When Mitsuki asked me about the knights surrounding the mansion that the knights had a good face, two days ago, that is, the night we went to trial, the knights determined that I was the one who planted them in the square, even identified the mansion, and found out that some of the knights had arrived here.

And apparently, that's where their long night begins, but that's the whole story we're going to talk about.

This is a really scary story that the knights experienced while we were away from the mansion.

One of the knights told him of the visit aloud and he did not reply, but some rooms of the mansion are lit with lights and also noises from within.

The knights who visited the Mansion decided that a man named Soma, fearful of pursuing the matter of the Mansion, stood in the Mansion and dared to ignore this call.

My beloved princess has strongly asked me to definitely bring the killer to myself.

Moreover, there is so much underestimation of the knight that he ignores the visit with such blatant lights on and noise.

They decided that there was no reason to leave here, either for the princess's sake or for the honor of the Knights.

Without even knowing that would be the dawn of fear that would strike them.

I found out as soon as I tried to get in.

That's exactly where the Devil's House is.

As soon as I break through the window and get inside the building, a damning alarm goes off.

A golem and butterfly monster made of silver odd metal that hears the sound and quickly kills it.

It uses a gun that emits light magic and strikes the knight with an electrically shocked odd stick.

Before that high fighting power, one knight after another, who should have undergone rigorous training from day to day, is taken over.

Even if you escape the golem with desperation, the numerous traps set in motion are activated.

Arrows and spears that pop up when you pass a certain place.

And a fateful trap just placed in a position that avoided that trick.

To a knight who was convinced he had managed to avoid the trap, that was inevitable.

A deafening demon with his ears stuck.

The knights accompanying him accidentally blocked his eyes and ears.

When I opened my eyes, the appearance of my companion had disappeared without shadow or form.

Still, there is a silver golem sitting on the original road.

While I know there's a trap, I just have to move on.

There were also many traps in the hall that seemed to solve the mystery of the dungeon.

At the same time as the alarm, the floor is divided into mesh shapes, color-coded, and traps like falling into a pit if you don't step in the right order.

However, knights are small in number because of the number of conditions demanded, but that is a testament to a thousand.

Many have excellent abilities, some of them with experience in dungeon offense.

The knights narrowed their wisdom and elucidated the law.

Based on the conclusions thus drawn, the knight walks on the floor, the moment he steps on the last correct floor with his sense of accomplishment, the ground that falls out.

A falling knight, with the look of incredibility.

And a message card that flies in from somewhere.

"Wanani seikaiz kurhaz naidaro?

Puppucci Gianeno? '

What a despicable and soothing trick!

To this end, anger outstripped fright in them.

The remaining knight thought of the mindless of the fallen knight and vowed absolutely to capture the Lord of the Mansion.

But the more blood rose on his head, the more it was taken by his hand.

A terrible trap struck the knights, ignoring the void of man's consciousness and sometimes even the laws of physics.

The knights, who had originally visited in small numbers, were reduced by one and one, and the expedition was wiped out without an hour.

The next thing they woke up was in front of the Mansion Gate.

Fortunately during the misfortune, the specification was that if an intruder into the hall was trapped or fatally injured inside, HP would lose gear or items in a state of 1 and be transferred in front of the hall gate.

They were pleased with the safety of their companions, even though they were humiliated by the fact that they had been deprived of their equipment and had taken the back to the Lord of the Spicy Mansion.

But it was too soon to be happy that way.

... two.

Only two knights headed upstairs never came back.

- They must have been taken hostage to the main part of the mansion!

The knights who thought so asked the castle for backup.

Of course, the number of people who could move quickly at such a time was limited, but among them, he chose to be particularly elite to form an entry unit.

And a few hours later, with a full attitude, the Knights once again enter the hall.

The mansion trap was unforgiving anyway, but some information had been gathered beforehand, sometimes in larger numbers than last time, and he succeeded in obtaining the keys to the building that had been left in the large room on the ground floor and rescuing the two knights trapped in the lavish room upstairs.

With this key, we can also open the closed doors of the mansion.

And in it, there will probably be the culprit of this commotion, the Lord of this terrible mansion.

The knights boiled at once.

I'm gonna make you pay for making fun of us, and I breathed and opened the closed room.

But it was actually then that the door to the real nightmare opened.

An unfamiliar black magic item that snarls as soon as you unlock the key and open the door of the room.

