For 'cat ear cat' players, bugs are a common neighbor, biggest enemy, and best friend.

The bug I used this time naturally belongs to my best friend.

Called the most convenient and versatile bug in "Cat Ear Cat" history, they keep saying that it must have been fixed this time every time a patch came out, and still a bug that ended up staying until the end.

- commonly known as "corpse knocking bug".

It is the 'cat ear cat' specification that attacks critical points and stabs the todome doubles its drop rate, an official setting that is also well known to NPCs.

Sure, it's a handy setting, but it was also true that some monsters often find critical points difficult to target or move too fast, and are not fully utilized.

At one point, however, there was a human who claimed that 'punching the skills of a continuous hitting system into a critical point and stabbing the todome would jump the drop rate'.

If this is true, the way you fight opponents with useful drop items will change dramatically.

A lot of players embarked on that verification.

As a result of the verification, 'apparently correct, but I do not know how it works' was the prevailing opinion.

The results were inconsistent and inconclusive.

I just found that as a trend, 'items are easier to get out using skills that are more aggressive and have more hits in a row'.

But from the outrageous remarks of one player who was doing the same verification, things will show dramatic developments.

Damn, during the validation of the item drop, after the attack was delayed and the target monster died (...), I hit a series of hitting skills, but even then the drop rate seemed to be increasing.

Instead, I made the same situation and tried to verify it several times, and it seems that the drop rate was higher than if I hit it when I was alive.

All the players who heard the report said, "No way," but at the same time they thought there was not one left.

(No, if it's 'cat ear cat' maybe......) and.

And verification begins again under the new policy.

So what was revealed was a stunning fact.

In the first place, how do you internally determine and calculate that 'if you stab a todome for a critical point, the drop rate is double'?

The answer was, when the attack hit Critical Point, if the HP was below zero after the damage calculation, the drop rate and rare drop rate numbers would be set to x2.

I think it would be a lot more appropriate, but I guess if this was a game other than regular RPG or 'cat ear cat' I wouldn't have had a problem.

As soon as HP reaches 0 with a blow of Todome, the monster hit judgment disappears, which would be a hit in a row, but it only takes one drop rate correction when Todome.

But will you remember?

In "Cat Ear Cat," the monster's body stays for a while even when the monster dies, and the hit judgment of the attack that remains on that body sometimes kills the player.

But on the contrary, it also suggested the fact that a dead monster could be attacked.

And naturally, it's not hard to attack a critical point of a monster's body compared to targeting a steep point of a moving monster, and no matter what weak attack a dead monster hits, the opponent's HP is always less than 0.

Attacking a critical point on a corpse will satisfy the conditions for an increased drop rate.

In addition, since the calculation of the drop rate increase is simply a matter of applying 2, the drop rate increases by a factor of 2, 4, and 8 for each hit.

What does this mean?

- In other words, 'you can dramatically increase the chances of an item dropping by hitting a monster's corpse steeple with continuous hitting skills'.

This is the 'corpse knocking bug'.

It is a bug move for 'cat ear cat' players that increases drops with less risk.

Now, in this tournament, dropped items greatly determine the amount of rewards, and hence the ranking.

There won't be a hand here that doesn't use a knocking bug.

From the beginning, I planned to use this bug move to win a crusade.

I thought about it when the Golden Crusade decided,

I rush in and hit the steeple with a 'six-piece' where the apple thunderstorm stopped my leg.

While I aim for first place in that operation, if I seem to be able to go, I'll ask the apples to refrain from attacking me just a little bit, and I'll stab Todome and raise my level as well.

This is the final, our operation against Golden for Guru Nolime.

as the word goes.

In a little more detail, Apple knocks down Golden with a thunderbolt, where I rush in where he died and stopped moving, causing a knocking bug with "Six Pokes".

That means that Golden will almost definitively drop the Nolime gold coin, so he will go for first place in its reward amount.

This time, I used Six Series Strike Skills and Six Pokes.

Now if you do a 'carcass knocking bug', you are six times more likely than two to drop an item.

That is 2x2x2x2x2x2 = 64, 64 times the original drop rate.

The drop rate for Nolime gold coins is 10%, so the chance of dropping when using bug moves is 640%.

I don't drop many items on the system on boulders at a time, but I do a definitive drop at my leisure.

I just missed it at first, but given winning the crusade, this corpse knocking bug had a few flaws.

This move also increases the rare drop rate.

Rare drop determinations are made before normal drop determinations, so once a rare drop determinations are made, you will not normally get a drop of norime gold coins.

The Golden Rare Drop 'Golden Cherry Blossom' has a drop rate of 0.1%, so the drop rate after carcass knocking is 6.4%.

Chances are, it wasn't weird at all to drop about three more, but I ended up only coming out with one, whether I should say lucky or unlucky.

But there was another computational difference.

Of course, it is the presence of sharks.

From the beginning, I didn't think I would be number one in crusade numbers.

Though the random elements are strong, this is a 'cat ear cat' event.

I didn't even say sharks, but I was assuming a character with a lot of power was involved.

