Kono Sekai ga Game da to, Ore dake ga Shitte Iru

Chapter twenty-four: ghost dungeons

- Sweeter than the maple honey pudding of Dustdus, and no cutter than the armored knight of the Cave of Trials.

This is a quote produced by "Cat Ear Cat," but other than the person who played "Cat Ear Cat," this nuance won't convey well.

To that end, because it's a little different, but this time I'm going to let you talk from that anecdote about The Knight of Trial Cave Tragedy.

Sometimes even VR games have cliffy fields that cut off, like players slipping their legs and dying.

But naturally, I don't hear much about monsters falling off the field from themselves and dying.

Why is that?

I don't know about the other games, but that's simple in Cat Ear Cat.

Keep the monster away from falling places.

With this simple measure, 'Cat Ear Cat' is preventing the monster from falling to death.

The monster of "Cat Ear Cat" has a range of actions, and only in the places specified there, the monster operates.

Well, if you're suffering from a state anomaly, or if you're chasing a player, that's not the case, but you can say the basics are.

That doesn't mean there's a range of action under the cliff, or the monster won't have to worry about falling because it won't come close there.

But really, there was a dungeon that did that.

Of course, it's "The Cave of Trials".

And that's what caused this "Cave of Trials" to be called the "Ghost Dungeon".

"The Cave of Trials" is a dungeon in the shape of a circular ring, where all the monsters there have a range of actions throughout the dungeon and move in a flat-ground circular thought routine.

In other words, the cave armored knights spend their entire rounded dungeon wandering thoughtfully.

Flat AI can handle gentle slopes, but not stairs or large steps.

But I don't mind if it's normal.

We don't set big steps, stairs, etc. on that kind of monster's circuit route, so there's no problem.

But only this' Cave of Trials' was different.

Since the dungeon constitutes a circular ring, the starting and goal points are connected.

In scope of action, the cliffs are connected up and down, so the monsters try to walk there.

Trying to get from under the cliff to on the cliff is good.

I just can't go ahead and hit the wall, make a change of direction and walk away somewhere.

But what if I tried to go from the top of the cliff to the bottom of the cliff?

There is no concept of step in a flat type AI.

The poor armored knights usually take a step under the cliff with the intention of walking down the road because they are within range of action, and fall without the art of becoming.

Fall damage from height is determined by the fall distance and the weight of the person.

The cliff is dozens of meters tall, and there was no way a heavyweight armored knight could have survived it falling from there without any preparation.

Besides, the armored knights are a patrol that follows the entire dungeon.

It's random where they walk around, but one day they're bound to reach the cliff beyond being a dungeon on the main road.

The only difference between that time of year being early or late is that the armored knights "must," fall off the cliff and die.

So two days late from the start of play, as early as one day, the knights of the dungeon will be wiped out.

This is how 'ghost dungeons' work with no monsters at all even when players come.

- Right now, it's a 'cat ear cat' quality!!

So this bug is unexpectedly unavailable to make money.

Experience is not available in crash deaths, and drop items disappear after a while.

In addition, there are 255 hours between lipops and up to 48 hours of variation in the time of death, making it less efficient to wait for a spring.

But that's where Train comes out.

With Train, you don't have to wait long for the monster to rip.

The Armored Knights are resurrected just as Train in "Train Mode" passes by.

Further, unless you leave the dungeon, we know that the enemy Train has trained you will continue to pursue her.

After appropriately catching the monster, the dimensions are that all the monsters who jump off the cliff and return to the entrance of the dungeon, where they are revived just by relaxing and waiting, throw themselves under the cliff from themselves.

However, this alone will wipe out all the resurrected monsters, and that experience will be in vain.

So here, use the darts.

specifications were added from ver1.28 saying 'If a monster dies from damage caused by abnormal conditions, terrain, etc., the character who attacked just before will have experience'.

This was the oldest ginseng player in "Cat Ear Cat," and it was an improvement that was won beautifully as a result of the adherence to the development company by a certain poisoner who was also a Mr. Psycho player.

I guess it was just a pretty bad sticky gesture.

When the specification change was announced, online residents said they rarely received comments sympathetic to the development company.

I can't forbid sympathy from the developer's claims officer, but I am certain that this level increase in "Trial Cave" has been achieved.

Darts deal Fixed Damage 1 to any enemy.

The Armored Knight of Level 70 boasts high defense, but an attack by Darts will surely damage Train.

After that, if you let them jump off the cliff and crash to death, that whole experience will come into Train, who attacked you just before.

The only danger is that the monsters that Train revived will follow the path of those who are not cliffs to the starting point, but this was avoided by starting as far inside the dungeon as possible.

Well, still, I can't say I totally made that danger go away, but if it strikes, you'll have no problem getting out of the dungeon as soon as it does.

But the slow, powerful enemy monster of boulder lipop.

Though it took me more than two hours to prepare below, in just a few tens of minutes, I got thirty levels up.

Besides, there is another benefit to this level increase......

"Mr. Soma! Over here, I'm done collecting all my items!

That means you can retrieve all the Armor Knights from the Revival without leaving any drop items.

Apparently, all the armored knights have already fallen off, so now we're sharing and collecting items.

All you have to do is defeat a Level 70 monster and come out, and drop items are extraordinarily better than store items.

There is enough grade to be said to be the lower of the middle rather than the upper of the beginning.

I don't mind that.

"Uh, so, Train..."

"Oh, you know, don't call me Train any other way, but make sure you call me Ena!

Train's friendship has increased since the last incident.

Or is calling me Train a problem with other people's behavior or something like that?

(... here we go)

Well, I said I'd help you, and that's not a lie, but it's not a lie that we're going to break up after a while.

I honestly have trouble being connected any more.

You should keep the heat cool around here a little.

"You can call me Ena, but I have terms.

If you're going to call me Master Soma... "

"Yes, Master Soma!

This is what it sounds like if you hit it.

There is no light dust to soak it up.

It was no restraint whatsoever.

"Sorry, just kidding"

In the end, I can pull the word right in.

Well, you don't mind enough to call me names.

Calm down. It's a little strange to call her Train, and calling her Train is something different.

"From now on, I'm gonna call you Ena, so you can call me whatever you want, soma or soma."

"Yes, Master Soma!

Unexpectedly, I held my eyebrows back.

Is this being harassed?

No, unfortunately, my eyes are serious (seriously).

"Whether you're Soma or Mr. Soma, call me whatever you want"

"Yes, Mr. Soma"

Repeating the same word again, the way you called me reverted.

But it is heartless or dissatisfied.

Do you like it so much?

(How did this happen...)

Sigh in my heart.

Half of the time I prioritized her level rise was in good faith.

The other half contained a close connotation to the troublesome payment of being able to break up at any time by fulfilling my promise earlier, but I felt it was completely counterproductive.

"What's wrong?

Train spoke to me with a groan beside her... and I shook my head and replied to Ena.

"No, it's nothing.

We have time, and let's do the same thing again. "

"Yes!"

Ena replied cheerfully, without knowing my heart, and now she had a tremendously successful monster train, raising the level to 66 within the day.