A monster who can see the sound of crawling through walls and the traces of blood, but can't see how many eyes he stares at.

And out of the mirror of an odd box, a demon with long hair on her face.

The knights fought hard while dealing with unprecedented threats they once met.

Magic items were struck with magic, attacked by inevitable surfaces against invisible enemies, and female demons were truncated under one sword.

But it doesn't end.

The magic item still rings, the bill of blood approaches the knights with greater enthusiasm and momentum, and the demon that should have defeated them crawls out of the mirror once again like nothing happened.

They were confused and scared.

I don't have a weak heart that breaks against a strong enemy.

But attacking is ineffective.

You're supposed to be hitting it, but you're not.

I should have knocked him down, but he's coming back.

How the hell am I supposed to stand up to such irrationality?

Fear slows the movement, slows the thought.

And that's where they made the biggest mistake.

The feminine demon took the key from me.

A demon who locks up like a beast, pops out of a room, and runs away with four legs down a hallway that should be full of traps.

But no one could go after that back.

The trap that did not activate against the demons was also a dangerous obstacle for the knights, they needed to be vigilant because there were still unidentified enemies in the room, and above all, nobody wanted to relate to that creepy immortal monster.

Was it happiness or unhappiness?

Even without the keys, the rooms on the ground floor were mostly open.

And all those rooms were off track without exception.

I was just wary of the trap, almost passing in front of the room. I didn't realize it at first, but everything in that room was crazy.

The first room I stepped into had a painting on one side of the wall that could only be described as unusual.

How the hell am I supposed to describe what's going on in that room, that painting on the wall?

... just madness.

A certain art of genius that is pure, and thus mindlessly crazy, beyond a person's sensibilities.

There was a world of madness unfolding in that room that made even knights who were not supposed to be familiar with art think so.

Even the unusual bright red walls depict buildings that make you emotionally unstable just by looking at them or monsters that don't seem like things in this world.

Especially horrible is the alien monster, with a bright red body over the red wall that even more painted it red.

The guy with the distorted circular shape and the crooked thin corners has an improbably huge mouth open as if he were still trying to swallow people.

That was never a very skilled painting.

But only the delusion of the author, the ferocity of the depicted monster, that floods out of it, transmits beyond the walls of the dimension to those who have seen it.

And I hear, "Do you | like?" The phantom.

You can't possibly like this stuff.

But......

You can't stay sane if you're in a room like this.

Even as they try to contain them, they think, pretending not to realize the horrors they can't contain.

This is a depiction of the cult gods and their rituals.

It's not the kind of painting that a righteous God lover sees as a non-cult thing.

They are forced to conclude that way, leaving the room behind.

The next room was also similar in some ways to the previous room.

The walls, the floors, the ceilings, everything so small, but so real that they never even saw it, and paintings more refined than any other superior painting, were affixed to one side.

The painting motif looks like everything is the same woman.

What the hell kind of sentiment, paranoia, can make a room like this?

The knights looked around the room, enduring the discomfort and unspeakable terror that crept up diligently, and at the painting affixed to one side of the room.

And the moment I realized who the woman in that picture was, one knight screamed.

Countless paintings affixed to the room, women painted on all of them.

It was just like the demon who broke the key and ran away.

We are now surrounded by the similarities of the earlier monsters.

As soon as I became aware of it, I was struck by the illusion of that demon popping up again from the left and right walls, overhead, or under this foot.

Looking out of sight, she's in all directions, in all places, as if there's no escape.

There was no way I could stand a room like this, not to mention how powerful a knight is.

First the knight, who was by the exit, popped out, and soon everyone in the room followed it.

There are still traps set in the hallway, and once activated, traps will be revived after a certain amount of time.

I should have had to be cautious in my derogatory behavior, but none of those who tried to be cautious, no, not even those who thought about it.

I'm afraid, I peek into the other rooms.

A man peered into a room and made a noise that the room was empty.

But then, when I looked at it with a large number of humans, the room had been built normally.

To too many situations, you must have seen hallucinations.

True, I left a noisy man outside saying that it was really rusty, and I was wondering if this matter had settled down.

But then again, on a regular basis, the same paranoid people continued to emerge.

Thereafter, it was deemed forbidden to peek into the room.

There was a painting on the wall that deceived me about proximity and distance, and as soon as I entered, I had a room where I couldn't tell where I was.

