Kumo Desu ga, Nani ka?

159 Koso Mud > Bandits

The streets stretching from the village, next to them on the move in Kosovo.

No, if you walked the streets dignified, then you'd find them.

Prevent extra trouble.

This is an adult virgin.

So, get fucking muddy?

That's not what I'm talking about.

So, this street, it sounds like it's bypassing the mountains all the way inland.

Continue along this street and you'll see the next city.

If it was a city of some magnitude, I wonder if it would be violent to see how it went.

Well, just to see how things go, if you think it's okay to go wild here.

So far no one has passed through the streets.

Well, ahead is that despicable countryside surrounded by mountains and sea, and even pedestrians won't have a lot to go to.

Rather, it's a dedicated path for villagers to go to the city for crop delivery or to buy out, isn't it?

No one bothered to go to such a village.

I'm impressed the other way around that the streets aren't often filled with grass.

Out through the mountains and out onto the plains.

There are quite a few trees and stuff when I say plains, and it feels like half a forest.

I think I can move around hiding myself from you.

Keep going.

It joins other roads several times along the way, and the size of the streets gradually increases.

At first it was a small road that was not paved or done anything like a beast road, but now it is a path that is decently wide and the ground is consolidated.

If you look closely, there are traces of wheels.

Was it a carriage or something that went through it?

It's not like a horse is pulling a cage.

Carriage.

Is that it?

Hasn't science developed that far?

I imagined it when I came out with a knight or something.

Life in the village was pretty primitive, too.

Is it a common medieval European-flavoured fantasy world?

Sounds like a hobby to me.

Well, I guess that's not all, but you better think that science and technology haven't developed in this world.

Well, once it's been changed from world to world, naturally.

Oh, I found a carriage up front.

Hmm?

Hmm?

What's taking you in?

That's it.

Bandits.

They're attacking me.

The person who looks like an escort sounds like a bandit.

Whereas there are four escorts, there are six bandits.

Hmm.

As far as appraisals go, they're both as strong, and this seems more advantageous to a large number of bandits.

I mean, I have the skills to take all the bandits.

Seriously, was it bandit skills? This.

Oh, one escort got hit.

I don't know.

It's a hassle to intrude.

There's no reason to miss it.

It would also be a shame to leave an excellent property with no complaints about killing bandits or anything.

But then would I have helped that carriage along the way?

It's a pain in the ass.

Why do you have to imitate me like that?

Besides, even if I help you, this one's a demon.

Is there any chance you can point a blade at the person you helped?

Well, I won't condone it in that case, but I saved your life, so what do you think?

I wonder if those carriage people will be exterminated and then the bandits will kill them.

That's a good idea, isn't it?

Then there's no survival, and no sightings of me.

It won't rot after, and I'm happy, and the rest is unhappy.

It's a take-away, isn't it?

I don't know.

Haa.

I don't know how.

I don't mind, but do I help you?

Move quickly.

I'm obsessed with fighting the escorts, and the bandits don't realize I exist.

It's convenient.

There's a little big guy in the middle. Maybe the leader of the bandit.

It has the highest status, and maybe it does.

Turn around behind him and bust a sickle on his galloping empty back.

The sickle pierces the bandit's body without hesitation and skewers his heart.

Oh, of course, the death is definite at this point because it's also set with ferocious poison.

Pulling out Zuluri and Sickle, he loses his support and the bandit falls as-is.

I wave a sickle across the side to a bandit on the left and right who can't swallow things up and is flabbergasted.

True two.

That's half.

Of the remaining three, one shoots through the head with dirt magic.

I also seem to have a high degree of soil aptitude.

You stretch better than the wind magic I learned almost at the same time.

Two left.

A man trying to escape.

Too bad.

Your body has already been restrained by thread.

Activate the evil eye on two bandits who are no longer able to move.

They suck all HPMPSP and the bandits are doomed.

Yes, cleaned.

Now if I were any prince or knight here, I'd say to your daughter in the carriage I helped, "Are you hurt?" or something like, "Stay at the scene where you happen to be attacked by a thief on your journey," and build a flag.

Uh, no.

Because this is what hot men are.

Ah.

Let's do this about reality escape.

Bandit knocked down.

The carriage helped.

Escort sword.

Here and now.

Sort of.

I knew it.

I knew it.

Instead, maybe it just didn't strike me instantly.

It's not like you're scared of me and can't help it.

I'm sure he's full of suspicion, but he helped, and his conscience must have worked to see if he was suddenly attacked.

Say it again, but you're not freaking out at me and you can't get your hands on me.

I don't know.

Yeah?

Look closely, the first escort who got hit, you're still alive.

Uh, I'll help you when I get here.

Go near the fallen.

It just moves a little and the other escorts back off exaggerating.

... if you care, you lose.

Activates therapeutic magic.

Yeah.

Now you're not going to die.

Not only are the escorts surprised, but also the lady who was watching the outside out of the carriage with horror.

If the demons helped us from the bandits and even put therapeutic magic on us, that would surprise you.

Hmm.

I don't know if I can help you anymore.

Exactly. I'm tempted to retrieve the bandit's body in this state, and the spider's leaving Cool.

And the lady in the carriage rushed down.

The escorts said something and stopped pushing.

But I didn't care about that.

My eyes were nailed to what your lady held in her arms.

"Human Vampire LV1 Name Sophia Kellen."

Status

HP: 11/11 (green) (details)

MP: 35/35 (blue) (details)

SP: 12/12 (yellow) (details)

: 12/12 (red) (details)

Average Attack Capacity: 9 (Details)

Average Defense Ability: 8 (Details)

Average Magic Ability: 32 (Details)

Average resistance capacity: 33 (details)

Average speed capability: 8 (details)

Skills

"Vampire LV1," "Immortal LV1," "HP Auto Recovery LV1," "Magic Sensing LV3," "Magic Manipulation LV3," "Dark Vision LV1," "Five Senses Enhanced LV1," "n % I = W"

Skill Points: 75000

Title

"Vampires," "True Ancestors."

Your lady held me, baby.

There's too much going on.