Kumo Desu ga, Nani ka?

62 poisonous spiders

Good morning.

I was able to wake up safely.

That means evolution seems complete.

Hmm.

Just like last time, I'm very hungry and lazy.

Here again, let the monkeys be my food.

A chilling look outside from the simple home.

All right, all right.

You don't have anything.

Safety check, Yoshi!

So do you want to eat from one end?

I'll take it.

Well, let's do some status checks while we eat.

There were a lot of gorillas going up during the fight, and there were some new skills and stuff, and I think there's been quite a change because of the evolution.

Come on, how are the appraisal results!?

"Small Poison Taratect LV1 Unnamed

Status

HP: 56/56 (green)

MP: 1/56 (blue)

SP: 54/56 (yellow)

: 1/56 (red)

Average Attack Capacity: 38

Average Defense Ability: 38

Average Magic Ability: 27

Average resistance capacity: 27

Average speed capacity: 537

Skills

"HP Auto Recovery LV3," "Toxic Attack LV9," "Toxic Synthetic LV3," "Spider Yarn LV9," "Slash Yarn LV4," "Manipulative Yarn LV8," "Throw LV3," "Concentrated LV5," "Hit LV4," "Avoid LV2," "Appraisal LV8," "Detection LV4," "Hidden LV6," "Outer Magic LV3," "Shadow Magic LV2," "Toxic Magic LV2," "Bitter Eating LV4," "Dark Vision LV11 0," "Visual Area Expansion LV2," "Toxic Resistance LV8," "Paralysis Resistance LV3," "Petrochemical Resistance LV3," "Acid Resistance LV4," "Corrosion Resistance LV3," "Stun Resistance LV2," "Terror Resistance LV6," "Outer Way Resistance LV2," "Pain Invalidity," "Pain Relief LV6," "Life LV2," "Demonic Quantum LV2," "Instant LV2," "Persistent LV2," "Rigid LV1," "Robust LV1," "Wei Waste LV2" "Contraindicated LV2" "n % I = W"

Skill Points: 200 '

Oh?

Ooh!

Your status's up, yeah, you're up.

It's evolved, and I thought it would go up more dramatically, but it's still low except for speed.

Only speed is as high as it sounds, but hey.

This, if you run at full speed, how many kilometers per hour do you get out?

If it's the same opponent, it's going to get away with just running.

The skill level has increased considerably.

Hmm?

Some things are different from before evolution?

Hmm, it's unfriendly that you don't know the changes while you're sleeping.

I don't think there's a log or anything.

As expected, the SP is down, but so is the MP.

I didn't realize that last time.

Well, the last time I evolved, I barely used an MP.

I use it in manipulative yarn now, and I don't even use it in toxic synthesis, which worked great this time.

No, really, I was helped by poison synthesis this time.

I thought it was subtle when I got it, but it's surprisingly a lot of use.

Let's continue to give it a try.

Speaking of which, you must have increased your skill level, and there may be more poisons you can synthesize.

"Poison Synthesis Menu"

"Weak, Spider Poison LV9"

"Damage Amount Adjust, Duration Adjust"

Hmm?

I haven't got more types of poison, but I've got something under there.

Damage volume adjustment and duration adjustment?

"Damage Amount Adjustment: Changing Attribute Power by Poison"

"Duration Adjustment: Changing Effect Duration by Poison"

Hmm.

The point is, you can adjust the power of the poison and how much time the poison lasts when it breaks into your body?

I'll try to adjust the weak poison.

An item appears with the amount and duration of damage, displaying a positive or negative number.

It's Pramai 0 now.

I'll try to add more damage.

The numbers went up to three at most.

Yeah.

I'm pretty much getting it.

Now you're free to customize the poison.

If you want to suffer for a long time, extend the duration, or add power if you want to do damage at once.

So you can make poison of your choice.

However, it seems that the limit values that can be custom can only be done up to the skill level minutes then.

I tried to adjust the spider poison to try it, but couldn't change it as Damage 9.

This, there may be more items that can be customized if the skill level increases.

Then you might be able to imitate using poison separately depending on the circumstances.

Ooh!

The poison synthesis strains are up again!

Let's then look at poison related skills.

The fangs are gone, turning into a poison attack.

"Poison Attack: Granting Poison Attributes to an Attack"

Um?

Huh?

This, you mean you can poison all the attacks?

Huh?

What's that horrible skill?

That means you can poison the yarn, too?

Huh?

Isn't that too strong for anything?

Even now, irregular spider filaments will stop weighing even more, right?

Are you sure?

Are you sure about this?

… we need to experiment as soon as the stamina recovers.

Oh, poison magic is on the rise, too.

It's a poison connection, and we'll find out about this.

"Poison Magic: The Magic of Manipulating Poison. The magic available depends on the level. LV1: Poison Touch LV2: Poison Bullet '

"Poison Bullets: Shooting Out Bullets of Poison Attributes"

Uh, this is a long-range attack.

It's a pretty standard ranged attack.

Use it.

But I can't use it.

Really, how do you use it? Magic.

Yeah.

And then there's the poison resistance.

Is this how poison related it is?

That's a poisonous rare species.

I don't have half the poison related enrichment.

Especially if it's poisonous.

As soon as the stamina recovers, we have to verify it.

If this is really my expected skill, I don't have half the strength up.

I can't say you've gotten any better on your status, but your skills are up pretty good.

I rely on my skills, and maybe I should improve my skills rather than improve my status poorly.