Just one of the nervous knights vomited intolerably within a lengthy investigation of the room.

Or there was a room with a heart, or heart motif, on all things.

There was a large pedestal in the center, and when the sacrifice was attached to the pedestal, it began to spin, confirming how the sound flowed as the light filled.

The knights were strongly convinced that this was a cult ritual place.

Even while checking the room that way, the mansion traps took over the knights one after the other.

Even if it takes lethal damage, the pain and fear it receives is real, even though it is only brought back in front of the gate by HP1 due to the mansion's tricks.

The knights' hearts were about to break apart in an overly unusual hall.

At the suggestion of the chiefs, who considered that it should not remain this way, some of them were to take a break while eating and take turns soaking in the bath in the mansion.

Of course, I only carry weapons in the bath, but I remove the armor.

I can't think of anything normal like exposing yourself to such defenselessness in enemy land.

But just resting is not enough to heal the knights' pointy nerves.

We have to make an impression as soon as possible that there is a safe place in this mansion as well.

That was the odd idea of the captain who thought about it.

But the attempt goes backwards.

The man inside disappeared at some point, despite letting him carry his weapon and putting a fully armed knight on the lookout in the strip right next door.

Yes, they were fatally damaged by someone while they didn't even realize it, and were thrown naked out in front of the gate.

As far as those knights were concerned, there were no suspicious signs of the bath at all.

I was in a threesome just in case, but I was distracted because nothing happened at all, relaxed by the unexpected feeling of the bath and the spectacular scenery, and said I probably learned the feeling of the three of them going distant at almost the same time.

And the next time he woke up, he said they'd already been rolled outside naked.

It was attacked by means that were not even perceptible, where it was supposed to be safe.

The fact rests heavily on the chest of the knights.

Doubt that there is no safe place in this mansion.

Fears raged that we might be hit while we didn't realize like them either.

And at the same time, one certainty was sprouting among the knights who wandered the hall.

From the time I saw that black one, I should have thought of it as a possibility.

But while I said so with my mouth, I didn't believe it at the bottom of my heart.

I didn't know they were there.

But now I can say with certainty.

- This is a cult hall.

And what surprised the knights even more and made their suspicions solid was the fact that there were traces of life in this hall, albeit slightly.

The man named Soma, the owner here, was sleeping in this hall.

If you weren't an evil God-devoting man, no, even if you were an evil man, you wouldn't be able to stay in a place like this overnight if you had any normal sensibilities.

I still know if you mean to temporarily use this mansion as an altar to perform the ritual of darkness, or as a battlefield to repel knights like ourselves, or as a base to raise monsters.

But in this space where monsters roam and odd voices can be played every few seconds, looking at the scenery that destroys the spirit and the mad-stained paintings, still, would there be people who think, let's try to live in this place, etc?

If there is such a person, it is already a dweller of the mad world.

They thought it was just some sort of 'monster' that deviated from the boundaries of people.

According to a prior investigation, this mansion was bought by a man named Soma a few days ago.

The man who was the manager of the building had never visited this mansion before, and he had not done any particular maintenance or anything else.

I don't know if this mansion has been part of the cult for a long time, or if a man named Soma has used some nasty means to turn it into a monster mansion within a few days.

But at least, the fact that they live here, no, just the fact that they live there seemed to leave no room for doubt as to their terrible identity.

The followers of the cult who turn their backs on the light, use horrible monsters, encourage the nocturnal disloyal rituals, and plot to revive all evil's righteous evil gods.

The knight was supposed to have a mission to protect the country from such as well as demons, but in fact, in the last hundred years or so, he had never actually encountered people called evil people.

It can therefore even be said that the fear of cults had weathered over time and was denigrated to the mere realm of superstition.

But such alarm, insult, had already disappeared.

The cult followers who name themselves Lord of this Mansion, Soma, etc., will always be harmful to the kingdom.

We must find it and defeat it.

The knights hold back their fears with courage, anointing their tenacious bodies with the oil of their mission, to the back.

He proceeded to the second floor, where further cult work would await him.

A man who excelled in covert action among the knights and was also competent as a scout peered upstairs first.

In the darkness of the mansion, it was that woman, the demon who took the key away, who finally emerged.

The man pushed and killed a scream to see even more, and the woman was a clumsy hand, failing over and over, but seemed to be doing something toward the door.

No, something, it's not.

The man immediately noticed.

