were heard of Train being killed on the run, and those few sighting reports were only bug-related.

Anyone who sees that I don't have to bother to help with this will think.

But that superior escape technique is lost as soon as you encounter someone who's going to help you, that is, a player.

Apparently, her escape tech is some kind of fire field idiot, and she loses her mind and can't move satisfactorily the moment she sees someone and is relieved.

- That means the fact that if you abandon her and the player escapes, she will surely be killed by the monster.

If she was a truly malicious MPK, someone who deliberately tried to take a monster and kill a player, it would have been easy to abandon her.

But Train herself doesn't have MPK awareness.

On the contrary, if the player doesn't even exist, there's nothing special about it. There's no way she's going to wake up MPK or anything.

She's just a runaway adventurer who's desperate to be a good adventurer, and somehow she's the only victim of 'coincidence' when players level up on the field for a long time, surrounded by tons of monsters who inevitably get away with it.

Instead, he's a good guy at a level who worries that if he gets through this MPK event a few times, he'll stop being an adventurer if he bothers players so much.

Also, she will never abandon the players.

Just one of you get away first, or you can go to town and call for help, even if you ask me.

"I can't just leave you and go first!

Claim and don't try to move hard.

Therefore, there are two means left for the player.

Prepare for the bad aftertaste and run away with Train, or fight while you defend Train in preparation for a struggle, just those two choices.

If you choose the former, you will not make it through the scene.

Train often brings in fast-paced monsters, but all monsters are targeting Train unless attacked.

Also, only if the opponent is Train, the monster is programmed not to kill the opponent immediately, but twitching and twitching.

If Train can ignore the voice crying for help and that voice getting weaker and weaker and finally "sorry, madam..." it can't be easier.

Of course, normal nervous humans can't stand such a struggle, so most humans either immediately hit the reset button in a row or become feathers with major mental injuries as a price for survival.

- It is said that you cannot escape from "Train Chan".

So assuming, what happens if you choose to fight?

Not only will players have to fight Train's dozen enemies, but they will also have to fight with a big foot job called Train.

Even monsters like those that come out on the hunting grounds have little chance of winning if it takes a dozen at the same time.

Yet Train can barely move as soon as she rendezvous with the player, so the player has to fight with constant attention to her.

If you try to fight while helping her, it's just usually more difficult than fighting solo.

Conversely, if you're fighting with the feeling of being a solo, the defenseless Train will be lightly killed.

It's a common development that a monster attacked a player who was upset by that fact, and after all, the player was also killed.

Another common pattern is if you care too much about Train.

I'll be careful trying to protect her. Too many players won't be able to draw out their usual strengths and will be killed before Train.

It's just that in that case, the player dies in a lucid way saying, "I'm dead, but I fought to protect the girl, so I have no regrets"... what a sweet development I'm not waiting for in this game.

Because - she will never abandon the player.

There is a slight time lag between when HP reaches 0 and when the body disappears.

At that time, players will witness it irrevocably.

"Hold on! Hold on!

That's because of me... "

That's what I said, how Train leads to herself crying and

"Gaha!"

The moment the murder blade is swung down on Train's neck, who stopped moving because of it.

- Honestly, it's so traumatic.

Well as a result, the players who went through this event have the perception that only 'Train' sucks, refrain from raising levels on the same field, honestly try to advance the game or level it while turning the hunting ground into a dull one, but I hadn't been to Ramric town in the game in a while, I completely forgot about 'Train'.

"... Well, what do we do"

Train's appearance keeps getting closer and closer.

I'm not saying that the speed of travel is like divine speed cancellation travel, but it will be faster than I run.

And

"Mad Hound, huh"

A dozen madhounds follow behind it.

Others would have fallen off in relation to the speed of their feet.

But Madhound is the nastiest opponent on this field.

The absence of other monsters is no consolation either.

(Forsake, huh?

It's not that far from here, to the gates of town.

If only she had sacrificed herself, she could have escaped safely.

This world is not a game.

Just because you fail doesn't mean you can reset it and do it.

In fact, the problem, as an adventurer's fashion, was that abandoning her here shouldn't have caused any complaints.

"Oh, my God."

I knew best that I couldn't do that anyway.

Fortunately, the stamina is at full speed, and my HP is barely down.

As much as a madhound, you could do it with him for a bit.

Feeling the sweat of nervousness, I grip the agnostic fire.

Finally, Train is approaching.

"Help me, please!

To that word, which breathes incessantly,

"Leave it to me! Behind me!

Return it in the strongest possible language.

"Ha, ha!

Train replied as she was surprised, sliding through my side, turning behind me... and falling in like she had done her best there.

But that's fine.

The madhounds who have been chasing me stop on guard.

Focusing on me and Train, I dressed up just half a circle, no, a dozen hounds placed in fan-shaped fashion.

Madhound is a cunning monster.

I know between human weapons, so I don't try to get closer than a certain distance away.

You wait for your buddies to turn around behind you while maintaining a critical position where they won't be attacked, and at the same time try to cheer you up.

So I'll call you before the madhound moves!

Step forward, flushing the agnostic fire to the left.

(So soon, I didn't even intend to expose my wife in public... please, ignorant fire!

Until the enemy at the rear, only about three meters in sight.

I can go with this!

Short Cancel Steps, Activate Skills toward Hounds who can't react yet!

"Invisible Blade!!

At the moment of shouting, an invisible slaughter is carried out from the tip of the agnostic fire.

It was the leftmost end, quickly doubling the hound that was in the lead,

"Oh, blah blah... eh?!

Naturally, that doesn't end there.

The enemy behind it, next to it, diagonally behind it, two neighbors, where the agnostic fire doesn't seem to be hitting...... in about an instant we'll be tearing apart the hounds on the path one after another,

"... Phew"

When I swung out my sword, all the hounds I had had were in half.

We should have defeated all the enemies that came after us once, but if a monster with a slower leg than a shedding madhound came along along along the way, it would be a hassle.

I decided to lend my shoulder to Train, who still can't walk decently, and then I'd go after the sleaze and the spot.

"... Um, the attack earlier, it was amazing!

After receiving plenty of apologies and thanks, she has said that.

When I look, my eyes are glittering.

"I've never seen such skills!

You're so strong!

"Aha haha..."

It is a compliment.

This is uncomfortable.

By the way, whatever the magic is, it's pretty hard to learn the skills to attack a wide range with a weapon.

If you play normally, will you finally remember at level 50?

"I'm still level 27.

I'd like to be alone soon... "

"Heh heh."

I was sweating cold inside, talking to each other with a dry laugh.

I can't tell you.

I can't tell you.

No way, I'm level ten. I'm a novice adventurer there,

"I'm trying, but I can only remember four weapons skills..."

Earlier 'Invisible Blade' was also a basic skill that anyone could use, not really a range attack, but just a melee attack, but just like a slash and holding a weapon,

"But I also want to be strong fast and be a good adventurer like you!!

You can't say it's just a 'horizontal giraffe'!!