But no matter how strong the opponent was, he thought he could survive the difference in the amount of reward per person.

Normally, you get 10,000 per crusade, and as much as you average in delivery, so a total of 20,000.

On the other hand, we will definitively drop the gold coins, so we will earn a total of 110,000 rewards for crusading 10,000 per person and delivering 100,000.

If the opponent defeats the normal way, if this one defeats more than 80, the other defeats all the remaining 420, but it won't arrive, so victory is confirmed at this point.

If you defeat at at least fifty, you won't lose first because you have to defeat 275 that are more than the majority over there.

That's what I thought.

However, sharks were a compound that earned 30,000 rewards per shark by accurately targeting critical points.

This makes the safety zone no longer a safety zone.

Moreover, from the mouthfeel of the shark, the possibility of her targeting the majority has surfaced more clearly.

And the number of success of our cadaver knocking bug as of an hour goes by is 66.

It is also remuneratively about 7.3 million E, which does not amount to 7.5 million E if sharks hold the majority.

And I had no reason to know then, but in fact, sharks had defeated 251 goldens, marking a reward as high as 7.71 million E.

If we hadn't looked for a big rock pop point at this time, or if the sharks had crossed 251 and still been hunting, I'm sure we would have lost.

In that sense, this is really, 'the victory of those who did not give up'.

(Yeah. It was a really critical battle)

I look back at this tournament that way, with the apple and the award of the victory.

Obviously there's no one on the odd record who says it's squid because this world is half the game.

I'm sure they know there won't be any injustice in this tournament.

After the announcement of my grades, for surprise or for a moment the venue quieted back, but when the moderator announced our victory again, he threw a word of blessing with great cheer.

For the many spicy extreme events, a lot of good people would also be a hallmark of 'cat ear cat'.

... well even that can cause players to suffer even more because of the producer's thoughts and the fact that they have the lowest event even though they have no offense to the person.

Anyway, it's a pleasure to be praised by people.

I smile naturally, too, and wave back to those who are sending us blessings, to the clogs, to everyone on the spot.

(... no, no)

At least, not everyone.

Most of the people in this room were cheering on us, but at least one, there were exceptions.

That exception is, of course,

"... it's possible, it's not"

Rather than being faceless, he stood up with his cat ears sniffled, sharks, looking like the less emotion of the voidness had gone somewhere.

At the end of the announcement, the prize will be awarded next.

However, as for us in first place, it seems difficult for our foreheads to give us the prize money here alone, and the host explained that he wanted us to go to the headquarters of the Bounty Hunter Guild and receive it.

I'm a little anxious about developments that weren't in the game,

"I'm sure we have something for you over there, so you can relax and come!

From this loving attitude, it does not seem likely that they will be trampled down.

We decided to take a little tour of the city as we were told and go relax and pick up the guild.

"Ringo, think about what you're going to do with your money."

What can I say, walk around the city.

When I got the money, there were more and more things in my brain that I wanted to buy, things that I had to buy, and I was feeling kind of fun.

That's how I made a long detour, and I got to the Bounty Hunter Guild.

"Temporary, closed...?

There, there was such a sticker.

On the game system, the confidence that they couldn't possibly be stomped down swayed a lot.

But I reconsidered that they might give me the prize money even if I didn't normally do business, and I opened the door.

"Whoa."

I also thought it was locked, but in contradiction to the proposal, the door opened lightly, and the lights and multiple talking voices echoed from inside.

Apparently, he's working.

I stroked my chest down that this was going to work out, took a step inside, and was surprised.

(Hey, what!? This abrupt and overwhelming away feeling!!

Compared to what I saw at noon, there was clearly a change in the guild.

There are posters everywhere that obviously weren't supposed to have come when it said, "I don't want to eat one meal a day," "Until I win," "Money matters," etc., and for some reason, it's Grandpa who's at the reception!

"Ha. I haven't heard much lately."

and he makes a far-hearted appeal to himself.

Also, is it a workplace tour, where girls like you often see in the city are talking to middle-aged officials across the counter,

"Is Dad hanging out here?

"Oh, yeah. Indirectly, but protecting the city is an important task.

Now...... it's a little hard about the money, but I'm sure it's okay.

For the sake of my family, Dad, I'll do my best!

There is a conversation going on that I don't really understand, almost as intelligent as it is.

Plus the female guilder next to it somehow held the baby,

"I'm sorry, because life is hard this month.

If I get paid right, I can make it easier for you. "

Or the end of talking to you.

Further next door, young and older guilders are talking about how their work is important to the country and the city,

"... Really!

Then something terrible will happen when this guild is gone. "

"Oh. I can't crush it a bit softly, though, because I get aid from the state as well.

But if you suddenly end up paying a crusade prize or something, such as 82.7 million E, it could crumble. "

I finally understood, too, the bluntness of that too much deliberation.

I mean, this is, that's it.

(These guys are making a mental attack trying to get us to decline the reward!!

Thus.

We moved the place from the plains into the guild, 'Golden is Guru Nolime Crusade' and finally the biggest battle started!!

... maybe.