She has the keys.

I'm going to use that key to open the mansion room.

It was also a plan.

Such a monster is unleashed on the mansion again.

That must be avoided at all costs.

That's when a man was driven by a sense of purpose.

He pounded his arm, and something slapped him.

Feeling it, the man thought, Shit, I'm too obsessed, I forgot to report to my buddy.

Instead of not being able to speak up, the man looks back with apologies......

- Face to face with an inorganic glass eye that shows no emotion whatsoever.

I couldn't speak up.

Standing behind me was not a human being.

That's a doll for the whole thing, like a little girl playing.

It moved as if it were somehow willing and was in front of a man.

Unbelievable sight, my head doesn't work.

But even while his head was still motionless, his eyes did their job properly.

Behind the man.

I mean, the door to the room on the opposite side of the woman with the key, it was all open.

The man finally realized it was too late.

At the same time, it also comes to mind the identity of a small shadow that fills the hallway to one side.

Dolls.

Dolls, dolls, dolls.

The doll's, the herd.

Their inorganic eyes look at the man in unison.

An emotionless grin captures a man at once.

The man calmed down.

Then the leading doll, that doll who had slapped the man in the arm earlier, raised his face as if it were a creature of will.

As soon as the doll raised its face, the glass sphere's eyes spun around......

And for some reason, there are two round objects on the ground, by the way...

- Ahhhhhhhh!

The man who saw it exclaimed without himself or the world.

That knight's reason collapses at that moment, his mission forgets everything, and he runs down the stairs as he thrusts his people, running for the exit of the hall.

Of course, there's no way you can make such careless imitations and get through the mansion safely.

The man was trapped, shot by a silver golem and thrown out in front of the gate.

Still, the man doesn't stop.

The man, no longer a knight or a valiant warrior, ran out just to get a little farther from the hall with an odd voice.

Along the way, a fellow who was packing in front of the gate stops, but tries to shake it off and run out.

When, in the end, a colleague held him down for about three, he said his eyes no longer had the brilliance of intelligence, just to crush what bumps and doesn't make sense.

And at about the same time.

The knights who remained in the mansion also decided to cancel the second entry operation.

Still, they didn't give up the reign of the Mansion, no, the horrible cult crusade called Soma.

There must have been a third entry.

But the night dawned and arrived first thing in the morning from the castle was an order from the princess, no, a plea.

'I urge the owner of the mansion not to lay a hand on it'.

The knights who heard it thought, no matter how much the princess commanded, they could not hear all this.

She has no idea how horrible, heterogeneous this mansion is.

This is a matter that may develop into a national concern.

But as it conveys its horror, in fact, they just lost their gear and items, and there is still zero human damage.

Except for HP being 1, you won't even be injured.

That should please me, but I can't tell you how dangerous this mansion is.

But there, the knight, who was talking to Mitsuki, said he laughed in self-derision.

"Oh, my God. It's a lie, a lie.

The truth is, guys, I think I was just scared. "

One more time, I'm going to try that mansion.

And it's when you meet Soma, a cult follower who can control that mansion of madness.

Even though we were all aware of it, but no one ever put it in our mouth.

Anyway, the break-in operation was canceled, and the Knights left some behind to retreat.

The rest of them sealed off the perimeter of the mansion, besieged it, so that no one could escape from it, and so that no one could enter it, it seems, where they are keeping an eye on it.

"Huh? Escaping the mansion, what happened to him after that?

You're doing well to get back on your feet unexpectedly quickly and get back to that time's lapse.

I'm still explaining the situation to the shark lady. "

Thus, his, long and long story of a knight who had the most horrible thoughts among the knights, he said, closed the curtain there.

This is the backdrop to the siege of our mansion.

"Hmm."

After listening to all the stories, I accidentally went off.

There's a lot to think about, you know.

My treatment in the story is terrible, how am I going to solve the misunderstanding, that the woman in the picture was the guy who came out of the TV, well it's more than anything that no one died, but even if they did, they just let me out, and sometimes' cat ear cat 'is strangely NPC friendly, and when we were talking about the monster in the red room, the apple was crushing at us with dissatisfaction saying, "That, even though it's an apple..." That's already a lot.

However, the first thing I thought about first was something more realistic.

Namely:

"You guys are so scattered around the mansion, how much trouble do you think it's gonna take to clean up"

That was a legitimate word of anger.