Kumo Desu ga, Nani ka?

30 Get new skills!

Now, I want to earn new skills with more skill points.

But this is not a good idea if you don't do it fairly carefully.

There are appraisals, and if I decide to take them cheaply, I can see that I regret them afterwards.

In the meantime, we want to concentrate on thinking here, so let's make sure it's safe before we think slowly.

Ignore the wreckage of the eaten frog and make a cha-cha-cha-cha-cha-cha home.

I got used to it enough to make it in one hassle if it was about a simple home anymore.

All right.

Now I can concentrate.

Start with skills you shouldn't take.

There are examples of outward magic, and you should stop all magic systems.

Even if I took it, I can see the pattern saying I don't know how to use it and can't use it.

Skills that feel the same and are not really sure what the name alone will do are all excluded.

The next thing you shouldn't take is the skills you're likely to be able to acquire on your own.

Based on previous experience, each skill has its own proficiency.

Save up to a certain level of proficiency to increase your skill level.

It is added even if it is below level 1, and when the prescribed value is reached, new skills can be acquired, I think.

All the skills I've acquired in this way so far are resistant, so maybe they're just characteristics of resistant skills.

But if you can get it yourself, you don't have to bother paying your skill points to get it.

Given that, I don't think it was a mistake to take the appraisal.

'Cause I don't know how to get proficiency from 0 to appraisal.

Plus, unlike magic, it was great to think about it now that I quickly figured out how to use it.

I've told you I can't use it, but the appraisal could have been a rare hitting skill.

After thinking about it, the skills I need to acquire are skills that I know how to use and that I find difficult to acquire on my own.

I feel the conditions are quite harsh.

In the first place, it's a system that's too afraid to acquire skills without knowing their effects.

I have to work hard to find out that I made it my name and keep contacting the voice of heaven (tentatively).

I've tried it before, but if I consume skill points to gain skills, I have to apply to Heavenly Voice (tentatively) to get the applicable skill name.

If you have the skill of that name, the voice of heaven (tentatively) will react, but if you don't have the skill of that name, you will not react in silence.

So that's how you have to inquire into the heavenly voice (tentative) in the tunnel if you have that skill.

I've been making a few inquiries in my spare time, so I know a certain skill name for once.

I think I'm going to get the skills that I can use that were on the terms of it.

There are five candidates.

Poison Claw

[]/(n, vs) yarn/

HP automatic recovery

SP consumption easing

Detection

Poison claws and threads are meant to strengthen my former skills.

Poison nails are nail versions that can be used just like poison teeth.

Manipulative yarn is an auxiliary skill for more efficient use of spider yarn.

If there is a problem, the poisonous nails will be much weaker than the poisonous teeth immediately after acquisition.

Manipulative yarn is a subtlety as to whether you know how to use it.

HP Auto Recovery and SP Consumption Relief are Complete Auxiliary Skills.

The effect will probably be just as the name suggests, and I think it would be quite useful if it were.

The last detection becomes quite adventurous.

I knew I wanted to live in the dungeon and take care of surprise attacks.

It's a skill for that, but it's a subtle line as to whether the effect I'm looking for is in this skill, and if I know how to use it.

I think taking this skill is going to be some kind of bet.

I had other skills I wanted, but when I made a profit, I got this lineup.

I just didn't want to pursue romance until in a situation where my life was at stake.

And then, what do you want, but you obviously don't have enough skill points?

Immortality?

I don't care what you think. Different digits of required skill points, right?

Hmm.

Get lost.

In the end, rather than developing new tactics, the main focus has been on strengthening the tactics so far.

Well, that also doesn't help me get my hands on bad skills and keep my eyes open for pain.

That's why I'm going to take HP automatic recovery off the candidate for now.

'Cause in my case, equals that decrease HP are more likely to die, dash.

If you're going to go through the Assassin style, you shouldn't be in a situation where your HP is reduced.

When that happens, two out of the four remaining.

I don't know what to do.

Doesn't mean it doesn't have any disadvantages, so it's an easing of SP consumption.

It feels like it's too easy.

Poison claws would widen the range of tactics, but it seems like it would be hard to raise your skill level.

The yarn would help a lot if it could be used, but if it wasn't, the damage would be huge.

Detection is a lot harder.

Mmm.

Hmm.

All right, I've made up my mind.

"You currently have 200 skill points in your possession.

Skill 'Manipulative Yarn LV1' can be acquired using skill point 100.

Get it?

YES.

Obtained "Manipulative Yarn LV1". 100 skill points remaining. "

"You currently have 100 skill points in your possession.

Skill 'Detection LV1' can be acquired using skill point 100.

Get it?

YES.

Got "Detection LV1". Skill point zero remaining. "

Got the yarn and detection.

I told him I wouldn't be adventurous where my life was at stake, and I picked two strong punch elements.

Uh, I may not be the right person to gamble.

Anyway, I can't help but take it.

Let's hope these two work.

If you can't use it, cry.

I don't know if there will be tears in the spider's eyes.