Kumo Desu ga, Nani ka?

Beam from the 119th! No, I don't think so.

Scale yet?

[On behalf of]

But I say no.

Scaling is still going to take.

Use Skill Points to remove new Evil Eyes in the meantime.

Four levels up and it's increased to 200, and now I can take the top evil eye.

The evil eye you can take for 200 points.

"The Evil Eye of Thunder (200): Deal Thunder Attribute Damage to Things in Sight"

"The Evil Eye of the Wind (200): Deals damage to the Wind Attribute into the Vision"

"Evil Eye of the Earth (200): Deal Damage to Local Attributes Into Vision"

"Heavy Evil Eyes (200): Deal Heavy Attribute Damage to What's In Sight"

"Dark Evil Eye (200): Deal Damage to Dark Attributes Into Your Vision"

"The Evil Eye of Soul Breaking (200): Giving the Effect of the Outer Way Attribute" Soul Breaking "Into the Vision"

"The Evil Eye of Self Loss (200): Giving the Effect of the Outer Way Attribute" Self Loss "into the Vision"

This is how it is.

Whereas the evil eye that can be taken at 100 was a state abnormal system, this one is an attribute attack system.

Fire and other evil eyes of an attribute incompatible with me get more points.

Two of the outbound attributes are unperforming, but I think I'll probably remember one of these days with outbound magic, so this time it's also on the path.

Then it becomes the evil eye of the attribute, but I honestly wonder which one.

Probably the darkness that works best with you, but I don't want you to wear much of your attributes.

Now there are quite a few more attackers, but in the early days, all I had was yarn and poison, and if they took care of it, I would have lost my chance of winning.

I don't think I can effectively counteract all of my attacks right now, no matter how much, but I still think it would be better to have a wide range of methods of attack.

That's why the darkness is rejected.

There were four things left: wind, thunder, ground, and weight.

But what is the evil eye of the earth?

What's it gonna be like?

I can't imagine anything.

I'd love to see it, but the ground feels pointless to someone who's flying something.

Maybe not, but sometimes just in case.

Let's not land.

Three choices.

Get lost.

I think the wind probably raises the shockwave thing to the one in sight.

If so, isn't that also effective in defense?

Like hitting a flying fireball and offsetting it.

It's valid for things in your sight, so you shouldn't.

Thunder is perfect for attack.

The power also seems high if it is perhaps among the three remaining.

What bothers me is that thunder doesn't come with paralysis or something?

If it comes with the evil eye of paralysis, the paralysis rate is likely to increase.

It seems more likely that it won't.

I think gravity means gravity.

While the other attributes are probably single-shot attack types, this looks like a persistent type.

I think it feels like increasing the gravity applied to the target.

I get lost because they all have their own strengths.

Hmm.

Okay, I've made up my mind!

"You currently have 200 skill points in your possession.

Skill 'Heavy Evil Eye LV1' can be acquired using Skill Point 200.

Get it?

Yes.

Got "Heavy Evil Eye LV1". Skill point zero remaining. "

What I chose after worrying was a heavy evil eye.

Because I thought using this would inhibit their movement.

Blunt the opponent's movements with heavy evil eyes, weaken them with cursed evil eyes, and seal the movements completely with paralyzed evil eyes on the stop.

Evil Eye Triple Kill Done Here!

So the Evil Eye tried to form an organization that focused on stopping the opponent from moving.

There are plenty of other ways to attack.

If you have to, you just have to earn some proper magic skills for 100 points.

Is that it?

It would have been better that way, wouldn't it?

I was so obsessed with evil eyes, but I, I'm supposed to be the magical-specialized type, statefully, right?

Shouldn't you have taken some magic skills?

That's not true.

Let's just say that.

I never ran wild admiring the simultaneous deployment of eight evil eyes.

Then I won't.

Well, either way, I don't know if I'll keep the point warm for a while.

I don't know how many points you get for evolutionary bonuses. No.

Let's change the response a bit depending on the amount.

If you have a lot, you may also want to look at skills that are too lazy and a little hard to reach.

Well.

The reason I took a heavy evil eye is not only because nothing is advantageous in battle.

Including the meaning of the trial, Evil Eye Activated!

[Grunts. Information person doing what!

Oh, my God, I tried gravity on myself.

It's heavy!

I thought, what's missing from me, it's muscle!

He told me something.

The Z-warriers trained in many times more gravity and gained the power to beat the imminent mighty enemies!

[Uh. I know what you're trying to say, but I'm in the way of scaling you?

It doesn't make sense if you don't get used to it.

{Nice, good luck, body rep!

Aim. Overcome 1,000 times gravity!

[I'm gonna die!

So I decided to constantly gravitate to myself.

Yeah.

Looks like this evil eye worked just as I thought.

Increase the gravity of what is in sight.

If I keep putting this on myself from time to time, I bet my evil eye proficiency, as well as my physical system status, will increase.

There is nothing to say if you also improve your skills in the form of barely rigid force.

Now it's still level one, so it's a bit heavy enough, but if you get the level up, it should be quite a strain.

From there, when fighting, if you release gravity, you can de-limit it.

Nice.

Be sure to say "Unbind! I want to scream."

I don't have a voice.